Halo 5: Guardians Multiplayer Beta Behind the Scenes (direct feed vidoc footage)

<3 covie maps
The dropped pod in the middle has a bug.
:P

ibzkjJAtcJL9CB.gif


Neat.
 
Nothing wrong with the abilities or even ADS, but other than that, the game looks pretty much like Halo 4. Same sounds, animations, movement, weapons, you name it.

I think it's the first time in Halo history when a successor copies this much from its predecessor. I mean, it's the standard practice with videogames in general, but never has been with Halo.

It's very disappointing.

SMG, different sword, and new rocket launcher. Plus we haven't even seen all of the weapons. And all of the abilities are new(save for Sprint and thrusters). But yeah, totally the same.
 
720p 60fps though. How much do they charge for an Xbox One in the US?
For that price that's really bad performance. For that price we all should have gotten more I mean. Not saying that it doesn't look great, but I'm disappointed. No news in this regard, but still. Embrace the changes to the game I say!
 
I'm hyped for Halo again.

Anyone got a link to the Pro match that was shown?

https://www.youtube.com/watch?v=8ym8GISvWJg

720p 60fps though. How much do they charge for an Xbox One in the US?
For that price that's really bad performance. For that price we all should have gotten more I mean. Not saying that it doesn't look great, but I'm disappointed. No news in this regard, but still. Embrace the changes to the game I say!

Yes, let's pre-judge a game a year out from launch whose beta is going up for player feedback on balance issues, gameplay tweaks, etc. They aren't even using final art assets at this point. Performance tweaks don't require player interaction on a large scale, and can be adjusted during the coming year.
 
Looks terrible. (Not the graphics, which are OK.)
I thought i'd like Crysis-like features in Halo. Seeing them in action, i realize i do not want them here.
But they pale next to the fucking ADS (and Sprint in multiplayer, fine in campaign). No, you don't have to use it, but man...i hate the visual thing. I hated Destiny's ADS, i couldn't like BFBC2 again because of ADS, i really don't think i will like it in Halo (no matter it works differently). Also hate sprint so much. The shield-regen blocking feature is nice but doesn't fucking matter if one can just sprint into cover and then regen there.
Halo isn't one of those games where ADS is nice for immersion, it is not needed at all. Normal zoom, as it has been in the game for 10+ years is enough.

I have never been one to advocate a "pure" Halo, i've liked many additions to Halos over the years but usually those have been tame: Dual Wielding (some balance issues but fits the game well otherwise), Equipment (utility grenades, great!), Assassinations (super fun). Armor Abilities were fun in theory though in practice i didn't like them, still appreciate Bungie trying something new.
Halo's base-gameplay + something extra is what i want. I feel Halo 5 made it something different, too much so. And more importantly, wrongly so, change itself is not a problem.

And with these changes to Halo 5, i worry about the BTB, i worry they have made something drastic. For me, Halo is BTB, and Halo's base gameplay as it is is absolutely essential for good BTB.

Absolutely not hyped, nor interested in Halo 5 at this point.
This so much. I'm really really really not hyped for Halo 5 now.

I feel sad.
 
Jesus christ increased movement speed with energy sword + sprint + thruster? Yeah, I don't think I'm gonna like that...

You can sprint+thruster your way away from him.

Or better yet, sprint STRAIGHT FOR HIM and shoulder charge him LIKE A MAN.
 
SMG, different sword, and new rocket launcher. Plus we haven't even seen all of the weapons. And all of the abilities are new(save for Sprint and thrusters). But yeah, totally the same.

Every sequel has new shit stuffed to it. That alone doesn't make the game experience fresh.
 
Every sequel has new shit stuffed to it. That alone doesn't make the game experience fresh.

So...

-New weapons
-New abilities which alter base gameplay mechanics
-New gametype(s)
-New maps

What exactly are you looking for to make the game experience "fresh"?
 
720p 60fps though. How much do they charge for an Xbox One in the US?
For that price that's really bad performance. For that price we all should have gotten more I mean. Not saying that it doesn't look great, but I'm disappointed. No news in this regard, but still. Embrace the changes to the game I say!

lol
 
I just want to get my hands on it, don't care to judge anything about it until then(except for the sniper looking like it did in Halo 4, not a fan)
 
So...

-New weapons
-New abilities which alter base gameplay mechanics
-New gametype(s)
-New maps

What exactly are you looking for to make the game experience "fresh"?

Come on, this is all stuff that an expansion pack could do! More importantly, it's precisely the stuff that our CODs, sports games and Battlefields do every year (or every other year).

For a game to be truly worth of the price of a full game it needs to be designed from scratch. Everything has to be redone and rethought. Think something cannot be done any better than how it was done in the last game? Cool, then do it the same way that it was done previously. But do not simply copy it - build it from the ground up as you did the last time. Who knows, you might have some new ideas in the process.

One might say that not reusing old assets is a terrible waste. Well, it is. And that is why Battlefield 4 is exactly like Battlefield 3. And that sucks balls, no matter how cost-efficient the game was to develop.
---

(343i might, of course, be using a lot of placeholders at this point.)
 
"Yes, let's pre-judge a game a year out from launch. They aren't even using final art assets at this point."


He's right. It does look underwhelming. Even if they throw some new assets, better textures, and 1080p between now and launch, it won't look THAT different.

I'd love to be wrong, but it would be he first Halo ever to have a massive graphical leap in the last year of development.

I'll researve judgment until we see the SP realtime trailer. But right now, color me dissapointed.
 
Not very Halo at first glance, but I think what they've done -- and done successfully -- is look at classic arena shooters and apply the fast pace and competitiveness of that to a Halo-esque model. I'm sceptical about the movement abilities and how they balance, but ADS doesn't really trouble me as it is here. I think it'll initially be a disadvantage to players coming from other games, who don't realize hip fire is as effective and who aren't used to being descoped. And having it be 4v4 on symmetrical maps is my personal heaven.

The "Pro Team" is definitely a good thing for balance. Having players who will play your game at its highest level and seek out every unfair edge long before release is great. Same goes for the relatively early beta.

I dunno, I'm more excited about Halo 5 after this, but I'm still probably not going to buy a console this generation.
 
I don't know how anyone can watch all the footage of the matches and think this doesn't seem like Halo through and through. The changes to mobility are going to be hard to get used to, but none of them seem outright game breaking, especially since every player has them,

The ADS is literally a visual thing that's immersive, zoom is working exactly how it always has, the sprint has a great penalty by not letting you shields recharge, the ground pound is apparently very hard to pull off and only works from a certain height, clamoring over ledges seems exactly like another tier of skill-jumping on top of crouch-jump, and the thruster pack is really the only thing I'm unsure of, as it doesn't seem to have the same penalty as sprint.

But every at-first-glance modernization of the game is distinctly in line with keeping Halo's gameplay and remedying Halo 4s fuckups, it's just faster paced. After playing bits of some of the MCCs older and slower games, I can say I'm pretty cozy with having the option of a faster-paced Halo. I don't want Halo 5 to just be Halo 2, I welcome changes so long as that core is there, and it seems to be.
 
Come on, this is all stuff that an expansion pack could do! More importantly, it's precisely the stuff that our CODs, sports games and Battlefields do every year (or every other year).

For a game to be truly worth of the price of a full game it needs to be designed from scratch. Everything has to be redone and rethought. Think something cannot be done any better than how it was done in the last game? Cool, then do it the same way that it was done previously. But do not simply copy it - build it from the ground up as you did the last time. Who knows, you might have some new ideas in the process.

One might say that not reusing old assets is a terrible waste. Well, it is. And that is why Battlefield 4 is exactly like Battlefield 3. And that sucks balls, no matter how cost-efficient the game was to develop.

synonSr.png


For a game to be worth a whole 60 of your dollars, it needs to be completely made from the ground up, including new art assets, completely different gameplay(because adding to gameplay doesn't count it seems), and (presumably by your crazy logic) a new engine as well?

Holy shit.
 
He's right. It does look underwhelming. Even if they throw some new assets, better textures, and 1080p between now and launch, it won't look THAT different.

I'd love to be wrong, but it would be he first Halo ever to have a massive graphical leap in the last year of development.

I'll researve judgment until we see the SP realtime trailer. But right now, color me dissapointed.
How different were you expecting it to look? Are they supposed to change the art style mid development?
 
Yeah, b-roll looks way better than Halo 4. Way, way, way better.
Might be the lack of armor abilities, loadouts and killstreaks. Not to mention return of map control. Now if only that fucking boltshot gets scrapped as well we'll be in business.

I love the art style. I'm talking about graphical fidelity here. Completely seperate topic from Art design.
Graphical fidelity already looks a lot better than H4 and this is a beta of a game a full year away, by a team than made one of the best looking games last gen on 8 year old hardware.
 
It moves beautifully, that's for sure. 343 get the importance of first-person animation and that's a great thing in my books.

Makes CoD look even more like the tired, dated shit that it is.
 
For a game to be worth a whole 60 of your dollars, it needs to be completely made from the ground up, including new art assets, completely different gameplay(because adding to gameplay doesn't count it seems), and (presumably by your crazy logic) a new engine as well?

Holy shit.

Not the engine of course, although you do expect there to be significant improvements.

The gameplay doesn't need to be completely different, but it has to be re-imagined for the price of the sequel to be justified.

Other than that, youre spot on. Sorry if this is offensive or something.
 
It moves beautifully, that's for sure. 343 get the importance of first-person animation and that's a great thing in my books.

Makes CoD look even more like the tired, dated shit that it is.
Easily. Looks like a proper evolution of Halo gameplay to me. We'll know for sure when we finally play it.
 
By watching the beta yesterday I have to say that neither CoD or BF4 looks as fun to play. Honestly. They sold me to Halo 5 already!
 
https://www.youtube.com/watch?v=8ym8GISvWJg



Yes, let's pre-judge a game a year out from launch whose beta is going up for player feedback on balance issues, gameplay tweaks, etc. They aren't even using final art assets at this point. Performance tweaks don't require player interaction on a large scale, and can be adjusted during the coming year.

Yes lets judge it. 720p to lets say 900p is a big step and probably not attainable if they are already using 720p as a base line. Never spoke about assets.
 
Not the engine of course, although you do expect there to be significant improvements.

The gameplay doesn't need to be completely different, but it has to be re-imagined for the price of the sequel to be justified.

Other than that, youre spot on. Sorry if this is offensive or something.
Define "re-imagined".

I'm not the most knowledgeable person about online multiplayers, but that sword-leap-OSK looks incredibly cheap.
Sword has been a lunging one hit kill for ten years. It's a power weapon that only spawns on the map every few minutes, and typically teams with fight over controlling it.

Yes lets judge it. 720p to lets say 900p is a big step and probably not attainable if they are already using 720p as a base line. Never spoke about assets.

720p is what it is going to be for the beta, at the very least. As I said, there's a year left before the game's release. And you indirectly spoke about assets. If they aren't final assets, they could very well be using textures, meshes, etc. that are currently not optimized. So if the game runs stable at the moment at 720p with non-final assets, then great, you can playtest. As they start feeding in final assets, they can tweak things as they need to to attain a higher resolution if they're shooting for it.
 
Graphical fidelity already looks a lot better than H4 and this is a beta of a game a full year away, by a team than made one of the best looking games last gen on 8 year old hardware.



What graphical features are standing out to you as "a lot better"?

Because I am seeing nothing that looks like a big jump from Halo 4, which as you said is running on 8 year old hardware.
 
You expect it to change much?
Everyone gets so defensive when you bring something negative to the table about a game people like.

Yes. They've explicitly said that the focus for the beta is gameplay. This is a really early beta - the game isn't out for 12 months. It'll be at least 900p by launch.
 
What graphical features are standing out to you as "a lot better"?

Dynamic lights (basically nonexistent in Halo 4), reflections (same), bump/normal mapping.
Static lights also look much better.

Stuff like textures/geometry will probably get boosted from beta to release.
 
Top Bottom