Halo PC is superior version. Once you learn to lead your good to go. Leading melee > Lunge.
I'll just throw this in here.
http://vimeo.com/14788962
I'll just throw this in here.
http://vimeo.com/14788962
No idea.GavinGT said:I imagine some of the problem is that Halo didn't use hitscan, but actual bullet physics. Is that accurate?
Gearbox allegedly had to accommodate 56k connections at MS's bidding (staffer or ex-staffer said as much on the GBX forums some years ago). So they don't really hold the blame on that one, they did a good job with what they were given.I wonder if that was partially due to XBConnect having the luxury of a set platform, whereas Gearbox had to make it work for every PC imaginable.
GavinGT said:I imagine some of the problem is that Halo didn't use hitscan, but actual bullet physics. Is that accurate?
GavinGT said:I wonder if that was partially due to XBConnect having the luxury of a set platform, whereas Gearbox had to make it work for every PC imaginable.
Botolf said:No doubt, and that's a part of why I don't want it. That terrible netcode had a perverse upside
GavinGT said:Nah, read the long post from earlier that perfectly describes how the pistol makes the race for the power weapons more balanced. As long as you played Generic mode, where you always spawn with assault rifle and pistol, there was no imbalance. The rocket and sniper were still power weapons, but at least anyone had a chance against them.
The only time I felt the pistol was overpowered was when I was at a tournament watching Darkman decimate players with a pistol as soon as they spawned on Blood Gulch. But that was the best player in the world at the time - against anyone else you would've had a chance to spawn, switch to pistol, fire back, and find cover.
Default was where I spent most of my time in the game. Aside from the spikes in the action provided by power weapons and vehicles, my play experience was overwhelmingly pistol firefights with some grenades thrown in for good measure. I often staved off boredom by using the wider range of the standard weaponry, but it was more than a little wearying because so few even bothered to do the same. And you're ever-conscious of the fact that you're under-equipped, too. But hey, give the other standard weapons a boost and I'd be much less opposed to the pistol as it is, but as shipped, it essentially just marginalized other weaponry and created an atmosphere of monotony.GavinGT said:Nah, read the long post from earlier that perfectly describes how the pistol makes the race for the power weapons more balanced. As long as you played Generic mode, where you always spawned with assault rifle and pistol, there was no imbalance. The rocket and sniper were still power weapons, but at least anyone had a chance against them.
The only time I felt the pistol was overpowered was when I was at a tournament watching Darkman decimate players with a pistol as soon as they spawned on Blood Gulch. But that was the best player in the world at the time - against anyone else you would've had a chance to spawn, switch to pistol, fire back, and find cover.
That's kind of why I don't prefer any of the Halo's multiplayer. Everyone just uses zooming carbine-type weapons. I'd bet 98% of all kills in Halo are due to Pistol, BR, Carbine, or DMR.Botolf said:but as shipped, it essentially just marginalized other weaponry and created an atmosphere of monotony.
Mid-range weapons are still overwhelmingly popular, but more weapons tend to be viable in the sequels, and not in a "I'm going to use this to challenge myself against better-armed players" kind of way.Scarecrow said:That's kind of why I don't prefer any of the Halo's multiplayer. Everyone just uses zooming carbine-type weapons. I'd bet 98% of all kills in Halo are due to Pistol, BR, Carbine, or DMR.
Scarecrow said:That's kind of why I don't prefer any of the Halo's multiplayer. Everyone just uses zooming carbine-type weapons. I'd bet 98% of all kills in Halo are due to Pistol, BR, Carbine, or DMR.
7 maps that are essentially a retro map pack for Reach, you will be playing Reach mp to play these mapsDR3AM said:someone please tell me what the mp deal is.
Welcome to the party.DR3AM said:wtf, kind like a old school map pack for halo reach? ( but for halo ce)
i cant play the old halo with the pistol online?
Happen to know the first song they're playing in the background?akskiller said:Halo PC is superior version. Once you learn to lead your good to go. Leading melee > Lunge.
I'll just throw this in here.
http://vimeo.com/14788962
This man gets it.Brandon F said:-Post right above me about The Library.
Everything is better with a friend, especially terrible maps.Brandon F said:Did any of the Library haters ever actually play that level in co-op on legendary? It's fucking fantastic.
Kenak said:Happen to know the first song they're playing in the background?
Randolph Freelander said:Heh, thanks for the reminder why I like Halo: CE so much more than the sequels.
Those screenshots do nothing but underscore just one part that I like better about CE: less emphasis on vehicles. The warthog was strictly a point A-to-point B thing, and outside of AOTCR, lesser so in TTB, you didn't spend a ton of time in anything else, either.
Thanks, Dax. CE reaffirmed once again.
Randolph Freelander said:Yeah, sure, I'm taking the bridge in Halo 2 on foot. Or any other portion that is obviously geared to be a vehicle sequence. Just because I don't think the excessive vehicle gameplay is any fun doesn't mean that playing outside the intended path is any better.
I'd rather play 32 levels of the Library (decidedly underrated) than spend another level on a scorpion or on the back of a warthog in one of the later games.
CyReN said:I still don't get the Frankie mumbo jumbo crap about how it can't work. How the hell does Perfect Dark on the N64 get ported and added for XBLA with no issues but this game can't? They say there's issues with online but how the crap the XBC work then with people who don't work at MS but the people who make the damn game can't do it? My guess is Reach online stats are getting CoD'd and they are afraid it will be out of the top 3 so the series becomes irreverent. I like Frankie but with some of the stuff he says he sounds like a moron regarding the series. I couldn't believe he said there's going to be three shot kill in the campaign..
Only too true. For me, any FPS game that allows players to dominate with a vehicle can no longer be considered an FPS. Vehicles should compliment FPS combat and not be an alternative way to rack up easy and massive amounts of kills.Kuroyume said:Exactly. That's one of the biggest problems with the series after the first game. They've focused way too much on the vehicles. I think they felt good that people enjoyed driving the warthog in the first game and ever since then they've gotten carried away with either forcing people to use them or making it so it takes forever to get through a level otherwise. It doesn't help that they've reduced the on foot speed with every sequel. Moving around on Halo Reach is incredibly frustrating because of that.
I would often criticize Halo 3 and Reach for playing like Twisted Metal rather than a shooter because people spend most of the time in multiplayer games just driving around shooting at people instead of confronting them on foot. What's the point of playing an FPS if you're just going to drive around in 3rd person racking up easy kills? It's nowhere near as fun to play Halo in a vehicle.
Presco said:I played Halo 3 tonight. It was glorious. I would pay an outrageous amount of money for Halo 3 with Reach's netcode. Your post has inspired me to dig out my campaign disc and start a fresh legendary run tomorrow (which will end at Cortana). My favorite game of the generation by a very wide margin.
Because MS would rather you buy the full game of Reach.Plywood said:Was wondering if any 343i employee could answer my question: Why no Reach MP disc? It seems like a good way to get the other map packs into peoples hands who don't already have them.
Matchmaking to find one other person seems like it'd be overkill.claviertekky said:Anyone know if the game will include matchmaking for campaign?
I don't think anyone I know will be buying the anniversary edition sadly.Botolf said:Vehicles have always been one of Halo's strongest and best elements for me, some of my most cherished memories of CE were from the driver's seat of Warthog, Scorpion, and Banshee. In my view, the Scarab encounters and mass Tank assaults of Halo 3 were the peak for ground vehicles. The Saber dogfighting and Falcon island-hopping of Reach were the peak for "airborne" vehicles. Between those two games, it's a vehicle paradise.
Matchmaking to find one other person seems like it'd be overkill.
claviertekky said:I don't think anyone I know will be buying the anniversary edition sadly.
Trying to see if there's any incentive now because I'm considering it as a bargain bin purchase.
They didn't do that with ODST.soldat7 said:Because MS would rather you buy the full game of Reach.
Plywood said:They didn't do that with ODST.
Because there will be new Reach dlc after Anniversary comes out.Plywood said:Was wondering if any 343i employee could answer my question: Why no Reach MP disc? It seems like a good way to get the other map packs into peoples hands who don't already have them.
This man gets it.
Booshka said:Actually HaloGAF loves Halo 3, most of the people in this thread are old Halo fans that haven't liked Halo since the first one, maybe the second. HaloGAF loves H3 though, I don't know why, but they do.
Letters said:Because there will be new Reach dlc after Anniversary comes out.
I imagine some of the problem is that Halo didn't use hitscan, but actual bullet physics. Is that accurate?
I hate Reach's netcode for campaign and firefight. My group of friends have trouble playing campaign or firefight because there is always some sort of lag or button delay in the game
SpacLock said:The Bravery - Honest Mistake.
GavinGT said:I played some Halo PC as well. Frankly, there was less noticeable lag playing the XBox version over XBConnect and being on the peer end. I couldn't enjoy it at all on PC. I'd only assume 343 could do a much better job than Gearbox did.
Are you sure that wasn't because of console anti-lag coding tricking you?
szaromir said:Any gameplay videos yet? Any live stage demos on Gamespot/Gametrailers/IGN planned?
Finally, is the remake totally Monkey Island style, ie. remake mode with new graphics and new music and classic mode with old graphics and old music? Or is it going to have the rerecorded music only?
JonCha said:Voiceovers are the same, and the music might be redone. I think.
Not really the point.Dani said:If you get Anniversary and own Reach, you'll be able to transfer the new maps to play with your Reach disk. Not the same thing but pretty handy.
JdFoX187 said:Both. Outside of two levels, the single player was terrible. Much of the "epic" action took place in cutscenes. It was bookended by three terrible levels with Sierra 117 in the front and Cortana and Halo at the end. The storyline was completely ruined with the voice over interrupting quasi-cutscenes with Cortana and Gravemind.
The multiplayer was just bland and boring. Assault rifle starts ruined half the playlists. The BR was completely random with its terrible hit detection due to spread and the poor netcode. The maps were atrocious and playlist management was an embarrassment.
Halo: Combat Evolved didn't have the multiplayer issues simply because it was played at LANs mostly. But its single player was wrapped in this mysterious minimalist story that slowly unfolded over the course of the game. There was a surreal mystery to the entire campaign. It was somewhat present in Halo 2, especially during the Arbiter levels. But it's completely non-existent in Halo 3.
The enemy encounters, while more mundane and "scripted" in Halo exhibited more creativity than anything in Halo 3. Encounters like in Two Betrayals and the dynamic battles between the flood and Covenant are all missing in subsequent sequels. It's more than a nostalgia trip down memory lane. Halo is still one of the tightest designed first person shooters on consoles. It appears Bungie got caught up in their hype too much entering Halo 3's devleopement.
Yup. Halo 3's encounters are leagues ahead of those in Halo 1.GhaleonEB said:Same. Sierra 117 on through to The Covenant is one steadily building crescendo. There are so many utterly brilliant encounters...the dam at the end of Sierra, the Brute pack hallway fight on Crows Nest, the massive Chopper/Wraith brawl in Tsavo, the epic vehicular brawl on the Storm capped by the Scarab stomping in, every goddamn minute of The Ark and The Covenant. The Halo 3 campaign is packed to the gills with pitch perfect encounters. I think it's the best in the series by a very wide margin. It's not even close.
The first game is incredible, but Bungie added and refined so much as the series went on.
broony said:Where do people think the firefight map will be set, Assault on the control room terraces?
claviertekky said:Could someone clarify this for me?
So the multiplayer that comes with this anniversary edition is Halo Reach and the 7 maps? It doesn't come with the Halo Reach DLC map packs?
If that's so, what a terrible decision. I hope 343i decides to add those map packs in. This is looking to be a bargain bin purchase for me.
The dropship areas on "Halo"ToyMachine228 said:There's so many places that could make a great Firefight map where great battles took place in the original Halo: CE...My guesses...
- The beach of Silent Cartographer
- The first area of Truth & Reconciliation
- A number of battlefields from Assault on the Control Room/Two Betrayals would qualify