ATOMICJORGE
Member
100 Club invites damn!
And none of them is from NeoGAF!
And none of them is from NeoGAF!
I've had the opposite experience. No drift or bumper issues on my One controllers (including my elite) but both issues on every single 360 controller I have ever owned.
You've probably just had shitty ping to our glorious Mexican't servers since day one.
I got some drift too, started last night. Pretty shitty.
100 Club invites damn!
And none of them is from NeoGAF!
I invited you many times, god knows.
If this is about Halogaf club I sent a request too woop
100 Club invites damn!
And none of them is from NeoGAF!
If this is about Halogaf club I sent a request too woop
Some more Gamecheat13 "leaks" https://www.youtube.com/watch?v=NECIoMV9Ybs
- Gun Game
- Race
- Some Arena gametype having to do with REQs
- Mythic Warzone Firefight (Lives)
- Assault and CTF lines in Warzone.
I invited you many times, god knows.
Yup, I get requests all the damn time and none from Jorge. I can't even tell who is actually a Gaffer.
We're ignoring you on purpose
Yup, I get requests all the damn time and none from Jorge. I can't even tell who is actually a Gaffer.
You can set up a Looking For Group session to have others in the Club join. Been playing 16 player customs this weekend with randies and having a lot of fun. Can't wait for the CGB to see how much it helps the community because with just the LFG I've been able to occasionally find lobbies, so it's definitely starting to see an increase in usage.Does the club have any benefit or is it just like the spartan company?
Does the club have any benefit or is it just like the spartan company?
That's weird I don't have anything and also I had sent like 5 requests
:'( cries in the corner
The functions are built into Xbox, so it's a bit more practical/useful.
I sent another request. Hopefully me being an admin makes it more of a priority or whatever. Weird that we haven't gotten a single request through.
I've seen maybe 4 familiar gamertags, rest are randies.
Apparently the new update might include a revamped aiming system. Basically no more reticule lag.
Second jump??
Do you want people outside 343 building throwing rocks?
Clamber is fine.
I agree on "no sprint".
And they can tweak super slide to act the same as it does in h5 when you run for more than 2 seconds then thrust+crouch it does the h5 slide
edit: remove spartan charge
It's not a full jump. just a half jump. or quarter. whatever. The point is to replace the benefit of clamber without losing control of your character. The good part about clamber is that it allows for more variations in jump height and places you can reach. Currently, you can reach a place by jumping, slightly higher places by jumping and crouching, even higher places with jump + crouch + hover, and even higher places with jump + crouch + hover + camber. I actually like that aspect. It's a nice progression of trick jumps from past Halos. By removing clamber, we're removing an extra layer of jump height variety. The extra jump is just a quick solution I thought of. I guess 343 does have their reasons for opting towards clamber though, because I know they were testing an extra jump and it ultimately didn't make it in
Makes it complicated imo for the casual user and then add all those people that gonna trash 343 for copying COD(again).But this can be balanced by only allowing the second jump to be used after a jump (and not a thrust), and if it was restricted to the same momentum of the first jump.
The thing is by adding a second jump+all the restrictions you mentioned
Makes it complicated imo for the casual user and then add all those people that gonna trash 343 for copying COD(again).
Doesn't feel like halo imo
I think we need less instead of adding more.
Remove splinter nades, spartan charge, sprint
The only things I would change would be:
- remove spartan charge or even better completely remove the aim assist.
- add the ability to clamber backwards.
- maybe add the ability to shoot whos clambering.
Remove sprint and spartan charge
Increase base movement speed
Remove clamber- design maps around crouch jumping, thrust and stabilize
(If they must keep clamber, allow to shoot simultaneously)
I had the opposite problem. I found TF2 completely dull after playing 5. Downloaded the trial and played 3 or 4 matches then went back to Halo.Its really hard trying to play halo 5 when you are coming from titanfall2.
I keep running and wanting to slide everywhere but i still feel slow lol
I had the opposite problem. I found TF2 completely dull after playing 5. Downloaded the trial and played 3 or 4 matches then went back to Halo.
That sounds terrible. Only thing id remove is spartan charge. Shit is stupid but worse comes to worse, i can live with it. Ground pound, i dont think anyone uses. Otherwise the gameplay in 5 is near perfect. Wouldnt change much other than the maps
I had the opposite problem. I found TF2 completely dull after playing 5. Downloaded the trial and played 3 or 4 matches then went back to Halo.
So previous halo games are terrible?
How is sprinting superior to just moving faster?
How is clamber superior to just jumping where you want to go?
Groundpound and thruster are fine by me
- Clamber is superior because it allows players to get to heights that you normally would not be able to reach in Halo. This changes the way the game is played and imo plays a lot better than Halo ever did before. Jumping to a ledge thats slightly too high and just seeing your spartan bump into it and fall to his death because he cant "hang on" to it is dumb and outdated game design. Hell even Doom has clamber.
- Sprint is superior to just moving fast because its a separate button than just pressing slightly more left or right on the stick. The fact that this is a separate button makes it a strategic element to the game. You need to know when to use it, just like you need to know when to use a grenade, or a melee.
I watched halo on twitch this weekend and it was some of the most fun Halo to watch the franchise has had in years. Removing clamber or sprint would absolutely imo make the game "go backwards", of that i have no doubts.
edit: if they wanna allow those to be removed via custom games settings, i have no problem with that. But the core game needs to have them.
Its really hard trying to play halo 5 when you are coming from titanfall2.
I keep running and wanting to slide everywhere but i still feel slow lol
Can we just agree not to suggest sweeping changes to the sandbox and moveset *again*? Halo finally have a really good set of mechanics after years of turmoil and the last thing you want to do is doing it all over again.
I think so. It shows me as being in HaloGAF, neogaf, and something else. But I'll be honest I have no idea what path I have to take through the UI to verify that's the case.You can be in multiple XBL clubs, correct?
Can we just agree not to suggest sweeping changes to the sandbox and moveset *again*? Halo finally have a really good set of mechanics after years of turmoil and the last thing you want to do is doing it all over again.
I think this is where MP is tending to go for all games, where it's mostly a sustained continual update on a core experience. Box release style is dying out.
Yep. Which honestly is fine by me; I've been one of those people asking for the same sustained multiplayer suite and campaign DLC forever. Seems weird in this day and age to reset to 0 with maps, modes, player-created content.
Yep. Which honestly is fine by me; I've been one of those people asking for the same sustained multiplayer suite and campaign DLC forever. Seems weird in this day and age to reset to 0 with maps, modes, player-created content.
Even financially it's basically throwing out your playerbase and hoping to recapture them.
Same reason I assume Destiny will always be the same userbase going forward. I don't think Bungie is going to split the playerbase and isn't going to run multiple Destinies (outside of legacy platforms)
Last i saw, not only were they splitting the user base but nothing was transferable in destiny 2 from the first game. Not your character, nothing.
Even though they've said repeatedly they want your character to come with you for the entire run of Destiny?
Ding ding. The content pipeline has changed dramatically for future full releases and a side effect is that the current stuff just doesn't quite work. Additionally there's some gameplay elements that are new that won't work with what is currently there.Well i dont remember where i saw this but apparently the changes they want to bring in, requires them to "cut off" the first game.
Wouldnt be the first time Bungie said something that didnt ultimately deliver.
- Clamber is superior because it allows players to get to heights that you normally would not be able to reach in Halo. This changes the way the game is played and imo plays a lot better than Halo ever did before. Jumping to a ledge thats slightly too high and just seeing your spartan bump into it and fall to his death because he cant "hang on" to it is dumb and outdated game design. Hell even Doom has clamber.
- Sprint is superior to just moving fast because its a separate button than just pressing slightly more left or right on the stick. The fact that this is a separate button makes it a strategic element to the game. You need to know when to use it, just like you need to know when to use a grenade, or a melee.
I watched halo on twitch this weekend and it was some of the most fun Halo to watch the franchise has had in years. Removing clamber or sprint would absolutely imo make the game "go backwards", of that i have no doubts.
edit: if they wanna allow those to be removed via custom games settings, i have no problem with that. But the core game needs to have them.
- Clamber is superior because it allows players to get to heights that you normally would not be able to reach in Halo. This changes the way the game is played and imo plays a lot better than Halo ever did before. Jumping to a ledge thats slightly too high and just seeing your spartan bump into it and fall to his death because he cant "hang on" to it is dumb and outdated game design. Hell even Doom has clamber.
- Sprint is superior to just moving fast because its a separate button than just pressing slightly more left or right on the stick. The fact that this is a separate button makes it a strategic element to the game. You need to know when to use it, just like you need to know when to use a grenade, or a melee.
I watched halo on twitch this weekend and it was some of the most fun Halo to watch the franchise has had in years. Removing clamber or sprint would absolutely imo make the game "go backwards", of that i have no doubts.
edit: if they wanna allow those to be removed via custom games settings, i have no problem with that. But the core game needs to have them.
Im sure theres a reason they do it. The engine updates and improves, new hardware. Cant always patch that in.
Last i saw, not only were they splitting the user base but nothing was transferable in destiny 2 from the first game. Not your character, nothing.
Oh i agree, but the thing is 343 will probably want to implement "new" mechanics for the next one. They wont just keep it like this without any changes. At least, thats what im expecting.
Removing sprint would make the game a million times better. Calling it a stragetic element is not necessarily when 99% of players use it to traverse maps quickly only and it often is used almost subconsciously with little thought. Adding in Spartan Charge has also increased sprint use tenfold because it provides far more reward than risk. It is essentially a long range melee. Either one hit kill from the back or full strip of shields from front. Everyone always says easy to dodge and whatnot but maybe 9 spartan charges connect for every 1 whiff I have seen. Also, for many, sprint is not a second button, but a press down of the joystick which does not have much of an impact at all as compared to a button press.
I would say clamber has been good. I will say I find defensive or movement abilites make more sense than offensive ones. I would add a double jump ability for Halo 6 possibly. Add more verticality and allow to reach higher spaces quickly. I would remove sprint, increase base movement speed, remove ground pound and spartan charge, fix radar so that only firing weapons, power weapons, and ability use causes you to show up, along with sightline (ie. If you see a Spartan within 10 feet in front of you).
This is pretty nonsensical.
The heights that you can jump to is purely arbitrary. If they want you to reach higher heights, they can just make you jump higher. They can design the jumps around less restrictive and more skillful mechanics- like crouch jumping and stabilizer.
Adding a button to sprint doesnt make the game more strategic. It just makes the prospect of movement unnecessarily convoluted, and takes focus of shooting
Halo 5 is fun to watch. And it would be more fun to watch of doing basic movements didnt take players out of the action