Samurai G0SU
Member
It was good. But the way it transitioned to actual gameplay was lulz. Could of been handled better.
Yeah that awkward jank and crashing Coco ship? Heh... But the music and opening cg trailer mmmmmm
It was good. But the way it transitioned to actual gameplay was lulz. Could of been handled better.
Dodgeball on Gears 4 is just incredible. I fucking LOVE it. I've always loved elimination-type modes, and adding a twist where you can revive teammates through kills just adds to the tension, knowing that if you die, you're also reinforcing the enemy.
I pray to every deity out there that 343 makes a mode like it in Halo 6. I would kill for a mode like this in Halo. Breakout Dodgeball. I'd never leave the house.
Halo/Xbox having problems for anyone else? I can match into war zone just fine but can't find an arena match to save my life. Population too low? We dad?
Frankie, guys , please look into this.
How is this even possible?
https://vid.me/5mNS
The guy with the assault rifle.
My friend was full shield and got melted from far away with the AR. Half clip in like one sec.
The guy was running with the AR much like the answer and even more powerful.
It looks like the modded controller burst. There is a way to make the AR shoot faster and significantly decrease TTK, but you need a modded controller to do it. You see it being abused a lot at higher levels of play. Surprised they haven't fixed it.
Frankie, guys , please look into this.
How is this even possible?
https://vid.me/5mNS
The guy with the assault rifle.
My friend was full shield and got melted from far away with the AR. Half clip in like one sec.
The guy was running with the AR much like the answer and even more powerful.
Wtf. Half a clip and killed him. Wow
Hmmmm, first time hearing this really. What is this modded controller and how does it work? How can a controller effect a game like that?
You can shoot the AR faster just by tapping, but realistically it's hard to do it in game and still be effective. So if you get a modded controller with like a turbo mode and it can do it easily.
I've started pumping the trigger when using the AR, being a southpaw helps to aim
snip
Poll results from 34 people
Question 2: Should Radar be enabled in the HCS Settings?
17.6% - Yes, radar works well with Halo 5 eSports and should remain enabled.
82.4% - No, Radar has no place in Halo 5 eSports and should be disabled.
The thing is, as long as 343 sticks with the idea to merge the only objective playlist with the HCS playlist, they'll never have setting that can please the entire audience.
The masses don't give a shit about HCS or competive settings. They just want to play all of their favorite maps and gametypes in classic halo fashion. HCS is actually getting in the way of that.
So making all of these changes to HCS and the Team Arena playlist will piss off more people than it satisfies.
Until 343 divorces this idea that common folks and pro playing on common settings is beneficial, we'll always have this disconnect.
Gears also has a Social playlist that rotates between a bunch of gametypes/maps and keeps players together from match to match, so games are fast.Yup, I agree with all of those polls. Hopefully 343 listens.
Also, notice how Gears 4 already has a Double XP weekend. We never had one in a year. We need a little boost or update to liven things up once the other shooters come out.
what the fuckIt is. His gf got 10k a few days back, the guy has given Ninja a large amount a few days ago and then dropped 52k on him today.
what the fuck
Question 2: Should radar be disabled in the Halo World Championship settings?
Yes: 16 votes (40%)
No: 24 votes (60%)
Yup, I agree with all of those polls. Hopefully 343 listens.
Also, notice how Gears 4 already has a Double XP weekend. We never had one in a year. We need a little boost or update to liven things up once the other shooters come out.
I finally made it fam.
The struggle has ended.
The emblem that you unlock if you guys were wondering:
The Operator specialization optimizes the operation and control of vehicles.
Huh. Mantis Breakout playlist soon?
Jesus, what a stupid emblem for a breakout commendation. #just343things
Feel accomplished, and then realize that your reward wasn't nearly as cool as half the emblems you can get in REQ packs.
But hey, good job either way. I wish I had the patience to play Breakout at all, much less run a few matches without dying.
34 Pro Players participated in this poll in total.
I cant access the full poll due to a work firewall, but Im not sure if its an example of how small the pro scene is, or how terrible people are at getting a statistically significant poll size, but 34 people... come on.
That radar question 83%, so thats 28 people that don't like radar. yeah thats a high percentage as a portion of total respondents but otherwise its statistically useless,
I mean, HCS alone is 16 teams, of 4 people, so thats 64 people, and even that would be a bloody small sample size.
There are a lot of issues with 343s handling of stuff (Typos, sporadic comms, playlist management, solo queue, random obsession with weird shit like retooling breakout but not explaining the new rules on the loading screen, FFA Swat(!), their random approach to the Halo Channel/App/Waypoint, their inability to get merchandise outside of the US) but Im not sure a poll with so few responses will change much.
Only Pros were asked to weigh in (I think top AMs should have been included). There are only 8 pro teams in NA and six in EU, so 56 total players. 60% turnout- which is roughly what US presidential elections get.
The last time Team Beyond held such a pro poll, they successfully had Breakout removed from HCS. It had 40 respondents.
Question 1: Are the current Halo 5 HCS settings as competitive as they could be?
0% - Yes, the current settings are the pinnacle of competitive Halo 5.
50% - No, the current competitive settings are holding Halo 5 back.
50% - The current settings are good, but we need to make a few adjustments.
Question 2: Should Radar be enabled in the HCS Settings?
17.6% - Yes, radar works well with Halo 5 eSports and should remain enabled.
82.4% - No, Radar has no place in Halo 5 eSports and should be disabled.
So whats the take away from this? Some people like them, some people dont want them in at all (? but is this based on how they are, you'd assume so) and the remainder think they're too strong.Question 3: How do you feel about the state of automatic weapons in Halo 5?
17.6% - Automatic weapons are balanced in their current state.
32.4% - Automatic weapons do not belong in competitive Halo.
50% - Automatic weapons are too strong in their current state.
Question 4: How do you feel about the current loadout weapons in Halo 5?
41.2% - The loadout weapons in Halo 5 are perfectly balanced.
52.9% - The Assault Rifle is too powerful.
5.9% - Both weapons need tuning.
0% - The Magnum is too weak.
So its broadly good, but some stuff could be changed. Not exactly an illuminating response.Question 5: How competitively viable do you find the current map/gametype rotation?
5.9% - All maps/gametypes currently played in the HCS are balanced and competitive.
79.4% - A majority of the maps/gametypes are good, but others need to be removed/tuned.
14.7% - Most of the maps/gametypes played in the HCS require fixes/tuning.
Im still of the opinion its a small sample size, that aside though, a lot of the answers are semi meaningless and the questions are rather pointed in some respects.
So... nothing is ever going to be the pinnacle, as thats an odd statement and no one is ever perfectly happy. The remained is an even split between "its not good" and "it could be better" which are basically the same thing.
Fair enough, 28 people don't like Radar.
So whats the take away from this? Some people like them, some people dont want them in at all (? but is this based on how they are, you'd assume so) and the remainder think they're too strong.
So if you nerfed them, you'd have the same result, and if you removed them, you'd have the same result.
So the magnum is fine, nearly half of people think the loadout weapons are balanced, and half think the AR is too powerful, which tracks with the Q3 answers, but again, if only half of people think the AR is too powerful, changing it will lead to the same results.
So its broadly good, but some stuff could be changed. Not exactly an illuminating response.
Really, the only thing theres any sembalnce of a strong feeling on is Radar, the rest is in the "damned if you do, damned if you dont" pile
I do agree that some of the responses were pointed, and it could have gone into more detail, but the survey is mostly sound. The general consensus is that radar is bad for competitive play, and that the automatics in competitive play could use tweaking at the very least.
Yeah you can't make it much bigger, but such a small size does make the percentages swing wildly.
As we've both said, the main takeout is that Radar is bad, thats almost unanimous, and theres certainly some scope to do something with autos, although the opinion is quite split.
The rest of it though doesn't really give 343 much in the way of workable insights
My "stupid emblem" comment was referring to the fact that the emblem is related to vehicle stuff and you can only get it through maxing out a breakout commendation (and, prior to action sack, one of the hardest in the game).
This game's been out for almost a year and I still get Eden and Empire's names mixed up. I usually don't remember them at all though.
Question 3: How do you feel about the state of automatic weapons in Halo 5?
17.6% - Automatic weapons are balanced in their current state.
32.4% - Automatic weapons do not belong in competitive Halo.
50% - Automatic weapons are too strong in their current state.
Question 4: How do you feel about the current loadout weapons in Halo 5?
41.2% - The loadout weapons in Halo 5 are perfectly balanced.
52.9% - The Assault Rifle is too powerful.
5.9% - Both weapons need tuning.
0% - The Magnum is too weak.
While I think the automatics range could be toned down a tad, I feel automatics are close to where they should be. Halo 5 has the most balanced weapon sandbox in Halo and is one of the most balanced shooters period. A big part of the improvement in this game has to do with automatics being a viable option. Before they were quite useless, especially in 2 and 3. Now weapons are even more crucial in a given situation, having to think is never a bad thing.