Guys, guys...
I played Legendary Slayer for the first time. I was excited. I lurk this thread and occasionally post, and I thought you were all being haters, too negative at this point to sort out the good news and the bad. Legendary Slayer sounded cool. The AR isn't so bad of a start, I like the AR, so I was stoked for that. No armor abilities, check. No drops, check. At least Legendary Slayer is them trying, right?
WRONG. We talkin about Halo 4, man.
The AR start. Might not be so bad, but the way they've buffed the AR to balance with starting BRs seems to totally throw off the balance in an old-school rules setting. Maybe it's just me, I don't know what it is exactly, but the game play would be so much more diverse if we just had a freaking pistol also.
Another problem is weapons. I dont know where the hell they are and it's a weird thing to introduce at this point, maybe that'll work itself out.
But the main problem is that this playlist shows you just how much Halo has changed. I went in expecting an old school experience, but playing it felt like trying to cram a square peg through a round hole. The maps, the weapons, the player movement, they just weren't designed for for this kind of game. It felt like playing a beta version of Halo multiplayer. It was decent for some nostalgia, but ultimately it just made me sad and pessimistic about whether 343 could go back at least to the Halo 3 days (which I personally liked, and is at least better than this) even if they tried. It is so fundamentally different, and the way I play t has fundamentally changed. I'd be happy to have to relearn the old ways, but I dot know about the more casual or less picky fan that probably drives sales.
Lockout is my favorite map ever. EVAR. I played a few matches on the new remake (I even enjoyed Blackout and the other more accurate fan remake), and it just... sucked. It sucked. Lockout sucked. How the hell do you make Lockout suck.
Grrrrrrr.