Which is interesting cause I've never felt the stories were the strong point in any Halo games. All can be summed up in a sentence or two. This one feels like the middle of something huge, which it is.
I cannot agree with you on that.
Halo 1 was remarkable for its story. Yes, it can be summed up quickly, but there was a mystery to it and it was engaging to push forward. The introduction of The Flood was one of the best moments in first person shooter history, I feel.
Halo 2 and 3 are a bit over the top but I found myself engaged. Same deal with ODST and Reach, which told self contained tales that were fun to follow. You KNEW what would happen in Reach, but the way it played out was awesome.
I don't think you're giving them enough credit.
That was kind of the point though. You couldn't just stick with one weapon all the time, you had to adjust your strategy based on what was available.
Yeah, but I don't like doing that. The Promethean weapons are better this time, but it just isn't as satisfying to play when using non-human weapons. Bungie's games give you a choice and you decide how to best play. Here, it feels as if you're somewhat forced into using the weapons of whatever enemy you're fighting.