VincentMatts
Member
Also lol at worst Halo maps ever.
Go see the best halo maps, then look at the maps in 5. You can lol all you want, the maps in this game are pure garbage.
Also lol at worst Halo maps ever.
I don't think so. I've argued that the AR is overpowered a few times on GAF. I don't think it's a complete disaster like some people do, but I'd still say it's probably my biggest issue with the gameplay.The game was praised at launch, so it needed time to sink in with people. We needed to feel it out.
Ehh, I don't think the game was unbalanced, it was just too easy to be effective with everything. And weren't you one of the biggest defenders of this game's balance anyway? lol
5's maps for the most part are solid.Go see the best halo maps, then look at the maps in 5. You can lol all you want, the maps in this game are pure garbage.
I thought snow torque had one.Are Recon DMRs on map anymore?
Mercy and Stasis are decent.The big problem with Halo 5 maps were most of the DLC arena maps were trash. I honestly don't mind the arena maps that shipped with the game. Also lots of manpower went into Warzone maps, as well.
Mercy and Stasis are decent.
Tyrant is playable as well, if a bit cramped in the middle.
I don't think so. I've argued that the AR is overpowered a few times on GAF. I don't think it's a complete disaster like some people do, but I'd still say it's probably my biggest issue with the gameplay.
Also couldn't you say "too easy to be effective with everything" and "unbalanced" are kinda the same thing? The difficulty of use for a weapon is an integral part of its balance within a sandbox.
Semantics. It's balanced in the sense that every weapon is effective, unlike previous games where some weapons were useless. That doesn't mean it can't be unbalanced in a different context, like with ease of use / skill gap.
Unless the gun as a lock on on it, no gun will be "easy to use" to the point where a noob will do well against a vet, no matter how effective it is.
Unless the gun has a lock on on it, no gun will be "easy to use" to the point where a noob will do well against a vet, no matter how effective it is.
That's hardly semantics.Semantics. It's balanced in the sense that every weapon is effective, unlike previous games where some weapons were useless. That doesn't mean it can't be unbalanced in a different context, like with ease of use / skill gap.
This.
Halo 3 BR was, by far (to me), the easiest BR ever at close/mid-range (even easier than H4 BR once patched), but a noob would still be beaten by a vet.
A newb won't be able to out-shoot a pro because there's still a skill gap. The BR wasn't unbalanced; it would have been unbalanced as a starting weapon for 4v4's though. Also, just because a sandbox is balanced doesn't mean there can't be elements of it that could be improved, like we're experiencing with the AR/SMG.That's hardly semantics.
Balance isn't just how effective weapons are. The ease of use aspect is just as important, if not more so.
Edit: Obviously a complete noob with no thumbs is going to be beaten by an experienced player. The problem with the AR for example was that there was very little distinction between an average plat/diamond player and a high level Onyx player. The skill ceiling with the AR was very low. Combine that with how powerful it was and you have (at mid to high level) an unbalanced weapon.
Right, which is why I wouldn't call Halo 5 unbalanced.
is it random? did someone shoot a wall and make screens?
I'm not saying the game is unbalanced. I never said that.The Halo 3 BR was the easiest? It's definitely the most difficult BR, so I wonder if you find it easier because there were less people good with it. This would also explain why you find Halo 5 so difficult, because there are more people who are good since it's generally not as difficult to land shots.
A newb won't be able to out-shoot a pro because there's still a skill gap. The BR wasn't unbalanced; it would have been unbalanced as a starting weapon for 4v4's though. Also, just because a sandbox is balanced doesn't mean there can't be elements of it that could be improved, like we're experiencing with the AR/SMG.
You're conflating an unbalanced weapon with an unbalanced game. Halo 5, I think, is fairly well-balanced, but it isn't perfect and could definitely use improvements.
The Halo 3 BR was the easiest? It's definitely the most difficult BR, so I wonder if you find it easier because there were less people good with it. This would also explain why you find Halo 5 so difficult, because there are more people who are good since it's generally not as difficult to land shots.
People can do that but it means nothing. If you are aiming and having the red reticule it's going to ultimately alter that behavior.
You said this:I'm not saying the game is unbalanced. I never said that.
I agree, overall the game is fairly well balanced. There's just a few areas which need improvement.
Just because it's my biggest issue with H5's gameplay doesn't mean I think it's a major issue, lol
So..As far as gameplay is concerned I'd argue the gun balance was the biggest problem with 5.
We had a nice little streak there where we agreed on a lot of things lol. And no, I'm not conflating skill gap with balance, at least I don't think so considering the context.y'all are conflating skill gap with balance.
Noobs can't beat pros because there IS a skill gap. The small size of the skill gap, however is problematic.
Halo 5 is unbalanced because powerful weapons are too easy too use + The utility weapon is the hardest weapon & the weakest.
What I mean is that you find it more difficult to be successful at Halo 5 because there are more good players = more competitive gameplay, whereas you enjoy Halo 3 more because you're good and the game is more difficult to be good at = less good players. Might be a stretch, but it's just a thought.I don't remember saying Halo 5 was difficult (or maybe I did, but I don't think so) as I said it wasn't fun and pleasing, which is very different. [For Halo 3, I used to play in the MLG playlist and ranked (and social stuff ofc) most of the time, so I don't think I could tell I was playing with people not good with a BR (or we don't hold the same meaning for good with a BR maybe ?).
I'm almost top 2 on every games I play on Halo 5, ranked or not, with a decent ratio, it's just I have to concentrate much much more than in previous games to make a similar score.
When I said easier, I'm saying this in a way AIM assist help a lot and the feeling you get from using a gun. With all the magnetism Halo 5 can have, I feel most of the gun harder to use because there is less aim assist and I have to do more to follow someone's head.
People can do that but it means nothing. If you are aiming and having the red reticule it's going to ultimately alter that behavior.
We had a nice little streak there where we agreed on a lot of things lol. And no, I'm not conflating skill gap with balance, at least I don't think so considering the context.
Dude, the aim assist is like completely gone! lol
Well yeah, but like I said in my last post, just because I think it's the biggest problem with the game doesn't mean I think it's actually a big problem.You said this:
So..
Well yeah, but like I said in my last post, just because I think it's the biggest problem with the game doesn't mean I think it's actually a big problem.
Happy 7th birthday, Reach
Happy 7th birthday, Reach
They aren't pure garbage, they're just not very inspired or interesting and a lot of them feel relatively samey. Would love to see some more creativity in 6.Go see the best halo maps, then look at the maps in 5. You can lol all you want, the maps in this game are pure garbage.
I like Truth, Eden and Coliseum more than any 4v4 map in Halo 3. 🤷Go see the best halo maps, then look at the maps in 5. You can lol all you want, the maps in this game are pure garbage.
Alright, after playing some more of the weapon tuning playlist I feel more strongly that the random spread has to go.
I think a better solution would be stronger vertical recoil during bursts which immediately resets at the end of a burst. Stronger recoil is going to make long distance engagements more difficult whilst not adding any randomness to the combat.
Yes, that's why I'm saying they should remove the randomness.There shouldn't be anything random in a competitive shooter.
What I mean is that you find it more difficult to be successful at Halo 5 because there are more good players = more competitive gameplay, whereas you enjoy Halo 3 more because you're good and the game is more difficult to be good at = less good players. Might be a stretch, but it's just a thought.
And Halo 3 has less aim assist and bullet magnetism than Halo 5, doesn't it? So I don't think that last bit is true.
Yes, that's why I'm saying they should remove the randomness.
RRR needs to be considered. But part of what contributes to skill gap is a players ability to fight outside of their weapons RRR. For example when you watch pros play h5, they are nailing pistol shots with white reticles.
With that in mind i wouldn't say the test means nothing.
A better test would be to setup a no sheild custom game.
use a sniper rifle to target a players head, then switch to the BR, and backup until you are outside of RRR. Then fire a burst to see if he dies. Repeat 100 times.
I don't find it difficult to be successful at Halo 5, again, I'm, most of the time, 1st or 2nd during ranked games with a decent K/d ratio. I just find it more difficult, and less pleasing, to get kills without being concentrate on what I'm doing and putting all my skill into a game.
No because my opponents are good (I'm sure they are, but not miles ahead of me), but because it's harder to handle the precisions weapons since there is less AIM assist, more unpredictable moves due to the Thruster which cause frustration.
Just to make my ideas clear, I want to make a difference between how easy a weapon can be to handle/use, and how effective a player is with this weapon.
A pen can be really ergonomic, and we could all handle a pen easily while having a certain pleasure to hold it between our hand.
But, our writing and drawing skills vary from person to person.
That's where I put the Halo 3 and Halo 5 BR. The Halo 3 weapon is a pretty ergonomic pen, really easy to use at first hand, and then, much of the difference will be made by your own skill on how you use this pen.
Halo 5 BR (and other precision weapons), on the other hand, doesn't feel as ergonomic and good feeling. It makes its harder to handle it and use it at first, to me, and less pleasing, impacting my skill while I have to put more of myself to get a similar result than with the Halo 3 BR.
That's somehow a crazy illustration here, but hope it helps to get to my point.
Now, I'm sure Halo 3 (and all Bungie's games) has more AIM assist than Halo 5 while having less magnetism, but if it happens that I'm wrong about this, then there is definitely something off with the AIM in Halo 5.
Are we okay that the AIM assist is the way your weapon will "stick" to an opponent while you're moving? Because then, I may use the wrong term here, so feel free to correct my mistake.
I like Truth, Eden and Coliseum more than any 4v4 map in Halo 3. 🤷
Not to say I don't like Halo 3 maps, there are plenty of good ones. Reach has the worst 4v4 map pool. Granted BTB is another story, Halo 5 dropped the ball there, but as far as my preferences go that's no equal weighing as I'll take Arena over big team. Big Team has to be there in 6 however, no excuses.
Gunfighter seems completely pointless currently.I think they should test lowering the BR's RRR and aim assist/bullet magnetism when unzoomed. Try that out next.
But what do you guys think about the Gunfighter Magnum?
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Any Halo 5 map, including Truth.
The problem (IMO) with talking about it outside the RRR is that at that point, you are fighting against what the game wants you to do, and how it should be played. Based on previous games, as far as my understanding goes, when you are outside of the RRR you are no longer having hitscan applied anyway, and thus the behavior will change even beyond the lack of bullet deviation due to auto aim. On top of this, with H5 you have further bullet deviation based on your connection, which just complicates it more. It doesn't really mater how the pro's play it, as they should be encouraged to play within the confines of the sandbox, and breaking outside of it should never result in them having an unfair advantage that ruins it for everyone else (my problem with H2).
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Any Halo 5 map, including Truth.