Nothing wrong with the abilities or even ADS, but other than that, the game looks pretty much like Halo 4. Same sounds, animations, movement, weapons, you name it.
I think it's the first time in Halo history when a successor copies this much from its predecessor. I mean, it's the standard practice with videogames in general, but never has been with Halo.
It's very disappointing.
I'm hyped for Halo again.
Anyone got a link to the Pro match that was shown?
720p 60fps though. How much do they charge for an Xbox One in the US?
For that price that's really bad performance. For that price we all should have gotten more I mean. Not saying that it doesn't look great, but I'm disappointed. No news in this regard, but still. Embrace the changes to the game I say!
720p 60fps though. How much do they charge for an Xbox One in the US?
This so much. I'm really really really not hyped for Halo 5 now.Looks terrible. (Not the graphics, which are OK.)
I thought i'd like Crysis-like features in Halo. Seeing them in action, i realize i do not want them here.
But they pale next to the fucking ADS (and Sprint in multiplayer, fine in campaign). No, you don't have to use it, but man...i hate the visual thing. I hated Destiny's ADS, i couldn't like BFBC2 again because of ADS, i really don't think i will like it in Halo (no matter it works differently). Also hate sprint so much. The shield-regen blocking feature is nice but doesn't fucking matter if one can just sprint into cover and then regen there.
Halo isn't one of those games where ADS is nice for immersion, it is not needed at all. Normal zoom, as it has been in the game for 10+ years is enough.
I have never been one to advocate a "pure" Halo, i've liked many additions to Halos over the years but usually those have been tame: Dual Wielding (some balance issues but fits the game well otherwise), Equipment (utility grenades, great!), Assassinations (super fun). Armor Abilities were fun in theory though in practice i didn't like them, still appreciate Bungie trying something new.
Halo's base-gameplay + something extra is what i want. I feel Halo 5 made it something different, too much so. And more importantly, wrongly so, change itself is not a problem.
And with these changes to Halo 5, i worry about the BTB, i worry they have made something drastic. For me, Halo is BTB, and Halo's base gameplay as it is is absolutely essential for good BTB.
Absolutely not hyped, nor interested in Halo 5 at this point.
Halo diehards are going to hate this but I think it looks pretty awesome!
Jesus christ increased movement speed with energy sword + sprint + thruster? Yeah, I don't think I'm gonna like that...
SMG, different sword, and new rocket launcher. Plus we haven't even seen all of the weapons. And all of the abilities are new(save for Sprint and thrusters). But yeah, totally the same.
Every sequel has new shit stuffed to it. That alone doesn't make the game experience fresh.
720p 60fps though. How much do they charge for an Xbox One in the US?
For that price that's really bad performance. For that price we all should have gotten more I mean. Not saying that it doesn't look great, but I'm disappointed. No news in this regard, but still. Embrace the changes to the game I say!
He sounds pretty much the same as I remember him in Halo 4.lol he sounds dopey, DOUUUBLE KILLLLL
Is it me or the graphics is not big leap from Halo 4 ?
So...
-New weapons
-New abilities which alter base gameplay mechanics
-New gametype(s)
-New maps
What exactly are you looking for to make the game experience "fresh"?
"Yes, let's pre-judge a game a year out from launch. They aren't even using final art assets at this point."
Come on, this is all stuff that an expansion pack could do! More importantly, it's precisely the stuff that our CODs, sports games and Battlefields do every year (or every other year).
For a game to be truly worth of the price of a full game it needs to be designed from scratch. Everything has to be redone and rethought. Think something cannot be done any better than how it was done in the last game? Cool, then do it the same way that it was done previously. But do not simply copy it - build it from the ground up as you did the last time. Who knows, you might have some new ideas in the process.
One might say that not reusing old assets is a terrible waste. Well, it is. And that is why Battlefield 4 is exactly like Battlefield 3. And that sucks balls, no matter how cost-efficient the game was to develop.
How different were you expecting it to look? Are they supposed to change the art style mid development?He's right. It does look underwhelming. Even if they throw some new assets, better textures, and 1080p between now and launch, it won't look THAT different.
I'd love to be wrong, but it would be he first Halo ever to have a massive graphical leap in the last year of development.
I'll researve judgment until we see the SP realtime trailer. But right now, color me dissapointed.
How different were you expecting it to look? Are they supposed to change the art style mid development?
Yeah, b-roll looks way better than Halo 4. Way, way, way better.
Might be the lack of armor abilities, loadouts and killstreaks. Not to mention return of map control. Now if only that fucking boltshot gets scrapped as well we'll be in business.Yeah, b-roll looks way better than Halo 4. Way, way, way better.
Graphical fidelity already looks a lot better than H4 and this is a beta of a game a full year away, by a team than made one of the best looking games last gen on 8 year old hardware.I love the art style. I'm talking about graphical fidelity here. Completely seperate topic from Art design.
Yeah, b-roll looks way better than Halo 4. Way, way, way better.
For a game to be worth a whole 60 of your dollars, it needs to be completely made from the ground up, including new art assets, completely different gameplay(because adding to gameplay doesn't count it seems), and (presumably by your crazy logic) a new engine as well?
Holy shit.
Easily. Looks like a proper evolution of Halo gameplay to me. We'll know for sure when we finally play it.It moves beautifully, that's for sure. 343 get the importance of first-person animation and that's a great thing in my books.
Makes CoD look even more like the tired, dated shit that it is.
https://www.youtube.com/watch?v=8ym8GISvWJg
Yes, let's pre-judge a game a year out from launch whose beta is going up for player feedback on balance issues, gameplay tweaks, etc. They aren't even using final art assets at this point. Performance tweaks don't require player interaction on a large scale, and can be adjusted during the coming year.
Define "re-imagined".Not the engine of course, although you do expect there to be significant improvements.
The gameplay doesn't need to be completely different, but it has to be re-imagined for the price of the sequel to be justified.
Other than that, youre spot on. Sorry if this is offensive or something.
Sword has been a lunging one hit kill for ten years. It's a power weapon that only spawns on the map every few minutes, and typically teams with fight over controlling it.I'm not the most knowledgeable person about online multiplayers, but that sword-leap-OSK looks incredibly cheap.
Yes lets judge it. 720p to lets say 900p is a big step and probably not attainable if they are already using 720p as a base line. Never spoke about assets.
For the beta.
Graphical fidelity already looks a lot better than H4 and this is a beta of a game a full year away, by a team than made one of the best looking games last gen on 8 year old hardware.
You expect it to change much?
Everyone gets so defensive when you bring something negative to the table about a game people like.
It already went down the CoD route. Now it's wandering back up the 90s competitive arena shooter path.I'm not convinced Halo isn't going down the CoD route.
What graphical features are standing out to you as "a lot better"?