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Halo Anniversary |OT| It All Comes Full Circle

orznge said:
lol at the connotation of the phrase "framerate whore" and also the whole idea of this post

Well the guy above me has 60 fps 60 fps blah blah in his username tag and his post is about fps. Some people are more sensitive to fps drops than others, some magnify it more than others. Many people make the observation that after playing COD, going back to Halo at 30 fps feels sluggish. Many are demanding 60 fps for Halo 4. I'd be happy with a consistent 30 fps, as it was in Halo 3.

The point is, I don't usually go on about fps, so if I'm noticing it in CEA, it must be obvious.
 

AlStrong

Member
wwm0nkey said:
While I do play it with a controller they should still have had good KB+M controls since you know its a PC game and all.

k13yux.png

It will happen one day :p

That bonus terminal is a bloody tease. :p

I want to believe ;_;
 
I don't get where all this frame-rate hate is coming from. Yes the game generally plays short of 30FPS, yes there are times where it can drop further. But the worst of all Halo games? Really? I've had the frame-rate crawl on Reach... it's a million times more stable here.

AlStrong said:
The game supports 360 pad :p

But you don't get any auto-aim with a pad.
 
The terminals are probably the best part of Halo Anniversary. They're extremely well-done. I think Saber/343 did a great job with updating the graphics. Sometimes I think the look was lost in translation, for the most part it's very good.
 
FateBreaker said:
The terminals are probably the best part of Halo Anniversary. They're extremely well-done. I think Saber/343 did a great job with updating the graphics. Sometimes I think the look was lost in translation, for the most part it's very good.

I just wish that the writing in the main games storylines was half as good.
 

Striker

Member
Steve McQueen said:
Damn....this game is quite hard on Legendary. Never played it that way, so I die a lot.
It's not Dark Souls but you get the idea.
It doesn't deal with a bunch of random bullshit the games later do, so dying in Halo 1 isn't as frustrating.
 

wwm0nkey

Member
Biggest-Geek-Ever said:
Definitely my favorite terminal in the game. Makes you think that
there might still be a bit of Keyes left in there when you punch his face in.
Really hope 343i can put the emotion that came from the Keyes Terminal into halo 4, so far that is the only thing Halo has been really missing has been emotion.
 
Thagomizer said:
I just wish that the writing in the main games storylines was half as good.

I agree. I love the universe/main story to Bungie's games, but they were always lite on explanation and even twists. Things even were confusing at times. My absolute biggest hope for 343 is that they know how to tell a story. We all know that the Halo universe is incredibly interesting with tons of lore, so 343 should take advantage of it.

I trust Frankie. And I think they got a lot of creative people on there. Ryan Payton was there. And, I think Scott Warner is on board, who helped craft one of the most impressive stories ever in a video game, Planescape: Torment. There is certainly a ton of promise in this field, and the terminals are hopefully a good indication of what's to come.
 
Repeat post from HBO

So I dicided to do the two achiement challenges on two betrayals at the same time.

I did the don't kill a grunt and don't pick up any other weapon (sadly didn't realise that one had to be on legendary). The whole level presented itself as a a huge puzzle. Trying to conserve ammo, avoiding the grunts,picking your fights and staying away from three way fights aswell in a way that Sam fisher himself would be proud.

The game itself allowed for this to happen, which after 10 years is still astonishing. The most problematic area was the first part where you had to get the banshee from the bottom of the control room, trying to outsmart the wraith and the elites took an extraordinary amount of planning and some trial and error.

By the time I got to the banshee, my plasma pistol was down to 28 charge, at the end of the level it had 22 left.

I recommend you give these two a try together, I did it in heroic, but I might try it on legendary later.
 
Why do they throw so much Flood at you at one time? Why am I fighting in tight corridors? Why do they keep on respawning?

I hate this level. I hate it. I hate it. I hate it.

Hate.
 

Choc

Banned
They're there. It's almost akin to the original Xbox disc running on the X360 some times, but it may not hit quite so hard. After Truth you should see it a bit more often, particularly with the outdoor environments.


one bit that runs a lot better is the
car section at the very end
 
Keyes' terminal is really good. Possibly the best one. It's essentially a
movie version of the most interesting aspect of the The Flood by Dietz (Keyes' absorption into the Flood).
Very good.

I don't know what Hypertrooper was so hyped about in the final terminal. There's really nothing there. In fact, the terminals don't hint as much about Halo 4 as I thought they would. Maybe we'll realize in hindsight that they did, but it's not so useful now.
 
Damn....this game is quite hard on Legendary. Never played it that way, so I die a lot.
It's not Dark Souls but you get the idea.

Halo feels a lot harder then normal for sure, even on heroic I am having close to legendary challenges at times. It's mostly due to the AI knowing where to shoot the moment you alert them so they can react quickly, also those damn sword elites 1 hit you like they have an aimbot on.
 
Z

ZombieFred

Unconfirmed Member
After seeing the hints and the impression where Halo 4 is going, after reading glasslands, the terminals, and Cryptum,
it looks like a group of forerunners, most likely the warrior "we specialise in hunting humans down" class, will be coming back full swing to take back their place in the universe once more. This doesn't bode well for humanity and the other species, especially if the Didact is in the picture, if he could be hell bent on some scheme from what the upcoming two novels of Greg's halo trilogy will bring. This would make the covenant war with humanity very small in comparison when thinking about it. Everybody is weak at the moment, after the flood awakening and the Halo relays firing for a second time. There's no way that everyone can be prepared to fight against an Amanda of the forerunners are on the aggressive attack, so I do wonder how much luck can really bode in the chiefs favour on whatever is in store for this Spartan.

It's definitely going to be a matter of race for time if they are returning, they've already defeated "us" before, so I'd imagine Oni and the rest of humanity's special branch will be in the background trying to learn their secrets as soon as possible to use back against them (I'd imagine reach's little ending they've found some of their tools on reviving glassed planets anyhow?) so I see that as one advantage. But damn, humanity vs flood vs forerunner vs ex remains of covenant vs whatever the precursor has (could it be that the the grave-mind was infact a means of control from whatever this pre cursor is doing?)

Bah, so much that is going on in Halo's universe, and especially when it's even darker days ahead for what is in store.
 

TheOddOne

Member
Halo feels a lot harder then normal for sure, even on heroic I am having close to legendary challenges at times. It's mostly due to the AI knowing where to shoot the moment you alert them so they can react quickly, also those damn sword elites 1 hit you like they have an aimbot on.
The flood using Rocket Launchers.

The horror, the horror, the horror.
 
After seeing the hints and the impression where Halo 4 is going, after reading glasslands, the terminals, and Cryptum,
it looks like a group of forerunners, most likely the warrior "we specialise in hunting humans down" class, will be coming back full swing to take back their place in the universe once more. This doesn't bode well for humanity and the other species, especially if the Didact is in the picture, if he could be hell bent on some scheme from what the upcoming two novels of Greg's halo trilogy will bring. This would make the covenant war with humanity very small in comparison when thinking about it. Everybody is weak at the moment, after the flood awakening and the Halo relays firing for a second time. There's no way that everyone can be prepared to fight against an Amanda of the forerunners are on the aggressive attack, so I do wonder how much luck can really bode in the chiefs favour on whatever is in store for this Spartan.

It's definitely going to be a matter of race for time if they are returning, they've already defeated "us" before, so I'd imagine Oni and the rest of humanity's special branch will be in the background trying to learn their secrets as soon as possible to use back against them (I'd imagine reach's little ending they've found some of their tools on reviving glassed planets anyhow?) so I see that as one advantage. But damn, humanity vs flood vs forerunner vs ex remains of covenant vs whatever the precursor has (could it be that the the grave-mind was infact a means of control from whatever this pre cursor is doing?)

Bah, so much that is going on in Halo's universe, and especially when it's even darker days ahead for what is in store.
I think Guilty Spark thinks that the Didact will be upset with the whole scenario what happened on Halo. The Flood was unleashed once more after all the sacrifices the Forerunners did to avoid this. But at the end the active Flood was destroyed by the Master Chief.
 
Keyes' terminal is really good. Possibly the best one. It's essentially a
movie version of the most interesting aspect of the The Flood by Dietz (Keyes' absorption into the Flood).
Very good.

Thought the same thing while watching it, really happy that so many will get to see it, one of the moments that the Flood an interesting enemy.

Actually, while talking about Keyes, the frame rate got really really bad a few times during a level.

The past few levels (343i to Keyes) have given me a lot to talk about it. But I have exams to correct..
 
Z

ZombieFred

Unconfirmed Member
I think Guilty Spark thinks that the Didact will be upset with the whole scenario what happened on Halo. The Flood was unleashed once more after all the sacrifices the Forerunners did to avoid this. But at the end the active Flood was destroyed by the Master Chief.

I'd still imagine the flood are still out there, at least the lesser forms as the grave mind is gone, but I do hope we get to find out more about them and how they were created by the precursor. I can see Didact being not amused though with the Liberian's work being destroyed by the reclaimers (Especially the Arc and one of the Halos) as there's no more life workers to create these and only their warrior class left, from what we can guess so far. He would still hold some grudge against humanity when you think that she sacrificed herself to save "us" as it were, on Earth, and now he's going to see humanity on the rise again. With this in mind, I hope the game dwells on how they act against the chief/humanity with their distinctive past relationship, seeing this is the reclaimer trilogy. It should be fun to see how the remains of the covenant will react to them too. But the forerunners are definitely coming in the big picture for Halo 4.
 
My god this is a great remastered edition. I just picked it up and am still on the Pillar of Autumn. Every HD remake from now on should include the option to switch visual versions on the fly.

Im coming off of binging on the PS3 Skyrim and this buttery smooth framerate is blowing my fucking mind. hahaha.
 
After seeing the hints and the impression where Halo 4 is going, after reading glasslands, the terminals, and Cryptum,
I think you're interpretations are way off the mark.
it looks like a group of forerunners, most likely the warrior "we specialise in hunting humans down" class, will be coming back full swing to take back their place in the universe once more.

I think Guilty Spark was simply proposing a what-if scenario. He's been maintaining this ring for a 100,000 years. "If only those Prometheans were here!"

I'll admit that it's a possibility we'll be fighting Prometheans, but a likely one? I don't think so.
As far as we know, all the Forerunners died off (or left) for some unexplained reason, and nobody describes Prometheans as a class that specializes in hunting down humans. I also think your interpretation of the view Prometheans have for themselves is off the mark. There's nothing to suggest they see the world in that manner.
There's no way that everyone can be prepared to fight against an Amanda of the forerunners are on the aggressive attack,
There's nothing to suggest the Chief is going to face an "armada" of Prometheans. Or that the Didact is still alive after all this time.
 
Z

ZombieFred

Unconfirmed Member
I think you're interpretations are way off the mark.

There's nothing to suggest the Chief is going to face an "armada" of Prometheans. Or that the Didact is still alive after all this time.

From what my thoughts of all the information I have seen, I am still sticking to my own belief on what is going on
that there will be Prometheans in Halo 4, and the Didact (his big fuck off symbol coming to the screen, with that high music tone in the terminal, is more than enough to convince me that he will be in Halo 4 as a big entity in the game.
That's why I am loving where we are now as we can all speculate/debate again on the possible theories of what to expect from the extended universe, for Halo 4. Out of curiosity, what is your own theory to what is going on?
 
I'd still imagine the flood are still out there, at least the lesser forms as the grave mind is gone, but I do hope we get to find out more about them and how they were created by the precursor. I can see Didact being not amused though with the Liberian's work being destroyed by the reclaimers (Especially the Arc and one of the Halos) as there's no more life workers to create these and only their warrior class left, from what we can guess so far. He would still hold some grudge against humanity when you think that she sacrificed herself to save "us" as it were, on Earth, and now he's going to see humanity on the rise again. With this in mind, I hope the game dwells on how they act against the chief/humanity with their distinctive past relationship, seeing this is the reclaimer trilogy. It should be fun to see how the remains of the covenant will react to them too. But the forerunners are definitely coming in the big picture for Halo 4.
Ironically the Didact was against her plan, because her plan involved activating the rings, something that he tried to avoid the whole time.

And I didn't say that there weren't any flood out there. I only said that the active Flood were destroyed. There are still Flood on the other Halo Rings and the source of the Flood is still unknown. (Except we know that it came from another Galaxy)
 
Actually the most important thing from my play session of Keyes -

Popcorn.gif
Best Achievement Name? Certainly think this is the biggest GAF reference.

Am I months late to this?
 
Okay. Here it goes. I'm going to knock out two birds with one stone: beat Keyes on legendary and get the "kill all the Elites" achievement.

*takes a deep breath*
 
Finished the game yesterday. I did like it but I think I played it a bit to much in the past to fully enjoy it. Great non the less.

Gonna get all the achievements now and after that, I'm going to play co-op legendary :D
 
Just watched the cut scene from jenkin's helmet, looks really nice with the modern visuals.

I forgot how some of these levels repeat way too much, but at the same time I love it because if you know where to go you can skip a large chunk of an area by grenade jumping or stealing a banshee :p
 

Amneisac

Member
This game is perfect..... but..... it needs coop save points.

Are you playing online co-op? The input lag makes this completely unfun and borderline unplayable. I bought this game 100% to play online co-op with my friend. We used to play Halo CE on the couch together back in the day and now we live in different states and we thought this would be perfect. We both have excellent connections and Reach, Halo 3 and ODST have no problems, but this game has a good half second on input lag for whoever isn't hosting.

I really can't overstate how completely disappointed I am. Fucking completely infuriating and it's going to ruin this game for both of us.
 
Welp, I'm pretty sure I just missed an Elite in the coolant section. Fuck. That means I'm going to have to go through this level again for the achievement (the Flood were concentrating all their fire on me and I was forced to miss him).
 

Striker

Member
Are you playing online co-op? The input lag makes this completely unfun and borderline unplayable. I bought this game 100% to play online co-op with my friend. We used to play Halo CE on the couch together back in the day and now we live in different states and we thought this would be perfect. We both have excellent connections and Reach, Halo 3 and ODST have no problems, but this game has a good half second on input lag for whoever isn't hosting..
Really?

On that note, you shouldn't be having issues. I'm not sure they're using anything different than what Bungie used for the Reach tech.
 

GavinGT

Banned
Is it still possible to jump off the bridge at the beginning of AotCR and board the Pelican? I tried for like an hour and was unable to even drop down to the ledge safely.
 

Havok

Member
Welp, I'm pretty sure I just missed an Elite in the coolant section. Fuck. That means I'm going to have to go through this level again for the achievement (the Flood were concentrating all their fire on me and I was forced to miss him).
You don't have to be the one that killed him, as long as he died it should pop.

Make sure you grenade jump over the first gap (that Cortana tells you to jump into) to get the two in the hangar bay.
 

Amneisac

Member
Really?

On that note, you shouldn't be having issues. I'm not sure they're using anything different than what Bungie used for the Reach tech.

Have you played online co-op? I can objectively prove it's different from Reach and ODST and Halo 3. We can switch to any of those games and even though they still use the same synchronous co-op we don't have the input lag. This is serious input lag, this isn't just 30ms or so, we're talking like 300+ms.
 
I'll start off by jumping off my earlier "summary post."
Okay, let me try to clarify what I was saying before, because reading over my posts I'm confusing myself.

For a large part of the architecture, not a majority but certainly a sizable portion, I get the feeling that this isn't what Halo: Combat Evolved should look like with updated graphics. A lot of this change in architecture I don't like seem like "just because" changes (example of which is on the previous page). Yes, we've seen this kind of stylistic take on Forerunner architecture before, like in Halo Wars, but in that case it wasn't a remake.

In some cases, like the outside of the Halo ring, I'm left confused: What does a Halo ring look like? Does they look like the rings in Anniversary or in Halo 2 or 3? What is 343 going to use as a baseline for Forerunner stuff in Halo 4? Anniversary or the games by Bungie? Or will it be all of them?

Despite all of this, there are some things Saber has done well. As I said, for a large part of the campaign, I think Saber has faithfully brought it up to date, and Saber was really, really good at bringing the natural environments into this generation. The rolling grasslands of Halo and the snowy chasms of Assault on the Control Room are drop-dead gorgeous.

I still stand by all of this, so I won't bear to repeat it, but I would like to add an addendum to my comment on the environments. Saber was best at updating the environments and bringing them into the forefront of the generation: The rolling grasslands of "Halo," the short beaches of "The Silent Cartographer," the snowy chasms of "Assault on the Control Room," and the misty swamps of "343 Guilty Spark." Where Saber dropped the ball in this regard, sadly, was the nighttime of "Two Betrayals." Much of the level doesn't feel like it's nighttime mostly due to parts of the snow reflecting light like it's the daytime; as white in nighttime as it is in daytime (though the moon is a nice touch). The hazardous wastelands of "The Maw" were nicely done, I thought. Makes me wish we had some of the action down there.

Speaking of "The Maw," the level is by far the biggest technical problem of the game. The texture loading isn't terrible, but it isn't okay either, and it's bad enough to detract from the experience.

The audio, for the most part (90% if I had to place my thumb on it) is wonderful. I love all the updated sound effects. At times, while traversing the chasms of AotCR, I was mashing the right thumbstick more than usual because I love the sound of the beat downs. Most of my nitpicks stem from meaningless ("Just because!") track changes.

The terminals are a really, really great batch and they did NOT disappoint. My most hyped feature of Anniversary turns out to be the best batch of story information in a Halo game since Halo 2. Fine work, 343I, fine work indeed. You should pat yourselves on the back. Keep up this quality for the Reclaimer Trilogy.

Because of Anniversary's release, I was scrutinizing the game during my playthrough more than I usually do, paying attention to what the game does well and, just as important, what it doesn't.

The atmosphere, where Saber was able to faithfully restore the environments, aided by the new graphics, is still the best in the mainline Halo games (1-3, though some parts of "High Charity" in Halo 2 rival it). The sense of awe, mystery, and wonder, every level has make them that much more memorable and help upend the player's expectations around every corner ("If the Forerunners can do all of this, what's waiting for me beyond this door?").

Though I still think AotCR is among the three best campaign levels in any of the Halo games, I would now have to put it below "The Ark" and "The Covenant." Having played the level repeatedly for seven years now, the semi-repetitive rooms are starting to wear my patience. Such parts of the level can't detract from what it's remembered for – the battles in the chasms – but the makeup of the level gives the rooms (and the bridges) half the level, and as such, hamper it's replayability. (More on Halo's repetitive level design in a bit).

The story is good, though bare-bones (not the meatiness its immediate successor has), and I noticed 343 changed it just a tad. An example of such a change can be found on "The Maw." Cortana faces the Chief when she says, "Not much. A well-place grenade maybe..." I have to say I much prefer the camerawork of the 2001 release. Though the updated animations are very much welcomed. (It was weird seeing the Marines in the opening cutscenes not planting their feet then turning without moving them).

What people remember most about Halo are those open battles that play out in "Halo," "The Silent Cartographer," "Assault on the Control Room," and "Two Betrayals." Most of these battles still hold up incredibly well today and look positively glorious in light of CoD-esque campaigns. However, the improvements and additions Bungie has made to the sandbox since 2001 makes most of these sprawling encounters, though expansive for their time, feel limited (especially in comparison to Halo 3). Let's look at the first chasm fight in "Assault on the Control Room" as an example. There's a Wraith laying down mortar fire up ahead. There are only three ways to handle it with CE's sandbox: rockets, the warthog, or if you're lucky, you can grab the Ghost from the Elite that's driving around. If we were to conduct the same encounter with Halo 3's sandbox, you have more options: equipment, plasma pistol overcharge, and boarding. What was once an encounter in which you can tackle the Wraith in three ways has now been increased to six. Most of the encounters in the game are a generation behind Halo 3's, and it shows. The Scarab battle on "The Storm" showcases the leap between games (it's less linear and bigger in scope than any encounter in CE).

Probably the largest complaint you can level at CE is the level design. While I do think criticism of the game's level design on GAF is overblown because the game's sandbox helps to play down the repetitiveness, I do agree with it to a certain extent. I can't believe it's taken me this long to realize it, but half of CE – "The Pillar of Autumn," half of "Truth and Reconciliation," "The Library," "Keyes" (ugh), and "The Maw" – devolves into corridor shooting. Yes. Half. Now while some corridors are superior to others, it's not what Halo is remembered for. What compounds this problem is the fact that half of the levels that devolve into corridor shooting are retreads of earlier, corridor levels. ("The Pillar of Autumn" : "Truth and Reconciliation" :: "The Maw" and "Keyes"). Further more, in many ways these retreads are worse than their earlier counterparts because of constantly respawning and aggressive Flood, and such additions as the coolant section in "Keyes" (hate). While Halo 2 was unable to escape this devolution, Halo 3, with the notable exception of "Cortana," was able to steer clear of such level design.

I'm glad 343 Industries embarked on Anniversary for more reasons than one. Hopefully because of their time devoted to Anniversary, 343 was able to look at what made Halo: Combat Evolved great, and what brought it down; what to embrace, and what to steer clear of. I have wanted an HD remake of Combat Evolved for quite some time, and having completed Anniversary, I feel justified in spending $40. This release was not without its disappointments, but in most respects, it lives up to its namesake.

With Anniversary's release, it's now time for 343, and the Halo community, to shift their attention. All aboard the Halo 4 hype train.
 

Striker

Member
Have you played online co-op? I can objectively prove it's different from Reach and ODST and Halo 3. We can switch to any of those games and even though they still use the same synchronous co-op we don't have the input lag. This is serious input lag, this isn't just 30ms or so, we're talking like 300+ms.

Yes, one instance it was awful, another instance it was the same type of input lag I've always encountered in co-op for those games. Unless you are host it was always filled with that type of lag.

^^ Jesus Christ.
 
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