Also gonna have to say no on thisIt really is
Also gonna have to say no on thisIt really is
Let me make it real simple for you: D2 is halos classic gameplay but with abilities, open areas and with loot.
Not true, Destiny2 feels a lot like halo when i play it. The firefights, the shooting, its all halo. They just refuse to change the formula and even if they did, im not convinced they can make the game "feel" like halo did when Bungie did it. D2 is more halo in terms of gameplay to me then Halo 4 or 5 were. The gameplay clearly works or D2 wouldnt be popular. The problem is the delivery of it. And tbh, the SP gameplay in 4 and 5 isnt quite as tight as previous halos were.
Edit: The firefights just arent as fun. The 30 seconds of fun is completely gone and a lot of that is due to the promethans.
I mean, if you ignore the movement, gun handling and aiming system, weapon design, enemies, encounter design, lack of vehicle integration, the fact that Halo is a sandbox shooter and basically every other element which defines FPS gameplay then maybe?It really is
We aren't talking about the same thing, since you're talking about making mistakes, where I talk about allowing and forgiving mistakes.
I do understand wanting the gameplay to be slower and perhaps more allowing for an opportunity to overcome mistakes- but that's accomplished by making the gun more difficult, not random.
It really is
No. No it's really not.
But we are just not asking the same thing for Halo.
Yeah, it's basically classic Halo gameplay but with awesome additions like your aim going to shit any time you jump, or your sniper not shooting straight unless you're scoping (and with both feet on the ground of course) LOLLet me make it real simple for you: D2 is halos classic gameplay but with abilities, open areas and with loot.
Yep.But for the rest, nah, sorry, (Bungie's) Halo is far ahead above Destiny.
Making the gun more difficult will just result in making Halo more frustrating (for a casual audience at least).
But we are just not asking the same thing for Halo.
With random spread, I never feel bad if I die, because at close range, random spread doesn't really change the deal, and I feel more confident that my opponent will make a mistake, or the RNG god will decide I deserve a second chance, and tbh, it feels good as the game put less stress on you for being the top dog during a duel, while your skill will still matter at some point.
With random spread, I still feel like I can win a duel if someone attacked me from behind because there is like 5% he will make a mistake. It makes the duel longer in time, but not that much longer. Just to good amount to react and, maybe, overcome your opponent.
And this new random spread isn't worst than the one we got with Halo 3, so I won't complain as it's a good middle ground.
I get you want the most fair and precise weapon, but that is just too demanding for the average players, especially with a lower AIM assist like Halo 5 has.
I don't remember if Halo 2 had a random spread, I don't think it has, and the game was still fair because there was a decent amount of AIM assist, while being, to this day, the most nervous Halo game I had the pleasure to play.
Making the gun more difficult will just result in making Halo more frustrating (for a casual audience at least).
But we are just not asking the same thing for Halo.
With random spread, I never feel bad if I die, because at close range, random spread doesn't really change the deal, and I feel more confident that my opponent will make a mistake, or the RNG god will decide I deserve a second chance, and tbh, it feels good as the game put less stress on you for being the top dog during a duel, while your skill will still matter at some point.
With random spread, I still feel like I can win a duel if someone attacked me from behind because there is like 5% he will make a mistake. It makes the duel longer in time, but not that much longer. Just to good amount to react and, maybe, overcome your opponent.
And this new random spread isn't worst than the one we got with Halo 3, so I won't complain as it's a good middle ground.
I get you want the most fair and precise weapon, but that is just too demanding for the average players, especially with a lower AIM assist like Halo 5 has.
I don't remember if Halo 2 had a random spread, I don't think it has, and the game was still fair because there was a decent amount of AIM assist, while being, to this day, the most nervous Halo game I had the pleasure to play.
How ballsy would it be if 343 revealed Halo 6 by saying, "Halo doesn't need sprint, and we're going to prove it to you," then proceeds to show a brand new dev-made BTB map with AR/Pistol starts. The player scopes in, revealing a 2x zoom, 4sk's an enemy and receives a Perfect Kill medal. They don't specifically mention it, but there's no radar on the HUD.
Frankie then walks out on stage, "But that's not all." He picks up a controller as he takes control of another Spartan, then says...............................
Brian has a tweet regarding which BR players like more. Go vote.
https://twitter.com/ske7ch/status/910215700815347712
I can't even answer this question because both the OG and Test BR are trash. Two steps forward, one double sized step back
Crappy surveys like this lead to shit data
Smartest thing you've said all week.
I think you just want something very particular, it SOUNDS like you'd prefer Halo staying the same as it used to be, which is fine, but that's not what I want [personally].
Personally, I'm EXTREMELY happy with the sandbox created for Halo 5 [strictly 4v4 speaking], and I just wish they'd offered dev-made BTB maps with pistol starts.
Randomness is to make bad players feel better, yes.
The problem is it necessarily negates skill at some level, and this is a skill based game.
I can't imagine many casuals would prefer missing because the game take good shots away from them over missing because weren't on target- Which is why the feedback thread offs filled with disdain for the spread.
How ballsy would it be if 343 revealed Halo 6 by saying, "Halo doesn't need sprint, and we're going to prove it to you," then proceeds to show a brand new dev-made BTB map with AR/Pistol starts. The player scopes in, revealing a 2x zoom, 4sk's an enemy and receives a Perfect Kill medal. They don't specifically mention it, but there's no radar on the HUD.
Frankie then walks out on stage, "But that's not all." He picks up a controller as he takes control of another Spartan, then says............................... (To be continued..)
I bookmarked this. When I need to prove an opinion can be objectively wrong, I won't even need another example to support my argument.Let me make it real simple for you: D2 is halos classic gameplay but with abilities, open areas and with loot.
My ideal Pistol to try out would be the CE Pistol as a 4sk. The starting weapon we need.I like the 5SK pistol better, add in classic art style, faster base movement and retaining thrusters and you got yourself a winner.
Vincent has hit rockbottom lol.I bookmarked this. When I need to prove an opinion can be objectively wrong, I won't even need another example to support my argument.
It doesn't make bad players feel better as much as it make bad players doesn't feel that bad. It's a really big difference which builded on a slim philosophy.
I agree it would negate skill at some level, but which level? Not the bottom floor, or the middle one, which is where average players are. It may negate skill for high skilled players looking for a very competitive settings. It's not where the average Halo players are.
And even with that, Halo 3 demonstrated you can still have a very active competitive scene for several years thanks to changing some basics settings using custom games. The base game catered a more casual audience, the MLG settings were there for the competitive crowd.
We were basically playing two different games, built on the same foundation.
I know English isn't your first language but they are literally the same.
The higher level players are the ones most invested in the game, shelling out on microtransactions, not to mention giving it a fuckload of free publicity through streams and tournaments.
Halo 4 had so much randomness it basically killed the tradition of big Halo tournaments, this is not some abstract problem.
Not true, Destiny2 feels a lot like halo when i play it. The firefights, the shooting, its all halo. They just refuse to change the formula and even if they did, im not convinced they can make the game "feel" like halo did when Bungie did it. D2 is more halo in terms of gameplay to me then Halo 4 or 5 were. The gameplay clearly works or D2 wouldnt be popular. The problem is the delivery of it. And tbh, the SP gameplay in 4 and 5 isnt quite as tight as previous halos were.
Edit: The firefights just arent as fun. The 30 seconds of fun is completely gone and a lot of that is due to the promethans.
Ahah, should I consider everything I've said before as dumb? But thanks haha.
I guess that's where we differ. A casual (again, I consider myself like this, and so are many of my friends not playing Halo anymore after Halo 5 came out) won't even notice this. He will just notice that he gets a chance to fight back, and sometime he will lose, sometime he will win. Sometime, the RNG god will help him overcome its opponent attacking from behind (great reward), sometime he will just die and respawn and get another chance.
Something that is not viable if he never gets this reward (at least with a precision weapon). Or, he will use OP automatic, but there wouldn't have any tension. And no one like OP automatic weapons it seems.
There is a hard balance to find between having something hard to use, and accessible enough to offer a high skill gap without frustration.
RNG spread may not be the perfect answer (I still think it doesn't impact your skill that much, like 5%), sure, but to my pov, it's not a bad answer.
Maybe all the things you suggested are the perfect answer, and tbh, I would gladly have the opportunity to try if this is the case and decide if I prefer OG Halo 5 BR, tuning test BR or your BR.
Maybe I would love your BR. For now, I just can say I prefer Tuning test BR over OG Halo 5 BR.
I know English isn't your first language but they are literally the same.
you're better than this
I know this if off topic and it has been a while since I last posted here but I just want to let you know that I'm fine after the Mexico city earthquake of today dear HaloGaf friends also thank you FATstrounat and TheEXWife for reaching out to me on facebook and twitter
Maybe should I say it's a small difference that makes for a big leap.
If not, then you're not getting my point, and I won't have enough (english) vocabulary to fully explain it.
I don't want to state that as a patronizing comment btw. But if you don't follow me that there is a impactful difference between someone feeling he isn't bad, without feeling he is better than someone else, then I don't have what's required to express my opinion.
I fully disagree. The higher level players are invested for sure, but so are forgers making Invasion maps during Reach era, art & pictures with objects. So are the one playing a shit ton of Rocket Race.
And most of the high level players will complain about anything, so I'm not even sure they are giving a good publicity.
At least, casuals will just say the game is fun, and if so, keep playing it and sharing the good feeling, and if it's not, then they will move on.
I mean... You are comparing 5sk BR, ordonnances, unfair start due to loadout having abilities and weapons to the very slight randomness BR spread had on Halo 5? It's like comparing Apple and Orange.
The most vocal community following Halo 4 release was the competitive one. Then we got Halo 5. And yet this same community is still as vocal as it was.
Most of the people didn't even give Halo 4 a second chance when the game got a 4sk BR patch, among ton of other QoL improvements.
I know this if off topic and it has been a while since I last posted here but I just want to let you know that I'm fine after the Mexico city earthquake of today dear HaloGaf friends also thank you FATstrounat and TheEXWife for reaching out to me on facebook and twitter
No. No it's really not.
Yes, it is. That's one of the reasons I love the game so much.
Sure, if you remove everything that made Halo fun. Destiny is a barebones game in comparison to Halo. just an endless grind with no offline functionality!Yes, it is. That's one of the reasons I love the game so much. At the core, any old Bungie fan can see Halo in Destiny.
I know this if off topic and it has been a while since I last posted here but I just want to let you know that I'm fine after the Mexico city earthquake of today dear HaloGaf friends also thank you FATstrounat and TheEXWife for reaching out to me on facebook and twitter
Just joined to the thread again if people in here still torture themselves with Halo 5.Yes, it is. That's one of the reasons I love the game so much. At the core, any old Bungie fan can see Halo in Destiny.
I'd rather play a better game altogether that doesn't force me to spend over $100 in content purposely left off the game to sell as DLC.Just joined to the thread again if people in here still torture themselves with Halo 5.
Destiny's PVP right now is as far away from Halo as it could be. Gunplay, balance, movement, mapdesign/spawns and variety are completely different.
The story campaign? Felt like a more modern take on classic Halo than any halo game released after Halo ODST(maybe Reach).
Just joined to the thread again if people in here still torture themselves with Halo 5.
Destiny's PVP right now is as far away from Halo as it could be. Gunplay, balance, movement, mapdesign/spawns and variety are completely different.
The story campaign? Felt like a more modern take on classic Halo than any halo game released after Halo ODST(maybe Reach).
The story campaign? Felt like a more modern take on classic Halo than any halo game released after Halo ODST(maybe Reach).
Then probably go to the Waypoint thread and give a more detailed explanation of your thoughts. I think that's where they are getting most of the feedback anyways.
Sure, if you remove everything that made Halo fun. Destiny is a barebones game in comparison to Halo. just an endless grind with no offline functionality!
Destiny pvp is what we were afraid Halo was going to turn into.
And now it plays like classic Halo? Lol get out of here
I read no clear statement that says the pvp plays like classic halo?Destiny pvp is what we were afraid Halo was going to turn into.
And now it plays like classic Halo? Lol get out of here
It's kinda interesting what Destiny 2 did in regard to enemy AI count and how it rarely feels overwhelming, especially when compared to Halo 5's campaign. A lot of D2 encounters will have anywhere from 5 enemies to around 30. Even in those larger ones, it's rare to have a sense that the enemy is killing the player at an extreme rate (this seems relegated to bosses and those damn dogs). Now comparing that to Halo 5, I always get the feeling that the enemy either has souped up weapons or they're perfectly accurate. I don't feel like I'm being challenged strategically as much as I'm being trained to fight through attrition.
It's kinda interesting what Destiny 2 did in regard to enemy AI count and how it rarely feels overwhelming, especially when compared to Halo 5's campaign. A lot of D2 encounters will have anywhere from 5 enemies to around 30. Even in those larger ones, it's rare to have a sense that the enemy is killing the player at an extreme rate (this seems relegated to bosses and those damn dogs). Now comparing that to Halo 5, I always get the feeling that the enemy either has souped up weapons or they're perfectly accurate. I don't feel like I'm being challenged strategically as much as I'm being trained to fight through attrition.
How ballsy would it be if 343 revealed Halo 6 by saying, "Halo doesn't need sprint, and we're going to prove it to you," then proceeds to show a brand new dev-made BTB map with AR/Pistol starts. The player scopes in, revealing a 2x zoom, 4sk's an enemy and receives a Perfect Kill medal. They don't specifically mention it, but there's no radar on the HUD.
Frankie then walks out on stage, "But that's not all." He picks up a controller as he takes control of another Spartan, then says............................... (To be continued..)
For those who aren't aware, Multilockon is probably the most talented forget we have. This is a huge coup as many developers have been interested in signing up Multi, including Treyarch, he's one of the most sought after talents in the entire gaming industry. His web series on map design is popular among many gaming communities.
This could also be what takes Halo esports to the next level and back to its status as a tier 1 esport. He has a competitive mindset, and knows how to design for the highest level, the quality of play we can see in Halo 6 will be immense.
For general MM, this is very interesting too. Multi was one of the key figures in exposing the cartographers and Forgehub as being corrupt and only allowing their friends to get maps into MM. This will probably no longer happen, and hopefully also allows a team beyond influence in map selection.