The inconsistency of this new BR is fucking pathetic and I just have no idea what the hell they were thinking.
You know what I didn't miss from previous Halos? Shooting people who aren't strafing and having my shots randomly not hit because reasons.
Wait, I meant to say THIS IS SUPER FUN I FUCKING LOVE RANDOMNESS IN MY FUCKING SHOOTERS.
I'm legit salty rn. FAT knows.
I debate that.Halo 5's maps are mostly shit. That shouldn't even be debatable.
The game was praised at launch, so it needed time to sink in with people. We needed to feel it out.
See what happens with BR starts? It breaks us. The community in disarray.
I debate that.
Halo 5's maps are mostly shit. That shouldn't even be debatable.
I think Stasis and Empire are the only Dlc maps I don't mind. Having bad DLC hurts the HCS as well since you can't freshen up the map rotation.
I think Stasis and Empire are the only Dlc maps I don't mind. Having bad DLC hurts the HCS as well since you can't freshen up the map rotation.
Empire? That was launch. Hell, it was in the beta
Mercy? Funny that arguably halo 4's best map barely cuts average for most in a game with actually decent maps
What really brings down Halo 5 is just the maps have very little visual style. Look at Halo 1 - Reach the maps were just visually really different.
Now one thing we will never see again ever is the amount of quality maps we got with Halo 2, Gemini and Backwash were no good but god damn I've still never played a MP with that much quality maps
Launch maps are all decent accept for Empire.
All of the DLC maps range are garbage to passable. I want to like tyrant and i have fun on stasis, but they each have glaring flaws.
Molten makes me angry just thinking about it.
The Warzone maps started out with just 1/3 being any good, but things improved over time.
It's probably safe to say that there's probably as many maps on the good side of the spectrum as there are on the bad side.
Even with the better maps though, are direction needs to be tweaked. I STILL have trouble orienting myself on some maps because of the repetitious lighting and texture work.
To highlight my art stance:
Halo 4 had more art variety than Halo 5 did, but even when you get to Halo 4 the style just gets a bit "meh" and a lot of Forerunner maps (even in H2A) are just a bit over designed as well which is my general complaint with 343 Forerunner design
Yeah now that i look at those, 4 did have better maps then 5 did. But i love BTB so that might be why i think that. RIP btb.
Yeah now that i look at those, 4 did have better map then 5 did. But i love BTB so that might be why i think that. RIP btb.
I think Halo 4 got the most amount of BTB maps from all the Halo games, and they were all pretty great imo (except Wreckage, but even this map was fun sometimes).
Halo 4 also add a good variety of environment, either being for small or large scale maps. I really can't blame anything regarding Halo 4 maps, maybe the Forerunner art style, but even this, it's something I can accept (the only problem I have with Halo 4 is the light which is too much bright).
One thing I loved with Bungie's MP maps was they were all small glimpse of the expanded universe, outside of the campaign. You could tell stories from the MP maps and understand more about the Halo-verse thanks to them. This is something we have totally lost with Halo 5, as the art level is really poor.
Halo 5's maps are decent regarding the gameplay, the job is done, but they all follow the same sketch: 3 corridors way, one in the middle, two on each sides, and 2 rooms in the middle, one on top, second on the bottom. This is really boring as I don't feel the gameplay vary from one map to another, something really different from most Halo 2 & Halo 3 maps.
I will totally forget every Halo 5 maps when the next Halo comes out, something I can't say for Halo CE, Halo 2, Halo 3, Halo 4 and even Halo Reach.
Thats true and thats my biggest gripe with 5. None of the maps feel like they have a story or fit in the expanded universe. They just look human industrial and all use the same assets. So bad.
I hope we get a Sonic Mania sort of approach to multiplayer maps in the future - the original Genesis games had color, but weren't the most vibrant things in the world because of palette restrictions. The Mania devs have specifically said the art style is going for a what-if approach if a mainline game got released on Sega Saturn hardware, and it shows. While the returning zones have gotten some touch-ups visually, it really shines with the newcomer zones - Studiopolis looks downright obnoxious with how vibrant it is, but in a good way.
People complained about Halo 4 and to a lesser extent 5 using filters / color grading to influence the atmosphere of their maps, but I seriously doubt Bungie wouldn't have done the same if they had the technology for it back in the older games. Hell, most of the areas in the original Destiny (I haven't been following 2) are color-graded red or green to hell and back. There was variety, but maps still mostly stuck to single palettes, with the worst offender probably being Halo 2 - 90% of the map is either going to be green, brown, purple, or grey, and even with Covenant Pepto-Bismol Pink dominating the theme, some of them still look washed out.
I actually kind of appreciate what Halo 5's done in terms of "gamifying" the multiplayer spaces, like how a bunch of the symmetrical bases are oozing red or blue accents to reflect the team. That's been around in small doses even as far back as CE with stuff like Infinity having red / blue beam towers, and I can go either way on the modularity of the assets, but I honestly think Halo 5 is probably the most colorful MP lineup we've seen since 3 and/or CE. Give us more weird palettes - Solace in Halo 4 was really washed out, but it was still cool seeing it be dominated by orange and green, of all things.
The inconsistency of this new BR is fucking pathetic and I just have no idea what the hell they were thinking.
You know what I didn't miss from previous Halos? Shooting people who aren't strafing and having my shots randomly not hit because reasons.
Wait, I meant to say THIS IS SUPER FUN I FUCKING LOVE RANDOMNESS IN MY FUCKING SHOOTERS.
I'm legit salty rn. FAT knows.
People complained about Halo 4 and to a lesser extent 5 using filters / color grading to influence the atmosphere of their maps, but I seriously doubt Bungie wouldn't have done the same if they had the technology for it back in the older games. Hell, most of the areas in the original Destiny (I haven't been following 2) are color-graded red or green to hell and back. There was variety, but maps still mostly stuck to single palettes, with the worst offender probably being Halo 2 - 90% of the map is either going to be green, brown, purple, or grey, and even with Covenant Pepto-Bismol Pink dominating the theme, some of them still look washed out.
I actually kind of appreciate what Halo 5's done in terms of "gamifying" the multiplayer spaces, like how a bunch of the symmetrical bases are oozing red or blue accents to reflect the team. That's been around in small doses even as far back as CE with stuff like Infinity having red / blue beam towers, and I can go either way on the modularity of the assets, but I honestly think Halo 5 is probably the most colorful MP lineup we've seen since 3 and/or CE. Give us more weird palettes - Solace in Halo 4 was really washed out, but it was still cool seeing it be dominated by orange and green, of all things.
Despite the random spread, I still think the new BR is better than the old one.Yeah new BR is butt. I really hope it doesn't stay like this.
I actually kind of appreciate what Halo 5's done in terms of "gamifying" the multiplayer spaces, like how a bunch of the symmetrical bases are oozing red or blue accents to reflect the team. That's been around in small doses even as far back as CE with stuff like Infinity having red / blue beam towers, and I can go either way on the modularity of the assets, but I honestly think Halo 5 is probably the most colorful MP lineup we've seen since 3 and/or CE. Give us more weird palettes - Solace in Halo 4 was really washed out, but it was still cool seeing it be dominated by orange and green, of all things.
That's actually something I really hate about the art in Halo 5's MP maps. During the beta, they thought it wasn't obvious enough which base was the red or the blue one, and we ended with having blue grass and red grass on each side of Regret.
It was so much fresher during the beta:
Than having this:
Previously, most of the MP maps were in "believable" places, now, most of them just feel way to video game-ish. I never had this feeling with Halo 4.
And speaking of art, we have Bungie and this on the other hand (personal taste ofc, but I love the art, even if the level design is mediocre):
Another chance for a Madness complain post about 343-style color and art design? For me it is more clarity, sharpness and their tint filters. Halo 4, H2A and H5 are almost exclusively dominated in entire campaign levels, multiplayer maps by a single color. There are some things they do that are updated sure, but it is my one thing I would address with H6.
I do miss the vibrant colors sure, but even when you look at games like Call of Duty these days, they utilize a variety of colors, tint and lighting in their maps.
I don't disagree that 343 can push the color grading a little too far, but what I find silly is when people say "Bungie would never!" Like, the screen above has the entire environment tinted blue, and then you've got postprocessing like CA and the gigantic vignette on top of that.
That's actually something I really hate about the art in Halo 5's MP maps. During the beta, they thought it wasn't obvious enough which base was the red or the blue one, and we ended with having blue grass and red grass on each side of Regret.
It was so much fresher during the beta:
Than having this:
Previously, most of the MP maps were in "believable" places, now, most of them just feel way to video game-ish. I never had this feeling with Halo 4.
And speaking of art, we have Bungie and this on the other hand (personal taste ofc, but I love the art, even if the level design is mediocre):
Despite the random spread, I still think the new BR is better than the old one.
Getting kills is actually satisfying now.
Eh, I don't think 2 or 3 had particularly great looking maps.
3 was clean and colourful but I don't think any of the maps were particularly exciting to look at. Functional is how I'd describe them for the most part. Which to be fair isn't really a bad thing, I don't think aesthetics are that important in multiplayer map design so I'd take 3's clean look over the busy look of 4 and 5.
A lot of Halo 2's maps were downright ugly. So much muddy brown.
Reach had some very nice looking maps, although it also probably has the worst playing maps overall.
My favourite looking map in the series is actually a Halo 4 map though. Yeah, it's busy like the all the rest of 343's maps but I think Monolith looks really good:
Citadel was robbed harder.Monolith is easily my favorite Halo 4 map, and it came out so late that few people played it.
#MonolithWasRobbed
With the spread I agree with you, the magnum is a better choice.the comparison should be between the magnum (previous spawning weapon) and the new BR though. i'd take the old pistol as a starting weapon EASILY
Monolith is easily my favorite Halo 4 map, and it came out so late that few people played it.
#MonolithWasRobbed
Longshore was robbed hardest until it was one of the only things you play in MCC BTB.Citadel was robbed harder.
Eh, I kinda prefer the red / blue grass, it makes it look alien without straight-up plastering red and blue accents all over the structures.
...you think Halo 5 feels too gamey, but don't have a problem with 2001 monolith rock gardens dominated by chromatic aberration and a vignette covering half the screen? That screen is a few assets away from being a Halo 5 forge map, the only difference is that they're hiding the modularity with Space Brutalism™ just like Halo 5 did with that one Warzone map.
I don't think Halo's maps have ever felt not gamey, Halo 5 just capitalized on it instead of acting like it was a limitation as has been done for the last few games. Reach's spaces probably felt the most lived-in, like 90% of the maps were human just like Halo 5, and the constant grain / wear-and-tear textures, reduced saturation, etc. are way too much of a hindrance for me to really appreciate it in the same way. Halo 5 and Halo 3 feel like they're hitting the highest notes in terms of balancing "clean" and "alien" without being Combat Evolved outright.
Played 20 or so games of the new weapon settings. New BR is dog shit. Worst starting weapon in the series after the 100% bloom Reach pistol.