User 73706
Banned
I already got a working crane hook swinging a platform in the wind that you can run along the top of. (not animated, but actually driven by physics)
It works well, but you have to keep the alignment if/when you move the pieces to another location, and you cant weld the swinging crane hook to the crane itself so you need to carefully move them in tandem. Unfortunately this means the crane part has to stay static, so AFAIK there is no way to script for the entire crane to topple over or exploded into pieces, but ill have to experiment with despawns and replacement.
Another problem that I am not sure is solvable is whether I can spawn weapons on top of the swinging platform reliably. And what happens if someone flys a banshee into the crane and knocks the platform off the map and it despawns? (which totally works and is awesome, btw!!! just not sure about spawning stuff on top of the platform...)
Custom grids/pivots could be an elegant solution.
My crane setup isn't particularly physics-based, mainly because gameplay but lore-wise it's taking place in a dream so huge moving platforms attached to static crane cables is kinda sorta not really justified. My current problem is that grouping tends to cause everything to explode, and there's no way in hell that I could feasibly get everything working by scripting it to rotate individually.