Halo 5: Guardians Multiplayer Beta Behind the Scenes (direct feed vidoc footage)

Yes. They've explicitly said that the focus for the beta is gameplay. This is a really early beta - the game isn't out for 12 months. It'll be at least 900p by launch.


I fully expect it to be in between 900p-1080p by launch.


That said I don't expect them to in addition to increasing te pixel count by millions, to also upgrade the baseline graphical fidelity to a point that is impressive.


The Beta looks all to similar to Halo 4 running on the MCC right now. In fact, barely distinguishable aside from the different art direction IMO.

I don't expect them to go from that at 720p to an absolutely stunning Halo game running at much higher resolution a year from now. And neither should you frankly.
 
Yes. They've explicitly said that the focus for the beta is gameplay. This is a really early beta - the game isn't out for 12 months. It'll be at least 900p by launch.

Ha! Betas are always focusing on gameplay. That's the play testing stage of every game.

Am I the only realist here? It could happen, but don't expect it to. Once again. A big step between the two.
 
Looks like it could be fun but still hate the medal design. If that announcer stays in the game it will be a poor, sounds like he is constipated.

Need to play this really to give any kind of major opinion but well even if it isn't true ADS, still looks odd for Halo.
 
Ha! Betas are always focusing on gameplay. That's the play testing stage of every game.

Most betas nowadays aren't, actually. They come out like a month before release, with no big changes being made between now and then. They're stress test for the servers, more than anything.
 
Ha! Betas are always focusing on gameplay. That's the play testing stage of every game.

Most so called "betas" these days are simply demos released a month or two before the game comes out so that some last minute fine-tuning can be done to the MP.

This is a proper beta where 343 can actually react to feedback on the gameplay. The game won't be 720p at launch.
 
Ha! Betas are always focusing on gameplay. That's the play testing stage of every game.

Am I the only realist here? It could happen, but don't expect it to. Once again. A big step between the two.

Internal betas absolutely are. And public betas on PC absolutely are. Console betas however are typically nothing more than a network test/demo released a couple months before launch.
 
Dynamic lights (basically nonexistent in Halo 4), reflections (same), bump/normal mapping.
Static lights also look much better.

Stuff like textures/geometry will probably get boosted from beta to release.


I'm sorry but bump mapping, reflections and dynamic lighting don't count as impressive current gen graphical techniques. This is 2014.

Inreally don't belive anyone can look at the Halo 5 footage and be "impressed". Satisfied? Sure. But nothing about the graphics of this game thus far is impressive. But I guess we can all just cross our fingers and hope for a miracle.
 
Loving the action and look of the gameplay. That ground pound seems interesting but is there a way to counter it? I mean the spartan comes down pretty fast. I guess you can thrust out of the way but besides that it seems like if and when you see that pounding spartan from above it's already too late and you're toast. Assuming you successfully evade it is their residual damage from it? Meaning if they don't get the direct hit will you still suffer damage in the vicinity of the pound blast?

This ground pound is definitely one of those things you will only get a feel for after hours of playtime to really get use to it. All in all though this looks great and 343 is onto something here with this modern Halo MP.
 
I fully expect it to be in between 900p-1080p by launch.


That said I don't expect them to in addition to increasing te pixel count by millions, to also upgrade the baseline graphical fidelity to a point that is impressive.


The Beta looks all to similar to Halo 4 running on the MCC right now. In fact, barely distinguishable aside from the different art direction IMO.

I don't expect them to go from that at 720p to an absolutely stunning Halo game running at much higher resolution a year from now. And neither should you frankly.

Honestly. The difference between 720p in this beta and the 1080p resolution of Halo 4 in MCC is huge. They better make sure they hit at least 900p in Halo 5 otherwise it will feel like a big step down.
 
Funny how we are going full circle and the new gen of FPS are going back to the classic PC FPS gameplay. Point in case: side-stepping (CoDAW, Halo5) was available in UT99! Furthermore, all this verticality that has been added with the jetpack jumps and the ledge climbing was also a very big part of classic PC FPS!
 
I was watching this again properly and looks like ADS is purely cosmetic. Shit looks awesome yo. That equal start, no perk, everyone with same abilities. Gonna be so good.

Emphasis on arena multiplayer and balanced is real. Gonna be fucking good.
 
As long as I can keep thruster mapping away from my thumbsticks. Move smart scope to right click, jumping on the bumpers, thruster on X (like AA in Halo 4). Then the control scheme at least looks good.

But.. I see spread on the SMG/AR when fired normally and the spread is replaced by a very precise crosshair while in smartscope mode. What's up with that?
 
I'm sorry but bump mapping, reflections and dynamic lighting don't count as impressive current gen graphical techniques. This is 2014.

Inreally don't belive anyone can look at the Halo 5 footage and be "impressed". Satisfied? Sure. But nothing about the graphics of this game thus far is impressive. But I guess we can all just cross our fingers and hope for a miracle.
Again why would you need to " hope for a miracle" from a beta of an unfinished game that is a year out on new hardware? You may have a point if the game were to be released next month but clearly it isn't.

Funny how we are going full circle and the new gen of FPS are going back to the classic PC FPS gameplay. Point in case: side-stepping (CoDAW, Halo5) was available in UT99! Furthermore, all this verticality that has been added with the jetpack jumps and the ledge climbing was also a very big part of classic PC FPS!
Yup and i am fine with that.
 
seriously though, can we talk about this

ibgG8YJcj0Fas6.gif


haven't seen a BR battle that crisp since Halo 2.
 
Honestly. The difference between 720p in this beta and the 1080p resolution of Halo 4 in MCC is huge. They better make sure they hit at least 900p in Halo 5 otherwise it will feel like a big step down.

"We're midway through development. We're balancing and tuning the gameplay systems. All of the polish and optimisation graphically is stuff that typically comes towards the end of the production cycle.

"So, for the beta, we're going to be coming out at 720p and 60fps. That's not the final resolution for the game. You can imagine as we go through the remainder of the project we'll be focused on polishing the visual look of the game. You can expect it will look amazing when it comes out."
 
I had no confidence in this game after Halo 4.

But damn, I really like the sound of the new features they have included. Really wish I had a Xbox One for Halo now. This looks great.

Looking at the B-roll now. I really hope they lower the pitch sound for hitmarkers and grenade bounces. But since this is all early that type of stuff may easily change.

I was watching this again properly and looks like ADS is purely cosmetic. Shit looks awesome yo. That equal start, no perk, everyone with same abilities. Gonna be so good.

Emphasis on arena multiplayer and balanced is real. Gonna be fucking good.

It was already confirmed it would be purely cosmetic in the previous thread.
 
The more I watch and re-watch the footage, the more excited I am getting. I really can't wait to give this a try. Honestly haven't been this excited for a Halo MP game since Halo 3.

And, I know I've already brought this up, I am LOVING the sound of the shield warning tone.
 
Say what you will about Halo 5 but that right there is exactly the sort of shit I want to see.

in Reach the first player would go into Armor Lock and the second player would drop a bubble shield. In Halo 4, the first player would pop a hardlight shield and the second player would be jetpacking over you with a rocket he just called in. In Halo 3, none of those shots would register at that distance.

Halo 5 might just be on the right track. It's really the maps that will make or break this game.
 
Again why would you need to " hope for a miracle" from a beta of an unfinished game that is a year out on new hardware? You may have a point if the game were to be released next month but clearly it isn't..

Because no Halo game ever has increased graphical fidelity that much a year from release save for Halo CE and those were very different circumstances. Also, I fully expect he game to improve, I just don't expect it to go from disappointing graphics at 720p, to amazing graphics at twice the resolution. I am sure it will look cleaned up by launch, but it is quite obviously not the technical showcase I was hoping for. At least in multi.

"We're midway through development. We're balancing and tuning the gameplay systems. All of the polish and optimisation graphically is stuff that typically comes towards the end of the production cycle.

"So, for the beta, we're going to be coming out at 720p and 60fps. That's not the final resolution for the game. You can imagine as we go through the remainder of the project we'll be focused on polishing the visual look of the game. You can expect it will look amazing when it comes out."

Where is this quote from? Gives me a glimmer of hope, but really, my points above still stand.
 
I'm sorry but bump mapping, reflections and dynamic lighting don't count as impressive current gen graphical techniques. This is 2014.

Inreally don't belive anyone can look at the Halo 5 footage and be "impressed". Satisfied? Sure. But nothing about the graphics of this game thus far is impressive. But I guess we can all just cross our fingers and hope for a miracle.

Needless to say the Beta was done probably a month or two ago as well. So the game probably already looks better.
 
I have mixed opinions on what they showed off. I really like the emphasis on mobility but I can't stand sprint. A higher base movement speed + thruster pack would have been a much better option. I also dislike the smart scope on every weapon (it's not exactly like zoom from previous games) and in general, the scopes on the guns are hideous (graphical preference here).

The real highlights were the added mobility from the thruster pack and to a degree, the risk/reward from the ground pound.

I'm cautiously optimistic after the terror that was Halo 4 but this is a good start.
 
Because no Halo game ever has increased graphical fidelity that much a year from release save for Halo CE and those were very different circumstances. Also, I fully expect he game to improve, I just don't expect it to go from disappointing graphics at 720p, to amazing graphics at twice the resolution. I am sure it will look cleaned up by launch, but it is quite obviously not the technical showcase I was hoping for. At least in multi.
So you're basing this on betas that Bungie has done with Halo? Different developer here and say what you will about gameplay decisions ,343's last Halo game was a graphical showcase. Funny thing is i read that kind of talk before Halo 4 was shown gameplay wise and people were saying it would't look much better than 3 and Reach, despite the fact that it was a new developer on the project.
 
Because no Halo game ever has increased graphical fidelity that much a year from release save for Halo CE and those were very different circumstances. Also, I fully expect he game to improve, I just don't expect it to go from disappointing graphics at 720p, to amazing graphics at twice the resolution. I am sure it will look cleaned up by launch, but it is quite obviously not the technical showcase I was hoping for. At least in multi.

A year is a long time - enough to scrap and rebuild a game.
 
At least there is the MCC. I don't exactly have high hopes for H5 given the mess that was H4, I'll give it a try though. That said it looks like too much of a departure, the fundamentals have completely changed and whilst it does look like a pretty good arena shooter, it doesn't look like Halo.
 
In no way dose it look like cod. Nice try. When in cod dose it take 4 precision head shots while strafing?

Its a lightyears ahead any FPS i've seen this gen, no contest, but im biased to Halo gunpplay - the reason i cant enjoy other FPS is because they dont have the polish and feedback Halo does.

And with all the worry i have, i appreciate the honesty 343i are displaying, they believe in their Halo game and are happy to shape it based on feedback. I dont think ive experienced a high profile beta being shoved into the wild a year away from release... so i have some hope, if we roar loud enough we'll be able to influence some of the COD styled stuff.
 
At least there is the MCC. I don't exactly have high hopes for H5 given the mess that was H4, I'll give it a try though. That said it looks like too much of a departure, the fundamentals have completely changed and whilst it does look like a pretty good arena shooter, it doesn't look like Halo.

Hope the 100 maps and forge keep U occupied... Goodbye
 
For those who are curious, here are the default Halo 5 controls (from IGN's video preview):

goV2FRy.png

Was there actually a section of the Halo fan base that wanted ADS in the game? Even if it's just a cosmetic visualization.

And then in default controls to replace the grenade toss with "Smart Scope" just seems odd for Halo.
 
i love halo, but games do need to evolve in some fashion (no, this doesnt mean become more like the top dogs). so long as the core halo is there in gunplay, base movement, equal starts, and map control, (the last two missing in halo 4) then we should be good. i encourage experimentation in other areas and i love the trend of modern shooters to adding more movement options, halo 5 included. cant wait to try this out, but its looking very promising indded thus far.

seriously though, can we talk about this

ibgG8YJcj0Fas6.gif


haven't seen a BR battle that crisp since Halo 2.

this. this right here. looks awesome. non-ADS ADS looks great IMO, dont care that everyone loses a bit of screen space as long as we can move like that while in it and get descoped out of it.
 
Because no Halo game ever has increased graphical fidelity that much a year from release save for Halo CE and those were very different circumstances. Also, I fully expect he game to improve, I just don't expect it to go from disappointing graphics at 720p, to amazing graphics at twice the resolution. I am sure it will look cleaned up by launch, but it is quite obviously not the technical showcase I was hoping for. At least in multi.



Where is this quote from? Gives me a glimmer of hope, but really, my points above still stand.

Halo 4 was one of the best looking games last gen, im not worried about the visuals with a year to go, it'll look incredible.
 
with all the extra mobility I'm wondering how BTB will play. Hoping for bigger player cap and crazy vehicles

That is what i fear. What i do not want to see.
Halo BTB with 16 players and some pretty standard vehicles (Warthog, Banshee, Ghost) is all the game needs IMO.
 
343 should have been in charge of Destiny's mp because this looks like an evolution of that game.

the two obviously have a lot in common, but much of that is pretty superficial. ADS in destiny is much more COD-like then what we have here, destiny has anything but even starts with character builds, huge variety of different rarity weapons, and classes, low time-to-kill, oh and allowing EVERYONE to spawn with a shotgun, sniper, or broken fusion rifle too.
 
Top Bottom