The Jackdog
Member
i got the hottest of hot takes for you guys:
griffball is a worse version of ricochet.
griffball is a worse version of ricochet.
i got the hottest of hot takes for you guys:
griffball is a worse version of ricochet.
Stay tuned for more deets but Gold and Silver packs will become more valuable in the very near future.
I'd actually like to see an official ricochet playlist in H5. Never got to play it in H4. Because H4 blew.
I mean its hard to judge their decision without the data, for all we know griffball is the least played right now
It's hilarious reading the Reddit threads, because it perfectly explains why they're rotating playlists. "I want Fiesta all the time! Grifball all the time! Infection! Doubles! Social Slayer! Kitchen Sink!"
Playlist bloat is an issue they have to be mindful of, especially since there's the hard Arena/Warzone divide that didn't exist before.
Honestly id be fine with them rotating all the social playlists out often. Look at any reddit thread whenever they rotate anything.
...
A constant rotation just lets everyone be happy.
lol i love looking at everyones playlist suggestions. it shows how fucked 343 is either way.
EVERYONE has a different playlist they want included.
I discussed this at length during the 'Grifball' part of my visit to 343i.
My suggestion was to have 2 rotational playlists.
The first would follow Halo 3's highly successful DXP weekend format and rotate Action Sack, Infection, Grifball, Race, Ricochet, etc.as weekend (now weekly) playlists. The most popular of which would have dedicated weeks (Third week of the month is Grifball) with the others sharing the 4th and rare 5th weeks of the month. The 3 week downtime allows each game type to be refined, and have Forge maps rotated in and out with each iteration.
Game variants like this see a higher population when there is a pent up excitement for their eventual return. The Halo 3 DXP weekends would see tens of thousands of Grifball players, while the Halo Reach regular Grifball playlist would see around 225 at any time.
The second rotational weekly playlist would be a Forge showcase featuring candidate maps for the regular playlists, with mini-games/Action Sack candidates tossed in on rare occasions. They kind of do that now but it would help forgers if there was a clearly defined schedule so they can plan their builds well ahead of time, rather than rushing builds like we see now.
I discussed this at length during the 'Grifball' part of my visit to 343i.
My suggestion was to have 2 rotational playlists.
The first would follow Halo 3's highly successful DXP weekend format and rotate Action Sack, Infection, Grifball, Race, Ricochet, etc.as weekend (now weekly) playlists. The most popular of which would have dedicated weeks (Third week of the month is Grifball) with the others sharing the 4th and rare 5th weeks of the month. The 3 week downtime allows each game type to be refined, and have Forge maps rotated in and out with each iteration.
Game variants like this see a higher population when there is a pent up excitement for their eventual return. The Halo 3 DXP weekends would see tens of thousands of Grifball players, while the Halo Reach regular Grifball playlist would see around 225 at any time.
The second rotational weekly playlist would be a Forge showcase featuring candidate maps for the regular playlists, with mini-games/Action Sack candidates tossed in on rare occasions. They kind of do that now but it would help forgers if there was a clearly defined schedule so they can plan their builds well ahead of time, rather than rushing builds like we see now.
I believe most of the BTB maps have been updated for Assault.When can we have Assault in BTB?
Which is why you have a playlist with multiple game types.
Fixed for ya.Arena
Slayer
SWAT
BTB
Breakout
Infection
Doubles
Action Sack
Rotating Weekly playlist (maybe have two at a time, staggered on alternate weeks?)
Warzone
Warzone Assault
Warzone Firefight
I believe most of the BTB maps have been updated for Assault.
You can't mix games with different team sizes within a single playlist.
Also, not sure if you are referring to this but, you can't roll games like Infection and Grifball into a single playlist (outside of the stagnant Halo 3 Action Sack). Infection players want to ONLY play infection, Grifball players ONLY want to play Grifball. They dashboard if their game variant does not come up.
It's hilarious reading the Reddit threads, because it perfectly explains why they're rotating playlists. "I want Fiesta all the time! Grifball all the time! Infection! Doubles! Social Slayer! Kitchen Sink!"
Playlist bloat is an issue they have to be mindful of, especially since there's the hard Arena/Warzone divide that didn't exist before.
Arena
Slayer
SWAT
BTB
Breakout
Infection
Doubles
Action Sack
Rotating Weekly playlist (maybe have two at a time, staggered on alternate weeks?)
Warzone
Warzone Assault
Warzone Firefight
Fixed for ya.
Update is out BTW.
Downloading now.
This would be slightly more exciting if the reqs updated at the same time.
Bravo said on the stream that technically all the REQs are available at the time of download, it's just that they aren't quite propagated to all players. The time that they say the REQs are available is just the safe time that they would be available to everyone.Last update the reqs were available before the announced time if I remember correctly. I wonder why that was.
Have they posted the patch notes yet?
Ok thanks.Watch @Halo for link.
Bravo said on the stream that technically all the REQs are available at the time of download, it's just that they aren't quite propagated to all players. The time that they say the REQs are available is just the safe time that they would be available to everyone.
The Gold and Silver REQ packs available in Halo 5: Guardians are also getting upgraded as part of the Memories of Reach release. As the amount of REQs in the pool increases with new Armor, Weapon Skins, Stances, and more, we wanted to give players more bang for their buck. In the case of Power Weapons REQs, we mean this quite literally.
The first two slots in the packs will still guarantee permanent items, but will no longer grant emblems. This means that your chance of getting other permanent REQs such as Power Weapon Certifications, Weapon Skins, Armors, Helmets, and others has substantially improved as long you haven’t already unlocked them. While the third slot in these REQ packs previously only granted one-time-use REQs, it now offers a large chance at dropping Emblems as well. Finally, in general, players should see that these REQ packs will award rarer single use REQs more often.
I discussed this at length during the 'Grifball' part of my visit to 343i.
My suggestion was to have 2 rotational playlists.
The first would follow Halo 3's highly successful DXP weekend format and rotate Action Sack, Infection, Grifball, Race, Ricochet, etc.as weekend (now weekly) playlists. The most popular of which would have dedicated weeks (Third week of the month is Grifball) with the others sharing the 4th and rare 5th weeks of the month. The 3 week downtime allows each game type to be refined, and have Forge maps rotated in and out with each iteration.
Game variants like this see a higher population when there is a pent up excitement for their eventual return. The Halo 3 DXP weekends would see tens of thousands of Grifball players, while the Halo Reach regular Grifball playlist would see around 225 at any time.
The second rotational weekly playlist would be a Forge showcase featuring candidate maps for the regular playlists, with mini-games/Action Sack candidates tossed in on rare occasions. They kind of do that now but it would help forgers if there was a clearly defined schedule so they can plan their builds well ahead of time, rather than rushing builds like we see now.
Memories of Reach REQ packs include 3 new permanent REQs, if available, including armor or helmets based on the fallen heroes of Noble Team, a mythic weapon, and more, plus 12 ultra-rare or legendary single use REQs.
There's no mention of the vertical/horizontal sensitivity options...
There's no mention of the vertical/horizontal sensitivity options...
Nice additions to REQ packs. Glad emblems are out. Always felt gypped whenever I got one in a gold pack.
They're not out, just moved out of the first two slots.
There's no mention of the vertical/horizontal sensitivity options...
Always somethin'
I was thinking the same thing. Someone do it up.anyone making a thread for this update? seems substantial.
They're not out, just moved out of the first two slots.