Why are there like 3 threads now?
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Halo Reach Legendary Firefight Classic on Holdout:
I've been LAN'ing this at my brothers house for the last several days and it's freaking awesome.
Why did they have to replace this with SpOps? I hope it comes back...
Many of the game mechanics and AAs added in Halo 4 that may have been disliked would be welcomed additions to firefight.
For example, HLS, Sentry, and PromVis would all be perfect for firefight.
The tactical packages and support upgrades could also easily factor into some kind of a survival metagame.
A lot of the Dominion gametype specific features appear tailor made for FF, fortifying your base against the waves would be awesome.
Ordnance Drops too, I don't think I need to say more.
And lets not forget all the new enemy types introduced in the Halo 4 sandbox.
I am sure there are a few I missed.
What would be some good mechanics for a new Halo Firefight co-op survival game?
- Building up barricades like in Gears Horde (Dominion sheild doors)?
- Recruiting/hacking promethean watchers to hold a shield for you?
- Buying chaingun/rocket/rail turrets for your initially passenger-only hog?
- Picking up shards of AAs from slain covenant squad leaders?
- Buying AAs, TacPacs and SupUpgrs?
- MAC Cannon orbital strike?
I'd love to hear some ideas.