Oh ok.
Yeah, knowing visually where they show up helps. And its a huge improvement in Halo 5 and overall still a fun and dynamic experience of how all the different promethean enemies interact with each other and the player.
Every Halo game I hope the devs do something crazy in terms of enemy type or weapons. Like the reason the flood were interesting to me over brutes was that they werent just another humanoid (even though they are made of humans, they don't act with logic). Warzone seems to be the place where we are finally seeimg a team dig into the possibilties. Yeah, give me a weapon that shoots mini black holes, yeah give me a tank that shoots a beam of electricity, yeah give me a hog that shoots needles, and now give me a grunt driving a mech that stomps after jumping 200ft in the air.
Id really love a class of prometheans that are basically 100% melee based and require the player to dodge slashes and stabs. Like give them a Warden sword but not the laser beam and black hole. Let them run and charge the player but give the player the ability to thrust away with proper timing.
Or give elites a mech that wields a giant energy sword so its actually just Gundams in Halo