Masterz1337
Neo Member
The arguments over ADS are so bullshit.
Fair enough if you dislike the aesthetics of smart scope. However, if you're arguing for the removal of smart scope on gameplay grounds it's bullshit. It has negligible effect on gameplay.
Not sure what game you've been playing, but smart scope makes more changes to player magnetism and bullet deviation than all past halo games that had zoom on precision weapons. Never mind the visual changes which do limit visibility (although I personally am not bothered by that) but also do have a longer time to zoom, also mostly negligible but still a factor on certain guns and attachments.
But even outside of that, you have some weapons who's usefulness has been reduced to encourage ADSing like the needler and plasma pistol.
Then you have others which provide alternate fire modes (caster, rocket, hydra).
Then you have weapons like the boltshot and suppressor who when fired appear to be the same, but with more homing.
And finally you have the automatics who get what feels like a 2x accuracy bonus and makes them into viable longer range weapons.
So it does change gameplay for literally every gun in the game. Alternate fire may not be a bad thing, and isn't even necessarily new. But the automatics and the homing properties on certain guns has a huge impact on the game, even if it's largely invisible to you since in a firefight it's unlikely you will ever notice someone ADSing you since they will always be doing it from range. Plus by the time you react to them they will often be on the move and out of ADS.
Let's say that they remove sprint/spartan charge in h6 and increase bms would h2/3 arena maps work again in h6 with few/minor tweaks?
Asking cause i can't stand h5 maps anymore especially the post launch maps
Think about it, we might not get h3 anniversary which i really don't care about but having all the good h2/3 maps "remastered" for h6 would be fucking awesome and it would be easy to implement too i guess
Edit: Also it would be a good selling point for people that left halo to come back
The whole idea of increasing the BMS as a way to increase the speed of the game will only present new problems. We have the bungie games, and H4 (pre patch) which all used the same movement speeds but had widely different pacing. While FOV changes are a large part of that as well as the inclusion of sprint in the later 2, there are still many ways they can increase the speed of the game, and in fact already have. TTK, animation speeds, size of maps, weapon learning curves (the h1 pistol may have the highest ttk, but also the hardest utility weapon to get a perfect kill with) all play a factor in the perceived speed of the game.
Changing the base player speed just spells tons of issues. In campaign, all AI targeting has to be adjusted. In multiplayer vehicle speeds need to all be adjusted. Splash damage on every explosive needs to be changed to compensate for the fact players can move away from them faster. Then you have to account for the way FOV interacts with it. If the game has a high BMS but low fov, things will be flying across your screen, if the fov is high with high movement speed, the ability to hit things like the head increases.
Halo up until H4's patch has always had the player moving at the same base rate (I can double check the numbers tomorrow when I am home, as while base speeds may be the same there could be small changes elsewhere that effect it) and changing the core speed of movement in the game will undoubtedly send ripples through it. It's one of those things that is probably better left untouched and worked around, as everything in previous games used it as a foundation as to how everything else should work.
You see it already in H5's campaign with crazy AI weapon tracking to compensate for the new base player speed, sprint, thrusters etc. In fact they already had to backpedal on their changes to it with that first H5 SP patch so that players could spend more time dodging fire and navigating environments instead of playing pop and shoot. .