I wonder how much of a say Ryan had with all the things they pushed in Halo 4. Was he the one that made the final decision? What he wanted to do with Halo 4 was crazy. In that article he even says that he had some even crazier ideas that got shot down....We'd be having a much more cheerful conversation right now.
Max Hobermann tweeted they are showing their first original fps at E3.
Edit :behind closed doors
Max Hobermann tweeted they are showing their first original fps at E3.
Edit :behind closed doors
No but seriously why can't H5 do some Gears compression update themselves to get some of that size down.
Max Hobermann tweeted they are showing their first original fps at E3.
Edit :behind closed doors
No but seriously why can't H5 do some Gears compression update themselves to get some of that size down.
Maybe there is a game within a game just waiting to be discovered, like a hidden easter egg :OI never understood the size of 343is game. Even Halo Wars 2 has ridiculous sized updates and thats a RTS. I dont think they realize how much of a turn off it is. Someone who just got the game or decides to download it again is greeted by fucking 90GBs download. Like wtf? Your game doesnt have that much content. Not even GTAV is that fucking big.
OK now I'm pissed.
The 1 game mode I truly love is ruined... Without the old super fiesta I don't have the irresistible urge to play H5 on an almost daily basis.
343 thought it would be a good idea to change the maps to shithouse Halo 1 forge maps.
I played battle creek, damnation and rat race and all 3 just sucked.
I'm pretty upset right now, I don't know what to play... I feel like sticking to rocket league from now on.
For the first time since Halo Reach I can honestly say I hate forge.
Max Hobermann tweeted they are showing their first original fps at E3.
Edit :behind closed doors
OK now I'm pissed.
The 1 game mode I truly love is ruined... Without the old super fiesta I don't have the irresistible urge to play H5 on an almost daily basis.
343 thought it would be a good idea to change the maps to shithouse Halo 1 forge maps.
I played battle creek, damnation and rat race and all 3 just sucked.
I'm pretty upset right now, I don't know what to play... I feel like sticking to rocket league from now on.
For the first time since Halo Reach I can honestly say I hate forge.
I like the effort the forge team has made on the feature. The problem is, the game is packed with forge and most forge maps have a look to them. IMO, it makes the game look bad and it looks even worse when so many mode are filled with them. Filling everything with forge doesnt do the game any favors.
We are trying push the boundaries of forge to new levels in an attempt to change that perception for the Classic playlist. Hopefully it pays off.
We are trying push the boundaries of forge to new levels in an attempt to change that perception for the Classic playlist. Hopefully it pays off.
You all have my Full confidence.
I think the main issue people have with forge in H5 is that it's being used to supplement content that is missing, rather than to compliment a solid offering. Forge and the community that use it has been awesome.
This is depressing. I hope Halo can be great again
We are trying push the boundaries of forge to new levels in an attempt to change that perception for the Classic playlist. Hopefully it pays off.
I think for it to really pay off, the forge stuff needs to look like professionally created maps by 343. I know it's a lot to ask for with them being community created but that's the truth. Some are very good, others are just so visually bland. When I play games, one the things that excites me the most is the map I'm gonna play on. Like for example, in BF1, everytime Amiens shows up next I get a rush of energy and I genuinely get excited. That map is incredible and it pumps me up.
If the maps don't get people excited, the MP will suffer. That's why good developed maps is crucial not only gameplay wise but visually as well
I think the H3 maps will be helped in this regard just by the sheer variety of their locales.
You're not wrong. The art and look of a map is extremely important. A lot of classic maps had an exotic, yet grounded look to them. A lot of the new maps are missing that sense of adventure and interest.
I think the H3 maps will be helped in this regard just by the sheer variety of their locales.
Yeah, proven maps are a "cant miss".
This playlist is becoming a real community effort. There is no shortage of players and forgers with great passion for Halo 3. Every map is being scrutinized by myself, 343i, and several other remake forgers. We have an art team, a scripting team, a frame rate counter, access to ForgeHub's (almost) daily testing lobbies, and 343i's test lab. Maps are starting to show up in streams and on YouTube channels.
Until you realize we may be including Isolation, and other fan favourites.
Another day another MCC thread on gaming side where people shit on Halo 5.
Not really, if the only thing you have to post is the same crap over and over again with no constructive feedback then your just shit posting.Deservedly so. Lots of angry fans want their Halo back.
Not really, if the only thing you have to post is the same crap over and over again with no constructive feedback then your just shit posting.
Not really, if the only thing you have to post is the same crap over and over again with no constructive feedback then your just shit posting.
What kind of constructive feedback one can make about the MCC actually?
Not really, if the only thing you have to post is the same crap over and over again with no constructive feedback then your just shit posting.
I'm talking about Halo 5.What kind of constructive feedback one can make about the MCC actually?
lol well i had fun on it in 3. But we played it mostly for smaller FFA and it was fun. That map with one territory that moves (FFA) was fun. But i dont think 1 territory that moves can be done in 5.
I don't know about territories, but we will likely be shipping proper KotH and 1 sided variants on appropriate maps as well.
How badly does everyone want that Halo: Gravemind thing to be real, despite the denials by just about everyone at 343?
meh. It's still a HW2 add on, so I can't say I care.
I like the effort the forge team has made on the feature. The problem is, the game is packed with forge and most forge maps have a look to them. IMO, it makes the game look bad and it looks even worse when so many mode are filled with them. Filling everything with forge doesnt do the game any favors.
I feel this is a big part of it as well.You all have my Full confidence.
I think the main issue people have with forge in H5 is that it's being used to supplement content that is missing, rather than to compliment a solid offering. Forge and the community that use it has been awesome.
This playlist is becoming a real community effort. There is no shortage of players and forgers with great passion for Halo 3. Every map is being scrutinized by myself, 343i, and several other remake forgers. We have an art team, a scripting team, a frame rate counter, access to ForgeHub's (almost) daily testing lobbies, and 343i's test lab. Maps are starting to show up in streams and on YouTube channels.
For what it's worth, I think there have been a lot of impressive Forge maps, including the CE Anniversary ones. Some fine touches are needed like fixing the ledges on the Battle Creek bases to clamber up, but overall a solid execution.Until you realize we may be including Isolation, and other fan favourites.
I've been wanting a horror Halo game since Dead Space and that Halo Evolutions short story: The Mona Lisa.How badly does everyone want that Halo: Gravemind thing to be real, despite the denials by just about everyone at 343?
Gears? Isn't that game huge?No but seriously why can't H5 do some Gears compression update themselves to get some of that size down.
I don't know about territories, but we will likely be shipping proper KotH and 1 sided variants on appropriate maps as well.
I got you, fam.Hey Nok, are you allowed to show what Guardian looks like?