SmartWaffles
Member
Reach is still the unbeatable pinnacle in UI design.
Speaking about Gears 4, removing the gameplay aspect aside since both Halo and Gears are great and it's subjective which one is better since they are two completely different styles, 343 really nailed the aesthetics and ease of use when it comes to the menu and UI.
Gears is just ugly and clunky in comparison.
This man speaks the truth.Reach is still the unbeatable pinnacle in UI design.
I liked what they did with Cortana in the story, it was well executed. I do have to concede being like "ugh another Cortana campaign story", here we go again.
I really do want to see Halsey head to head against Cortana with Chief in the balance though, that would be sweet AF.
Reach is still the unbeatable pinnacle in UI design.
I think it is inevitable people will stop playing Halo 5 in the era of annualized releases and shorter game times or attention spans. These days lots of games go unbeaten in terms of campaigns and people move on. It is why 343 itself will shift their main focus to Halo Wars 2 soon and what comes 'next', if they already haven't done so.
God this place is depressing.
Got to say though, new Breakout is actually really fun imo.
Does anyone know the status of that classic playlist that i heard talk of a few months ago?
The HCE and H2 maps with CE pistol and BR starts?
I'd really like to play that in MM.
gimme
Reach is still the unbeatable pinnacle in UI design.
Halo 5's UI is fine, then there's the HUD which is my favorite for the series. It'd be cool if we could get different HUDs via REQs in 6. It would be a meaningful way of increasing the REQ pool and they could cut down on the Visor and armor fluff. They need to be more variable in 6.
Tbh, just separating out the armor into pieces again would make a lot more sense.
New cosmetic REQ categories:
-Helmet
-Shoulder
-Arms
-Gauntlets
-Greaves
-Boots
-Torso
-Accessories (a la Reach)
-Patterns (replacing the variants we have now)
-Visors
-HUD
-Weapon skins
Should cover it.
I think the reason they didn't do something like this for 5 is because having to design each piece of armor to fit with every other piece of armor has to be a massive undertaking when the count goes above, like, 20 or so.
I would be willing to bet that tonnes of combinations clip like crazy and look stupid. If they did make each piece individually changeable theyd have to make sure each new piece didnt clip with any of the others. Obviously thats not impossible but it is potentially very limiting.You don't need to seperate them into 20 categories and have even more REQ's. They just need to offer the REQ's like they already do and rename "Armor" to "Armor Set". Modders are already being able to customize each part of the armor individually anyways, but 343 didn't want to give us that feature in the full game for whatever reason. Stripping down features since 2012 is their motto after all.
Really?
I'm ok with the idea of cortana being the antagonist, but I feel like this arc was terribly executed.
1) We never got a clear explanation on how she adopted this mentality. "The Domain" was mentioned as a possible catalyst, but it's unreasonable for the player to know what that is, and even EU fans are in the dark as to how Cortana could access it.
2) it's never explain how Cortana was able to communicate with Chief when he was knocked out by the Hunter. We are supposed to just accept that Cortana is a space magician now? Why not just have her hack UNSC comms?
3) why would Cortana be choking back virtual tears after MC rejected her plan? AI physical appearance and emotional expression is purely for the contextual benefit the humans they communicate with. She wasn't even facing MC when she did this.
The most laughable moment for me was when Osiris was trying to save Blue Team and Cortana jumps on their comms hurling school yard insults about each characters history. It felt like 343 realized the entire game had passed w/o any character development of Osiris, so they used Cortana as a shitty info dump while simultaneously devolving Her character into a stereotypical archetype.
Execution was trash tier.
The Grunt Goblin was a mistake, just a big fat mistake.in Warzone at least
I vaguely recall an EU book from Greg Bear saying the domain basically opens and closes almost like it's living or has a mind of its own and those using it didn't even have an understanding of it etc. For now that's reason enough for me and puts the rampancy issues to rest at the same time. Given she's on a builder world her access to higher tier systems is indirectly implied IMO. Hell this place she has full access and control over is the best of the best of the best, sir
I think it's pretty easily followed by just playing the game that this world is very powerful and mysterious. If you just played Halo 5 Cortana comes off pretty clean IMO, she's drunk with power and is blinded by it, simple.
At that point in the game it's supposed to be mysterious, again I feel it's not space magic but the control she now has over forerunner systems easily implies communications that span enormous distances and technologies. You could say the same as your argument here for her finding The Infinity through random slipspace jumps or when it surfaces towards the end of the game. For me it's clear enough she has some next level tech at her disposal now e.g. Lasky even said the line about running away "for now until we understand how to fight", this shows just how unknown her tech and reach is at this point. I'd even point to Arthur C Clarke writings in Sci-Fi books how he always says Advanced Tech is indistinguishable from magic. Same thing here. Halo fans are always going on about mystery and if we have every technical detail explained to use we lose some of that awe and mystery.
She's not just a straight AI anymore, she has not been a plain smart AI for a looong time, in various games even without the EU. What we can accept emotions from Cortana in Bungie Halo games but not H5? I think it's really nice complex character development and some artistic license to show she is in fact conflicted or remorseful in place of straight AI "I don't care about this puny human, Joe or whatever his lame meatbag name is".
As for Osiris I thought overall the use of dialogue throughout the game and replays of campaign really added a deeper layer. I enjoyed the banter and background info e.g. during those insults there was a little backstory on each character added. What was wrong with that? Sure I could go a CGI scene about each character to bring us up to speed but that would likely confuse the story. Perhaps it was just resourcing and you're right it was shoehorned into dialogue instead.
It's true, nothing can ever be universally liked I love the GGs, that dialogue alone is worth it.
Grunt Goblins in Monument is probably the dumbest thing for gameplay I've ever witnessed.
EDIT: For you, Jorge
I bet today's update talks about Halo Wars 2.
Exciting times at 343 this week. We're hosting media\influencers from around the globe for all new Halo Wars 2 content. Coverage hits 10/19. -Rob Semsey
I would be willing to bet that tonnes of combinations clip like crazy and look stupid. If they did make each piece individually changeable theyd have to make sure each new piece didnt clip with any of the others. Obviously thats not impossible but it is potentially very limiting.
While the Grunt Goblin's Dialogue is hilarious, it's effect on Warzone is awful. Damaging the first Goblin on Apex and Arc requires a massive amount of resources. Add to this that both Goblins are far away from action and it's easy to see why it's one of the most ignored A.I. enemies.
And that brings me to another point, too many times it makes sense to ignore the A.I. enemies and focus on the other team. Why spend time slowly chipping away at a boss' health when you can kill other players or capture bases?
So this is all your fault? Booooo!Now that I'm back into the Halo swing, the franchise goes and dies!?
Welp.
I blame the stubbornness of not giving us a social 4v4 Team Arena/Slayer playlist, BTB Pistol starts, party matching,So this is all your fault? Booooo!
I blame the stubbornness of not giving us a social 4v4 Team Arena/Slayer playlist, BTB Pistol starts, party matching,etc.radar in competitive Halo,
Whilst everyone's playing Gears I'm going to work my way back into the company
Infinite Warfare is straight dookie. COD has fallen off hard.
Makes me appreciate how awesome Halo 5 is.
Yeah I heard the TTK is ridiculous.