Samurai G0SU
Member
I guess i shouldn't complain that much ...
I've only lost 6 out of the last 20 matches.
Really doing it in to these gold/platinum folks.
I've only lost 6 out of the last 20 matches.
This may be weird, but does anyone else find the Prometheans less fun to fight because they feel less 'alive'. I really dig the full personality of the covenant, and they have lots of cool quirks that play out in the battlefield. Even with the added Promethean Solider chatter they just kinda feel like robot enemies.
This is just something that's been bugging me. It sounds a little silly and superficial, but I just don't really enjoy Promethean encounters that much.
People who are too stupid to realise a quit hurts your MMR more than a loss.
I'm rank 142 now, but I'm a bit crap and Gold 6 in Team Arena, The amount of abuse I get from (seemingly US based people) because I'm "too shit to be that rank" is astounding.
Blocked and reported 5 people in one session last night..
On the plus side I have like 50+ Ghost and Banshee Ultras so warzone is always fun.
I think it's in part because there hasn't been much of a push to try and humanize the Prometheans, even though some of them are quite literally running on human souls. There doesn't feel like there's as much agency because they're viewed as autonomous hiveminds, where even the Flood typically have some agency to their combat because:
1. you can clearly see what went into creating them (other living things), and
2. they actually have some personality, even if it's just gravemind taunting you using space bluetooth to talk through his puppets or making zombie gurgles
The closest thing you have with the Prometheans are Soldiers using loud, robotic voices to let you know that they are MOVING TO THIS POSITION or, upon killing you, pondering if THIS IS HUMANITY'S BEST. They kinda improved the Knights by giving them that dopey-ass "BUH HUH HUHHHHH" laugh whenever they spot you, but even then the Promethean figurehead is still just a giant white knight who spends the entire game crying about how Chief won't treat Cortana right and attempts to stop you by staring at you and brandishing his homemade katana. People play games to escape reality, not to deal with 18-foot-tall space neckbeards.
Do you really? What the fuck. I've received maybe two hate messages in my entire Halo 5 career which is like 6 days of playtime. I do occasionally have people on mic shit on me if I haven't played in a while and I'm rusty back when I was still in like Diamond 3/4.
I guess I'm just lucky now.
...
You forgot no matchmaking, we'll be at Halo 5: Guardians |OT40| in no time.
Also, the soldiers have a boring design. Yeah, they run on human souls but man...
So, Is anyone going to lead a weekly Warzone Weekend party like how Akai did? Of course, if you have the time to do so.
I miss those... might be a good time to do it again with FireFight about to release? then again, we all wanted the Achilles armor back then, so we all were pumped to play WZ.
that and customs nights i was never part of any and would loveeee to be![]()
The Soldiers aren't composed humans. They're just robots. Only the Knights are composed.
I think the teleportation is fine, because unlike Halo 4 it's easy to see where they went, my gripe is just that they do it constantly, with to real cool down that I can tell. Otherwise I appreciate that they are good at flanking me, forces you to change up your tactics.
Overall I think they did a good job expanding on the Prometheans in Halo 5, but the problem is we're still missing the stuff that made CE so great and neither Bungie or 343 seemed to capitalize on latermulti-faction battles. Let me decide who to pick off, who to help, who to avoid and possibly run past. CE had Covenant vs. Sentinels vs. Flood vs. you, and we've never had those kinds of encounters since then except in smaller and more limited ways (some Covenant vs. Prometheans stuff for a level or two in Halo 4 and 5.)
Oh ok.
Yeah, knowing visually where they show up helps. And its a huge improvement in Halo 5 and overall still a fun and dynamic experience of how all the different promethean enemies interact with each other and the player.
Every Halo game I hope the devs do something crazy in terms of enemy type or weapons. Like the reason the flood were interesting to me over brutes was that they werent just another humanoid (even though they are made of humans, they don't act with logic). Warzone seems to be the place where we are finally seeimg a team dig into the possibilties. Yeah, give me a weapon that shoots mini black holes, yeah give me a tank that shoots a beam of electricity, yeah give me a hog that shoots needles, and now give me a grunt driving a mech that stomps after jumping 200ft in the air.
Id really love a class of prometheans that are basically 100% melee based and require the player to dodge slashes and stabs. Like give them a Warden sword but not the laser beam and black hole. Let them run and charge the player but give the player the ability to thrust away with proper timing.
Or give elites a mech that wields a giant energy sword so its actually just Gundams in Halo![]()
There is only one problem with prometheans, but no one has mentioned it:
Lack of feedback
To celebrate the release of Warzone Firefight next week, the full game of Halo 5: Guardians will be available to download and play FOR FREE to all Xbox Live Gold members from June 29 to July 5 as part of Xbox Lives Free Play Days program. Additionally, Halo 5: Guardians will be on sale for 50 percent off during this same time. Theres no better time to join the Spartan ranks!
Read more at http://news.xbox.com/2016/06/23/war...halo-5-guardians-june-29/#sHTUiLQmSUyXtW08.99
To celebrate the release of Warzone Firefight next week, the full game of Halo 5: Guardians will be available to download and play FOR FREE to all Xbox Live Gold members from June 29 to July 5 as part of Xbox Lives Free Play Days program. Additionally, Halo 5: Guardians will be on sale for 50 percent off during this same time. Theres no better time to join the Spartan ranks!
Read more at http://news.xbox.com/2016/06/23/war...halo-5-guardians-june-29/#2jVc5mHJXX9T4dCd.99
Megaton
Megaton
Megaton
Please PLEASE tell me that Mecha Grunt Boss has funny yet terrifying yet hilarious dialogue while patrolling and shooting you?That actually is pretty major. Wonder of Gaming side will have a thread.
Also, the poster is boss
Fuck this update is gorgeous. Thanks Moa.
Also, new Fenrir on last pic is just missing color on outer legs, it's kinda cool.
Would love that.Please let the lone wolf emblem be a reward for Solo Legendary Campaign
Would love that.
I am really looking forward to checking this map out:![]()
Would love that.
I am really looking forward to checking this map out:![]()
I really hope with the power of Scorpio they can move away from their lighting style. I HATE it. Never liked it since H4. The permeating yellow tint, heavy use of fog, browns etc. Hard to explain what I mean.
I really hope with the power of Scorpio they can move away from their lighting style. I HATE it. Never liked it since H4. The permeating yellow tint, heavy use of fog, browns etc. Hard to explain what I mean.
It's not an engine limitation. They want it to look that way.
+I would love for 343 to bring back grunt and elite chatter from halo 1 and 2. Give the prometheans a voice too. Its entertaining and does add to the immersion. Load all of them up with literally hundreds of one liners along with return banter.
+I agree, hoping maybe some changes might be done to them with the next halo with the story and all. Though anything to set them apart would be nice, they are difficult to fight but not very fun. Though I will say their weapons are some of my favorite design wise and the smart scope looks great.
Hoping to get a lot more of a athuortity personality out of them in the next game more so than in 5 while in four they were animalistic. Would of been cooler if they were more animalistic but now it's a little late for that to happen.
+They've always been a bit lifeless as they don't have the personality even the flood had somewhat more a personality than them.
I think it's in part because there hasn't been much of a push to try and humanize the Prometheans, even though some of them are quite literally running on human souls. There doesn't feel like there's as much agency because they're viewed as autonomous hiveminds, where even the Flood typically have some agency to their combat because:
1. you can clearly see what went into creating them (other living things), and
2. they actually have some personality, even if it's just gravemind taunting you using space bluetooth to talk through his puppets or making zombie gurgles
The closest thing you have with the Prometheans are Soldiers using loud, robotic voices to let you know that they are MOVING TO THIS POSITION or, upon killing you, pondering if THIS IS HUMANITY'S BEST. They kinda improved the Knights by giving them that dopey-ass "BUH HUH HUHHHHH" laugh whenever they spot you, but even then the Promethean figurehead is still just a giant white knight who spends the entire game crying about how Chief won't treat Cortana right and attempts to stop you by staring at you and brandishing his homemade katana. People play games to escape reality, not to deal with 18-foot-tall space neckbeards.
I think the lighting looks great.
H5 in general has some really nice lighting, especially in the Sanghelios levels.