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Halo:CE Anniversary Announced (MS Conf, Nov 15th 2011, $40)

Epyon MX said:
Can't wait, but man the chief looks wonky.

5805396050_bd09267444_o.png


I want the campaign with all the Reach goodies of skulls, screenshots, video, co-op . There was no way the multiplayer would work anyway.
His hat is too tall. Fix that and the weirdness goes away.
 
cameron said:
I wonder why the devs chose not to go with Bungie's redesign / hi-res version of the original Halo:CE armour, as seen in Halo 3.
markv.jpg

Exactly. This is what the spartan models should look like.
 

Apath

Member
m0dus said:
This. That visor looks awful.
The whole helmet looks awful.

And it's the only thing I disliked about that trailer. Watching it again, I'll most likely pick this up just to experience the OG Halo campaign with updated visuals.
 

Sibylus

Banned
- I was thinking an expansion with Reach Multiplayer (all the DLC, some new maps) was the likelihood, and this more or less fits the bill. I've been itching for H1 coop and only own it on PC, and would like to scoop up the Reach DLC in a more economical form, so this is starting to scream "buy me!"

- Being able to switch between Classic and New-style graphics in a single button press? Stroke of genius, and smart too. It would seem that we get to have our cake and eat it too with this one, with the Classic seemingly forming the backbone, and the New providing new shaders, materials, and character models and whatnot.

- New terminals? Yes, please.

- Silent Cartographer looks fantastic. Easily one of the best and most memorable levels in the game, makes sense that they're showing it off so much.

- Holy Hell, they made The Library look somewhat like a place I'd enjoy? Hopefully they get all sacrilegious with the monster closets and floors looking identical.

- Anyone else notice the presence of Army infantry in the place of Marines? Bit of a goof, though it could be explained by some hand-waving to do with Reach ;D

- Beaver Creek and Damnation look great, though I'm kinda missing the spooky fog on the latter. Hopefully there's some mist!

- Hang 'Em High hnnnnnnnnnnngh. Looks so good.
 
Here's the Mark V Helmet from Reach, which is pretty nice too:

5210107892_2db9ae367e_z.jpg


But look at the level of armor detail in Reach in comparison with this:

5805396050_768b3433a3_o.png
 
I think it makes sense to not seperate the multiplayer community over multiple titles. Instead I wish they would add to the Reach experience, with modes and such from Halo 1.

But what I don't get is why it's just a HD update. The models don't look nice at all. Games like Halo should really get a larger update. so much have happened in ten years.

Playing Perfect Dark on 360 showed me how much nostalgia messes with your head. That's why I dont intent to play any Ocarina of Time remake. I like the memories of it being the greatest game ever. I dont need the harsh reality of everything-will-grow-old-and-suck to tarnish them.
 

user_nat

THE WORDS! They'll drift away without the _!
Lol at people calling Reach multiplayer dead. I would love it if more games were that "dead".
 

MooMoo

Member
I'm really glad they decided to keep the same physics and gameplay (and hopefully guns?) as the original. It was the number one thing I was worried about when the rumors of the CE remake first appeared. I'll have to wait until more info/pics are released before deciding to buy this though.
 
I'll never understand the Halo fans that hate the multiplayer in Reach.

I've been playing Halo since CE, and I'm good enough at the game to understand the nuances of what makes the combat great (I can post my ranks and whatnot from Halo 2 through Reach if it's demanded). Reach has great multiplayer.

Now, if you are a stickler for Halo: CE's brand of balance (uneven), speed, physics, and sandbox toys then yes, you will hate Reach. But that's not a problem with Reach, that's a problem with ANY change.

Halo CE fans also hated Halo 2 because of the shifts dual-wielding, rocket lock-ons and the noob combo brought to the balance.

They hated Halo 3 because of the equipment and a few other reasons.

Now they hate Reach because of reticule bloom and AAs.

Honestly, the only problem I have with Reach is the quality of the out-of-the-box maps, and the fact that the Forge doesn't offer more texture packs for users to get visually creative with maps. That's it.

I don't need to jump into a game of Slayer Pro, Arena, MLG or Classic to show I have a huge e-penis and that I know what 'real' Halo is. AAs add new dimension to the sandbox, and the reticule bloom helps keep potentially unbalanced weapons like the DMR in check.

I love it, and am happy to be getting new maps for the current Halo sandbox. :)
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
They should just put the maps all in Reach, give us all of them, as I like some of the unpopular ones (Boarding Action, notable) that weren't popular with the "OMG TOURNAMENT" Pistol-pro crowd. :/


That said: $40 for a campaign redone after 9 years doesn't really sit with me. I didn't care for Halo's campaign when it launched in 2002, I probably still won't care for it much in 2011-2012.
 

WJD

Member
The Antitype said:
I'll never understand the Halo fans that hate the multiplayer in Reach.

I've been playing Halo since CE, and I'm good enough at the game to understand the nuances of what makes the combat great (I can post my ranks and whatnot from Halo 2 through Reach if it's demanded). Reach has great multiplayer.

Now, if you are a stickler for Halo: CE's brand of balance (uneven), speed, physics, and sandbox toys then yes, you will hate Reach. But that's not a problem with Reach, that's a problem with ANY change.

Halo CE fans also hated Halo 2 because of the shifts dual-wielding, rocket lock-ons and the noob combo brought to the balance.

They hated Halo 3 because of the equipment and a few other reasons.

Now they hate Reach because of reticule bloom and AAs.

Honestly, the only problem I have with Reach is the quality of the out-of-the-box maps, and the fact that the Forge doesn't offer more texture packs for users to get visually creative with maps. That's it.

I don't need to jump into a game of Slayer Pro, Arena, MLG or Classic to show I have a huge e-penis and that I know what 'real' Halo is. AAs add new dimension to the sandbox, and the reticule bloom helps keep potentially unbalanced weapons like the DMR in check.

I love it, and am happy to be getting new maps for the current Halo sandbox. :)
The biggest problem with Reach for me was the maps.
 
I think it is absolutely asinine that the game doesn't have multiplayer. "Fragmenting the base" is no excuse. I am not playing Reach multiplayer, but I would play Halo CE multiplayer on Live if it existed.
 

clav

Member
X-Frame said:
So wait is this like an HD upgrade or is this a completely re-done game?
A Halo Reach mod.

WJD said:
The biggest problem with Reach for me was the maps.

I hated the maps at first, but once I understood what to do on them, they became fun.

With the addition of Forge mode, a lot of the old Halo maps have been recreated through there. Jump in the Halo Classic playlist and see.

Have you people played the Halo Classic playlist on Reach?
 

JonCha

Member
HowardRoark said:
I think it is absolutely asinine that the game doesn't have multiplayer. "Fragmenting the base" is no excuse. I am not playing Reach multiplayer, but I would play Halo CE multiplayer on Live if it existed.
It would be way too popular for a remake to do that. Halo 4 is out next year. That will kill off Reach by itself.
 

Spasm

Member
The Antitype said:
Rambling...
Am I allowed to love both CE and Reach MP? Cause I do, and I want both.

Edit:
HowardRoark said:
I think it is absolutely asinine that the game doesn't have multiplayer. "Fragmenting the base" is no excuse. I am not playing Reach multiplayer, but I would play Halo CE multiplayer on Live if it existed.
If Bungie/343/MS were at all concerned about fragmenting the player base, we wouldn't have 22 separate playlists in Reach at this very moment.
 

neoism

Member
LULZ at people really thinking this would have Halo 1 MP
GO buy the PC version if you want to play it online.. :/


The Antitype said:
I'll never understand the Halo fans that hate the multiplayer in Reach.

I've been playing Halo since CE, and I'm good enough at the game to understand the nuances of what makes the combat great (I can post my ranks and whatnot from Halo 2 through Reach if it's demanded). Reach has great multiplayer.

Now, if you are a stickler for Halo: CE's brand of balance (uneven), speed, physics, and sandbox toys then yes, you will hate Reach. But that's not a problem with Reach, that's a problem with ANY change.

Halo CE fans also hated Halo 2 because of the shifts dual-wielding, rocket lock-ons and the noob combo brought to the balance.

They hated Halo 3 because of the equipment and a few other reasons.

Now they hate Reach because of reticule bloom and AAs.

Honestly, the only problem I have with Reach is the quality of the out-of-the-box maps, and the fact that the Forge doesn't offer more texture packs for users to get visually creative with maps. That's it.

I don't need to jump into a game of Slayer Pro, Arena, MLG or Classic to show I have a huge e-penis and that I know what 'real' Halo is. AAs add new dimension to the sandbox, and the reticule bloom helps keep potentially unbalanced weapons like the DMR in check.

I love it, and am happy to be getting new maps for the current Halo sandbox. :)


This...
 

Orayn

Member
If we assume that this comes with a fully functional copy of Reach's multiplayer, would it not also be reasonable to assume that it would also come with the classic gametypes to emulate the original? No loadouts, modified health, speed, etc. Seems pretty plausible to me.
 
neoism said:
LULZ at people really thinking this would have Halo 1 MP
GO buy the PC version if you want to play it online.. :/





This...

Halo 1 pc has too many netcode problems.

I also disagree with Antitype, many of the people here loved the series all the way from Halo 1/ 2 and 3, change isnt a bad thing, but with Reach the changes were in the wrong direction. Good changes = good game, bad changes = bad game simple as, the inclusion of AA's and bloom among many other things killed what I loved about older halo MP, if the changes were good I might be saying something different.
 

GhaleonEB

Member
The Antitype said:
I'll never understand the Halo fans that hate the multiplayer in Reach.

I've been playing Halo since CE, and I'm good enough at the game to understand the nuances of what makes the combat great (I can post my ranks and whatnot from Halo 2 through Reach if it's demanded). Reach has great multiplayer.

Now, if you are a stickler for Halo: CE's brand of balance (uneven), speed, physics, and sandbox toys then yes, you will hate Reach. But that's not a problem with Reach, that's a problem with ANY change.

Halo CE fans also hated Halo 2 because of the shifts dual-wielding, rocket lock-ons and the noob combo brought to the balance.

They hated Halo 3 because of the equipment and a few other reasons.

Now they hate Reach because of reticule bloom and AAs.

Honestly, the only problem I have with Reach is the quality of the out-of-the-box maps, and the fact that the Forge doesn't offer more texture packs for users to get visually creative with maps. That's it.

I don't need to jump into a game of Slayer Pro, Arena, MLG or Classic to show I have a huge e-penis and that I know what 'real' Halo is. AAs add new dimension to the sandbox, and the reticule bloom helps keep potentially unbalanced weapons like the DMR in check.

I love it, and am happy to be getting new maps for the current Halo sandbox. :)
This is fine, but it misses the detailed reasons why many folks don't like Reach's MP. I loved every Halo MP to date, and felt that Halo 2 and 3 were natural extensions of the core gamplay. I do not object to most of the changes in Reach - the addition of AA's, the lower jump and movement base traits, for instance. But I really don't like Reach's multiplayer, because I think it is badly balanced and there are some highly questionable additions. I like AA's, I don't like jetpacks on every map, including ones that break the map flow. I dont' like that armor lock is a counter to everything. I don't like the way melee combat was utterly broken by the shield delimiter system. Or how grenades are beefed up which, when combined with lower jump and movement, make them so powerful. Or how the DMR and Nerfle have 2x the range of the BR and Carbine, which chokes off player movement on more open maps (Hemhorrage, hello).

It's not because it was changed. I like and embrace change. It's because many of the changes were bad.

That's all. Hope this doesn't cause a derail, but you can't generalize like you did and be accurate. People who dislike or enjoy Reach's MP less than past Halos generally have good reasons for it. And it's not just because it changed.
 
I'm personally excited, I dunno about you guys. Halo: CE's campaign is still one of my favorite FPS campaigns, and it's definitely the best Halo campaign.

EDIT: Though, yeah, taking a closer look at it, that helmet design does the original's design no favors.
 

Somnid

Member
Orayn said:
If we assume that this comes with a fully functional copy of Reach's multiplayer, would it not also be reasonable to assume that it would also come with the classic gametypes to emulate the original? No loadouts, modified health, speed, etc. Seems pretty plausible to me.

They already have this (and have for a while) which is why whining about having a multiplayer with more options is asinine.
 
Somnid said:
They already have this (and have for a while) which is why whining about having a multiplayer with more options is asinine.
if you're saying that anything in Reach plays like Halo CE you're flat out wrong
 
Before reading too much into this post, I'd like to note I'm not much a gamer anymore, and tend to play games that go back to nostalgic feelings.

Which is why I had high hopes on the rumors of Halo 1 Remake. This was by far my most played game of last generation, it was the pinnacle of FPS. I know this argument comes up all the time, but for me the series only exists with the original. When 2 came out, it died, and I never cared about the series again.

So I looked forward to the reveal today. A lot. I don't really care about too many games anymore, and haven't really been interested in a new release in a couple years (after Banjo Kazooie got botched, and RE5 went all co-op), so this was a big deal for me. How hard can it be to redo the original game with no graphics, and some nice touch ups?

Well apparently it's too difficult. Because they went and fucked it up. Why in gods name does this NOT have multiplayer support? That's great that they are adding the old levels to Reach. But guess what Microsoft? There's a reason I don't play Reach. The game mechanics blow. For ten years all I ever wanted was Halo CE with Live support. All these years and they still can't figure this shit out.

God if it weren't for Shadow of the Colossus HD, and the possibility of Beyond Good & Evil 2, I'd probably be about done with gaming.
 

Lakitu

st5fu
Damn, bought. I couldn't give a crap about multi-player. Though I'm sure others do.

I can't wait to play Two Betrayals.

Should be interesting.
 
Still cant believe they have decided not to have multiplayer, 18 maps (inc pc maps) > 5 reach dlc

The Antitype said:
I'll never understand the Halo fans that hate the multiplayer in Reach.

Bungie nerfed half the guns, including the needler.. it was and still is a DRM feast, its not classic halo
 

Stinkles

Clothed, sober, cooperative
The new Competitive MP maps will appear in a range of matchmaking options, but we also intend to do "classic" stuff with the matchmaking to approximate the original feel of the maps.

blamite said:
The helmet looks good on the boxart. Why doesn't it look exactly like this in-game?

Because the game is not finished yet.

There will be a number of improvements to the stuff you saw today. The levels we captured for the trailer were still firmly in development. Certainly that's the approximate graphical fidelity to expect, but lots of significant and subtle changes will happen between now and launch.
 

erpg

GAF parliamentarian
OuterWorldVoice said:
The new Competitive MP maps will appear in a range of matchmaking options, but we also intend to do "classic" stuff with the matchmaking to approximate the original feel of the maps.
An improvement on the current Classic, I hope? Very excited to see 343i take over Reach's matchmaking.
 

Sai-kun

Banned
OuterWorldVoice said:
The new Competitive MP maps will appear in a range of matchmaking options, but we also intend to do "classic" stuff with the matchmaking to approximate the original feel of the maps.

me gusta.png
 

Slightly Live

Dirty tag dodger
OuterWorldVoice said:
The new Competitive MP maps will appear in a range of matchmaking options, but we also intend to do "classic" stuff with the matchmaking to approximate the original feel of the maps.

There's already some folks chomping at the bit wondering what the exact settings of the "classic" stuff is.

KuGsj.gif
 
blamite said:
The helmet looks good on the boxart. Why doesn't it look exactly like this in-game?
in-game visor has no self shadowing so it looks cheap and way out of place, it needs shadow from the lip of the helmet like that artwork picture (and the original game, oddly enough)
 
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