ZeezbruhTV
Member
lol why cant we just compromise? I don't know many people that would be upset at a 25m radar showing other players if they clamber, sprint, thrust, ground pound, or hover. Radar is a crutch, but id be perfectly fine with the above.
Play SWAT if you don't want radar. It's the superior way to play Halo, anyway.
In no way did I say that Halo would have less success without radar, but to say it would have more without is as dumb as the reverse.What's delusional about my posts? I think it's naive to say with certainty (key word there because no one can be sure one way or the other) that removing radar would have a negative impact on population when there are gameplay benefits to be achieved from removing it. I've provided tons of examples over the years as to how radar causes bad habits and limits the potential of creative play, especially with lesser skilled players who disregard other systems like friendly indicators under fire just because they're focused on 5% screen estate with red dots.
The main argument people latch onto against removing radar is how Halo would die without it.. I mean, how fickle do people think Halo fans are? It's crazy to me how some think radar is the main thing keeping people invested in Halo lol.
EDIT: SWAT, for example, is one of the most popular playlists in Halo and it doesn't have radar, so what's the reasoning for that? For sure it's a combination of reasons, but it's safe to believe no radar is one of them.
i have yet to even try swat in 5.
I wasn't criticizing you, I was asking you what's delusional about my post lol. Me saying it's naive to say with certainty that the population would increase was directed at Trup, Ozzy and whoever else believes that. And I said the bit about the population increasing followed up by how no side of that can be proven anyway, so it's a moot point to discuss.In no way did I say that Halo would have less success without radar, but to say it would have more without is as dumb as the reverse.
I don't think it "might" be a point to its success, I think it definitely is a reason. It's one of the key differences from regular Slayer. I know a bunch of people who play SWAT because it has no radar, as I'm sure you know people who couldn't care less about the lack of radar and only play for the one-shot kills.Swat is popular for the same reason COD is popular, it has one shit kills, fast respawns and a high possibility for multikills, which satisfy players. Radar might be a point to its success but I highly doubt it is one of the main reasons.
I disagree that there would need to be some monumental redesign of multiplayer without radar.Also you fight for your point in a game where just removing radar would not work, it would cause huge rebalancing in terms of automatic weapons, and spartan abilities.
No way.The maps would have to be altered,
Not a bad thing.sprint speed may have to be looked at.
I don't know how many times this has been said, but it should be common knowledge by now that most people who get involved in these discussions find this to be the fairest compromise right now. What some of us occasionally discuss is radar vs no radar though. You know, the cycle of Halo.. etc. etc.You just have to realize that the better variant for H5 is a motion tracker that only shows you once you sprint, thrust, jump or spartan charge.
To my understanding, it wasn't clear cut. Trup said the other day how the pros were split on radar. And anyway, how were these tests conducted? Just a couple of days, only a few games? I don't think those short sessions hold much weight in the great radar debate.And this is not a point some of us make up, most pro players already tested No radar H5 with the whole sandbox and it was not fun and did not work as well. Not in 4v4 at least, cause people are way too fast around the map, call outs become wrong way too many times. 2v2s work.
I wasn't criticizing you, I was asking you what's delusional about my post lol. Me saying it's naive to say with certainty that the population would increase was directed at Trup, Ozzy and whoever else believes that. And I said the bit about the population increasing followed up by how no side of that can be proven anyway, so it's a moot point to discuss.
I don't think it "might" be a point to its success, I think it definitely is a reason. It's one of the key differences from regular Slayer. I know a bunch of people who play SWAT because it has no radar, as I'm sure you know people who couldn't care less about the lack of radar and only play for the one-shot kills.
I disagree that there would need to be some monumental redesign of multiplayer without radar.
No way.
Not a bad thing.
I don't know how many times this has been said, but it should be common knowledge by now that most people who get involved in these discussions find this to be the fairest compromise right now. What some of us occasionally discuss is radar vs no radar though. You know, the cycle of Halo.. etc. etc.
To my understanding, it wasn't clear cut. Trup said the other day how the pros were split on radar. And anyway, how were these tests conducted? Just a couple of days, only a few games? I don't think those short sessions hold much weight in the great radar debate.
Come on man lol, radar is only 18m in Arena, do you really need it to know where enemies are?I really don't wanna play a game where I have to have my best team of four just so I have map awareness.
This goes in line with what I say about forming bad habits. You're relying too much on radar to cover your back when enemies can crouch around or sit in an area until they see your red dot moving; you think you're safe because you don't see any red dots, which could open you up to being attacked from behind more often than you would if you had to pay more attention to your surroundings. Now imagine fighting against a coordinated team, how easy it would be for one of them to see your red dot and relay that information to their teammates. Radar empowers teams more than it helps players who aren't communicating.And I hate the 180s I have to constantly do when there is no radar.
No one's discussing BR's only without melees lol.. Why do you associate radar with those things as if the design is connected?I've learned that regardless of gametype or game I simply don't wanna play the "BRs only, no radar, no melee variants" game that some Halo fans desire. Sounds boring as hell to me. People can go back and play Halo 2 or 3 any time they want. But oh wait, those have radar. Huh.
While I disagree with your tone, your points can be valid. Just because a pro player holds an opinion on something does not mean it's the de facto way that thing should be designed. Don't some pros want BR starts? :\B-b-but they were tested by pro-player senpais. so its cool to just blindly follow what the pros say.
I'm sorry but you shouldn't get banned for quitting out of a 3v4 Strongholds game. It's just wasting everyone's time. Take a page out of Overwatch's book on how to deal with quitters 343.
i have yet to even try swat in 5.
I only played Swat because ExWife dragged me into the playlist, the same goes for Breakout.
So today I come across this player who just stands by the wall. I do a spartan charge on him and intend to finish him with an easy shot. He's not moving so
I can't miss the SC... BAM!! . . . nothing, no effect on the guy. Like he is immune to the SC. So I shoot, but it's too late. Here's what it looked like in a replay.
http://xboxdvr.com/gamer/Chittagong/video/19959374
I don't even.
I only played Swat because ExWife dragged me into the playlist, the same goes for Breakout.
It appears the server sent you back without counting your SC, to me it looks like you teleported back 10 feet as the dedis reset your position. You may have lost connection for a moment so the player appears still? Something like that.
I've had similar, just last night, skip to 13secs - perfect ground pound I'd say, only dropped the shields:
http://xboxclips.com/Ozzy+Onya+A2Z/61cd1c52-712c-4fd2-bdce-0a0cc8d0a77f
Also this cracks me up at low solo Plat level in slayer, same game as above. I couldn't stop laughing I got away with this shit. Still no rank up, we lost 49v50 this game:
http://xboxclips.com/Ozzy+Onya+A2Z/f073f9f9-5bca-4e8d-b2ed-aeca754a28ca
Come on man lol, radar is only 18m in Arena, do you really need it to know where enemies are?
This goes in line with what I say about forming bad habits. You're relying too much on radar to cover your back when enemies can crouch around or sit in an area until they see your red dot moving; you think you're safe because you don't see any red dots, which could open you up to being attacked from behind more often than you would if you had to pay more attention to your surroundings. Now imagine fighting against a coordinated team, how easy it would be for one of them to see your red dot and relay that information to their teammates. Radar empowers teams more than it helps players who aren't communicating.
No one's discussing BR's only without melees lol.. Why do you associate radar with those things as if the design is connected?
While I disagree with your tone, your points can be valid. Just because a pro player holds an opinion on something does not mean it's the de facto way that thing should be designed. Don't some pros want BR starts? :\
I only played Swat because ExWife dragged me into the playlist, the same goes for Breakout.
The stance of "Halo was always designed this way, so it should remain like that" doesn't really make much sense because there have been rather drastic changes between each Halo game (sprint, dual weapons, equipment, armor abilities, spartan abilities, loadouts, REQ's, perks, ADS, different jump heights, walk speeds, etc.). I don't think removing or altering the radar would have much of an impact in the grand scheme of things; I think it would help the meta game. The other things you're arguing, like saying how Spartan Charge would be useless, I think those in favor of radar would actually argue the opposite, how no radar would make Spartan Charge more prevalent, a concern I agree with. Again, fair compromise = sound/spartan ability-based radar.-snip-
Deacon Pripap is the worst (although I'm pretty sure this was some kind of bug)
Deacon Pripap is the worst (although I'm pretty sure this was some kind of bug)
The stance of "Halo was always designed this way, so it should remain like that" doesn't really make much sense because there have been rather drastic changes between each Halo game (sprint, dual weapons, equipment, armor abilities, spartan abilities, loadouts, REQ's, perks, ADS, different jump heights, walk speeds, etc.). I don't think removing or altering the radar would have much of an impact in the grand scheme of things; I think it would help the meta game. The other things you're arguing, like saying how Spartan Charge would be useless, I think those in favor of radar would actually argue the opposite, how no radar would make Spartan Charge more prevalent, a concern I agree with. Again, fair compromise = sound/spartan ability-based radar.
And you know damn well you'd still play Halo if they removed radar. Halo 5's gameplay is too good.. What would you do, go back to TMCC Halo 4? lol
Deacon Pripap is the worst (although I'm pretty sure this was some kind of bug)
I've been on teams that have beaten it before, but there was always less than 10 seconds left by the time the second hunter went down.Yeah. Don't think I have passed that round yet.
Nah, Deacon Pipap is a fuck. No question about it.Deacon Pripap is the worst (although I'm pretty sure this was some kind of bug)
I want to believe this is true, but...Grunt mech has a weak spot or glitch? I've taken him out several times with a single shot.
Nah, Deacon Pipap is a fuck. No question about it.
Speaking of, is some halo action happening tonight? I feel like playing that over Diablo. Although I'm probably at Jazzy levels at the moment.
Grunt mech has a weak spot or glitch? I've taken him out several times with a single shot.
The Unggoy Goblin is a technological marvel. You should all be in awe.
yes get on scub
For the thousands of hours I put into CE, I rarely ever played it with a radar, and you're disregarding custom games from later games. If you played competitive Halo from 1-4, you played them without radar. The argument is silly bruh, what you define as Halo may not be what another defines Halo as.Like I said if literally any Halo had not had radar earlier in the series perhaps this argument would have validation but it's far too late to get rid of it.
They've got to give Reach the 1080p/60fps treatment at some point. It'd be such a glaring omission since they're releasing a definitive edition of Halo Wars. It'd be the only Halo not natively supported on the XB1.
They've got to give Reach the 1080p/60fps treatment at some point. It'd be such a glaring omission since they're releasing a definitive edition of Halo Wars. It'd be the only Halo not natively supported on the XB1.
Oh man.. He looks so cute, but them, URGH!
Can I get an invite?
Would like to see that happen eventually. Even an ODST treatment, with just the campaign.
At RTX panel, Kiki said it is alive and well, just in the typical big-budget purgatory.I feel like an asshat brining it up again but E3 came and went with no news about the Spielberg Halo TV series...again.
Dad or Mum? You decide.
I just did, we're in a game.
I still don't know why they just don't hire and work with Blur to create a CGI Halo movie. They are 10 years late on doing the obvious at this point.At RTX panel, Kiki said it is alive and well, just in the typical big-budget purgatory.