YourExWife
Member
Damn that kill feed at the end of that Coli CTF game was brutal to watch lol.
Against a team they should have beat without much issue. EG is looking super rough.EG with the crazy clutch victory...
Saw someone in the Crackdown 3 thread mention it would be dope if they included this Cloud Computing thing into Halo 6 Warzone. Even bigger maps, better textures, more people, maybe some light destructibility hnnnnng. On the other hand we already have enough issues with the servers without quadrupling them.
Cratos on Panda automatically makes me want them to lose
You dont need Cloud Computing for such things... Battlefield does all this with 64 players and doesnt have to cut down animation fps for characters etc lol
You dont need Cloud Computing for such things... Battlefield does all this with 64 players and doesnt have to cut down animation fps for characters etc lol
Saw someone in the Crackdown 3 thread mention it would be dope if they included this Cloud Computing thing into Halo 6 Warzone. Even bigger maps, better textures, more people, maybe some light destructibility hnnnnng. On the other hand we already have enough issues with the servers without quadrupling them.
Well then 343's halo engine must be poopy so cloud computing will buff it majorly.
I'd rather them use it to up the fidelity of the AI back to CE or Reach levels. We need more ducking and weaving Elites and Elites actually hiding behind cover when they lose their shields. I'd rather we had smarter enemies than bigger maps or more players.
Or - cooler bosses. Locusts, Scarabs, Phantoms, Liches. The giant Hunter from Halo Legends. Give them complex mechanics that aren't just "shoot it until it dies" or "shoot it in the back until it dies".
I'm pretty sure Halo 5's still running on a heavily modified version of the Blam! engine, right?
I'd rather them use it to up the fidelity of the AI back to CE or Reach levels. We need more ducking and weaving Elites and Elites actually hiding behind cover when they lose their shields. I'd rather we had smarter enemies than bigger maps or more players.
Or - cooler bosses. Locusts, Scarabs, Phantoms, Liches. The giant Hunter from Halo Legends. Give them complex mechanics that aren't just "shoot it until it dies" or "shoot it in the back until it dies".
To be fair, that's kinda difficult when shooting is one of the only damage-related mechanics the player has at any given time. It's different with something like Metroid Prime 2 bosses because you have, like, 15 different options related to modes of mobility and damage output by the time you're done with the game.
How about "Shoot its legs to enable a week point or disable a certain attack" or "Shooting only works for a while, but you have to do a melee for the finish" or "Only plasma weapons will damage boss shields, and only human weapons can damage its 'flesh'"?
There's plenty of stuff you could do with the current sandbox, 343 just doesn't put in the effort.
How about "Shoot its legs to enable a week point or disable a certain attack" or "Shooting only works for a while, but you have to do a melee for the finish" or "Only plasma weapons will damage boss shields, and only human weapons can damage its 'flesh'"?
There's plenty of stuff you could do with the current sandbox, 343 just doesn't put in the effort.
EG lost off stream, need to play through LCQ.
EG lost off stream, need to play through LCQ.
What a joke.
Offstreaming key matches...
destiny.jpg
This, with the lack of bracket updates, stream issues, etc continue to taint the entire HCS. A lot of this stuff is self inflicted and continues to happen event after event, hope they learn for Worlds I guess.
Burn it all down.