Halo 4: Review Thread

It was one of my favourite aspects in Halo: CE. Many people critisize it for the backtracking and reused levels. I actually loved that. You roam around the levels not knowing wtf is up, find out wtf is up, then you have to go back but not with much more tension because you know wtf is up.
Basis of old FPS design, that is why games where so loved back then. The forward design philosophy is one of the causes of FPS fatigue, but people won't acknowledge that.
 
The levels in halo are a bunch of halls connected to arenas. Nothing special. Halo was fun for the combat, always.
 
I thought Halo CE had great levels because they didn't actually feel like levels. Maybe the library did, it felt like an odd old structure, but generally... you'd pummel through those environments like they were battlefields. The ring being above you at all times really helped, which of course made the world-hopping of the sequels less interesting.

In terms of visual variety and believability Halo's interior levels were really weak and repetitive. They were quite functional when it came to gameplay and serving as settings for all the different encounters, however.
 
Sounds like it's another great entry in the series. But isn't that the problem?

I've played all the Halos except for ODST and the formula has just worn really thin for me. Aren't you guys tired of doing the same old things game after game after game?
 
Sounds like they liked it:

I think it's meant to say this:

You know, Microsoft has lots of cash, you can safely say loads of cash. A reasonable amount of that money was spent on building a new team, their advertising campaign et al.
So it would have been pretty hard for them if this would have turned out for the worst. Anyways, I can reassure the fans that are curious about the campaign it was worth the wait.
I also recommend it to all other gamers who are in for a fun adventure with lots of variety and good AI, but if you've never been a fan of the series you'll probably not be
charmed by this new episode.
 
In terms of visual variety and believability Halo's interior levels were really weak and repetitive. They were quite functional when it came to gameplay and serving as settings for all the different encounters, however.
Forerunner shit reminds me of the backgrounds in a Rob Liefield comic.
 
Sounds like it's another great entry in the series. But isn't that the problem?

I've played all the Halos except for ODST and the formula has just worn really thin for me. Aren't you guys tired of doing the same old things game after game after game?

No. I like having fun game after game.
 
Sounds like it's another great entry in the series. But isn't that the problem?

I've played all the Halos except for ODST and the formula has just worn really thin for me. Aren't you guys tired of doing the same old things game after game after game?

My problem was all the unnecessary garbage they add just to say they put in new stuff. Armor lock alone annoyed me into quitting Reach after a few weeks. If they just made a sequel with a barebones main multiplayer playlist and a bunch of extras like Forge then I'd enjoy it a lot more than when they just throw in stuff. New maps and no horrific Halo 2 auto aim would be my ideal game.
 
The big open levels are indeed the best thing about the Halo games and what I remember in my mind when thinking about Halo.

The best level in Crysis was also the huge open one that let you drive tanks if you wanted.

I am amazed that so many games can't wait to outdo COD in small linear corridor levels when a lot of gamers express their love of the big wide open.
 
Combat is part of level design.

No it isn't. The two can be mutually exclusive. Vanquish has mundane levels and great combat. So does F.E.A.R.. Half- Life has decent combat but great level design.

It would be fun to fight in Halo in a box with more boxes in it. The levels don't matter, and they never did.
 
No it isn't. The two can be mutually exclusive. Vanquish has mundane levels and great combat. So does F.E.A.R.. Half- Life has decent combat but great level design.

It would be fun to fight in Halo in a box with more boxes in it. The levels don't matter, and they never did.

He means enemy placement/encounters are part of level design. Which is true.
 
No it isn't. The two can be mutually exclusive. Vanquish has mundane levels and great combat. So does F.E.A.R.. Half- Life has decent combat but great level design.

It would be fun to fight in Halo in a box with more boxes in it. The levels don't matter, and they never did.
No, I mean this is factually how it works. Missions are made by level designers.
 
wat

The most certainly do impact the fun. Silent Cartographer. There, done in one.

I don't remember which one that was, but I assume it was possibly a lot of open battlefields, possibly some blue and or purple hallways and a lot if covenant. Once again, not amazing.
 
I don't remember which one that was, but I assume it was possibly a lot of open battlefields, possibly some blue and or purple hallways and a lot if covenant. Once again, not amazing.

Seems like nothing is amazing if you look at it this way.
 


Whatever you feel about Halo 4, props are to be given to 343 for shipping their first Halo title. Congrats again to the guys over at 343.
 
The big open levels are indeed the best thing about the Halo games and what I remember in my mind when thinking about Halo.

The best level in Crysis was also the huge open one that let you drive tanks if you wanted.

I am amazed that so many games can't wait to outdo COD in small linear corridor levels when a lot of gamers express their love of the big wide open.

Yeah, when Halo is at its best, it's comparable (but not nearly as good) as Crysis. I want a Halo with just those big, open, sandbox levels with lots of vehicle action etc.

Half of the levels in Halo games are going through dull corridors that have uninteresting architecture and are poorly designed in terms of encounters.

Get rid of all that bollocks and you have a Halo game that finally gets in to the great territory for me. The past ones have always been let down by a lot of the shit levels.
 
Yeah, when Halo is at its best, it's comparable (but not nearly as good) as Crysis. I want a Halo with just those big, open, sandbox levels with lots of vehicle action etc.

Half of the levels in Halo games are going through dull corridors that have uninteresting architecture and are poorly designed in terms of encounters.

Get rid of all that bollocks and you have a Halo game that finally gets in to the great territory for me. The past ones have always been let down by a lot of the shit levels.
Halo 3 and Reach had like 2 solely interior levels each.
 
No, I mean this is factually how it works. Missions are made by level designers.

And? I understand that programmers place enemies in a level. However, if the combat is not good, then the level is not good. They are exclusive from one another. You can go nuts making the biggest open battlefield but the combat AI has to be prepared to use it or it will turn into the biggest boring wasteland.
 
And? I understand that programmers place enemies in a level. However, if the combat is not good, then the level is not good. They are exclusive from one another. You can go nuts making the biggest open battlefield but the combat AI has to be prepared to use it or it will turn into the biggest boring wasteland.
It seems weird to say that Halo succeeds entirely in spite of the level design (I agree that it does fairly often) when there is a noticeable difference in quality between, say, a Crow's Nest and a Tsavo Highway.
 
A bit disappointed they played it safe with the scenario design.
 
Doritos' review says

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I will say after beating it that it is my favorite Halo campaign. Brutes are gone, which is good, and the prometheans are really fun to fight. Less so than the elites though, who are really scary in this. The base gameplay is straight up good old Halo. Big levels and lots of dudes to fight.

343 has done something Bungies never did though. The cutscenes are absolutely top notch and the storytelling is strong. It completely obliterates Bungies efforts. Although I did like the end if Reach
 
Great scores across the board. Sadly I permanently gave away/sold all my 360s and games so I can't join the party.

This is what I want from you gaf, high quality let's play without skipping cutscenes or adding color commentary, for that I'll send you nsfw nude pics.
 
Great scores across the board. Sadly I permanently gave away/sold all my 360s and games so I can't join the party.

This is what I want from you gaf, high quality let's play without skipping cutscenes or adding color commentary, for that I'll send you nsfw nude pics.

i want sfw nudes
 
I will say after beating it that it is my favorite Halo campaign. Brutes are gone, which is good, and the prometheans are really fun to fight. Less so than the elites though, who are really scary in this. The base gameplay is straight up good old Halo. Big levels and lots of dudes to fight.

343 has done something Bungies never did though. The cutscenes are absolutely top notch and the storytelling is strong. It completely obliterates Bungies efforts. Although I did like the end if Reach

You said you played on Legendary. Have you solo'd the game in Heroic? How difficult is it compared to the previous games?
 
Posters with Halo avatars have no problems with IGN's ad. Shocking.

Has to be a joke post.

I do not give a damn about what the reviews are focusing on. All I want to know is if the level design is on par with Bungie's games? That E3 demo was pathetic.

I fail to see what 343 have improved on. Looks like the same game to me.

Well, some people seem to think it's the first good Halo game. Graphics and cutscenes? I don't see why anyone should care.Uh, Eurogamer came out ahead.

Rab tweeted this: "Also, don't blame Eurogamer for this. The threat of legal action brings unbelievable pressure. I am clear on who the bad guys are in this. " & http://www.eurogamer.net/articles/2012-10-30-editors-blog-lost-humanity-18-aftermath

I do not care about graphics, nor do I see why anyone else should. Just about every new entry in a series looks better than the last anyway.

Forerunner shit reminds me of the backgrounds in a Rob Liefield comic.

Yes, they made a video game.

I have played all the games, read some of the books/one graphic novel, and even the anime.

you're acting like quite the negative nancy is all.
 
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