Ashes2Bashers
Member
MCC and next Gears will feed my competitive gaming hunger..I don't care about H5 anymore..Ads lovers can enjoy H5 besides 76655252743873 other games that have Ads....That uniqe Halo feeling is gone...
Just watched the thingy on the Halo Channel.
Looks interesting.
For the record - I don't think they've added ADS - they may visually changed the reticule and animation for scope shots, but being able to move and shoot and jump without losing mobility is a key component of the game.
I would suggest we all chill the fuck out until tomorrow.
IF confirmed then...? Carry on!
As someone else has said, I'm pretty sure that could just be the animation for zooming in, instead of our entire screen turning into a scope like it has in every other Halo.
Sure, it looks weird and unlike Halo, but I have a feeling it will work the exact same way as it always has: zoom by clicking in the right thumbstick.
Notice how it was instant? That seems like a clear indication to me that its just a new style of zooming in.
What kind of info did that video have?
You know who's fault this is? The guy they PROMOTED after Halo 4.
Notice, this guy has nothing to do with MCC. I can't even believe this shit.
He's still there?
Regardless I don't think we should be doing 'this'. As in, naming names for who might be responsible. Regardless of whether or not he came up with the idea, other people obviously agreed to it.
Hey guys at least if we really don't like it during the beta they will remove it from the final game right? RIGHT?
He's still there?
Regardless I don't think we should be doing 'this'. As in, naming names for who might be responsible. Regardless of whether or not he came up with the idea, other people obviously agreed to it.
Yeah, making this personal is a slippery slope that I don't think we want to go down.
Why the hell would they change the visual representation? It doesn't help them at all.
Just watched the thingy on the Halo Channel.
Looks interesting.
For the record - I don't think they've added ADS - they may visually changed the reticule and animation for scope shots, but being able to move and shoot and jump without losing mobility is a key component of the game.
I would suggest we all chill the fuck out until tomorrow.
IF confirmed then...? Carry on!
You know who's fault this is? The guy they PROMOTED after Halo 4.
Notice, this guy has nothing to do with MCC. I can't even believe this shit.
As someone else has said, I'm pretty sure that could just be the animation for zooming in, instead of our entire screen turning into a scope like it has in every other Halo.
Sure, it looks weird and unlike Halo, but I have a feeling it will work the exact same way as it always has: zoom by clicking in the right thumbstick.
Notice how it was instant? That seems like a clear indication to me that its just a new style of zooming in.
People on reddit actually defending the design change.
smh
Just some off-topic (lol), but based on that 6 secs I expect the game to look gorgeous. All the self-shadowing and lighting effects look amazing.
Okay, I'm out again.
Considering you'll be able to change scopes using spartan points or whatever, I'd definitely say its the typical ADS we see in every FPS these days, plus it does look like you slow down when aiming.
I think we shouldn't point fingers. At the end of the day, it is a team decision.
We don't know if it's actually a design change.
It could well just be a visual change.
He's the Design Director on Halo, naming him isn't some kind of offensive statement. He was promoted from Lead Designer - Competitive Multiplayer.
Saying he is responsible is 100% accurate whether there is a team decision or not, he's the design director.
I'm in the camp that thinks it looks like an animation if the same zoom concept Halo has always had. I'm skeptical though. It still doesn't feel right and seems like long term fans are being hoodwinked.
That said, aside from the ADS-whatever the footage looked pretty sweet and I look forward to seeing more. I dig the minimalistic and more classic looking HUD.
It seems 343's main problem is still communication. It's like they speak vocally to the hardcore long term OG fans and try to gain their trust and attention. Then their actions and videos speak to everyone else. The audience they want but don't have. That then breaks the trust of the first group. It's circular ame frustrating as fuck.
I saw a pretty good post on /r/halo.
If Halo 5 really does have ADS, how will it work with this:
Out of interest, does anyone have a reason for why they don't want ADS in Halo other than "because it doesn't belong in the game" or "I don't like it"? What actual issues does it bring up?
Sprint, however, can sod right off.
Aim-Down Sights (ADS) does not belong in Halo. The definitive guide (work in progress).
Essentially Aim-Down Sights is shorthand for gameplay mechanic in shooters where there are two discrete aiming modes: Aiming Down Sights (ADS) and Hipfire. This is the de facto standard for modern military themed shooters like Call of Duty and Battlefield. By default, the player is in hipfire mode, which allows the player to look around quickly but generally not fire the weapon accurately. To fire accurately, you need to enter ADS which allows for more precise aiming by lowering the effective sensitivity of the controls, usually both the "look" stick and the "move" stick. This is fine for some games built around it. But Halo is not one of those games.
Halo gameplay (and this is pretty much all from a multiplayer perspective) is built around a golden triangle, where using traditional weapons is still very important but also where grenades and melee are vital to success. Halo also has longer kill times in general which make tracking other players in a battle more important since you have to apply damage to them over a longer period of time.
Since there is no real ADS barrier to aiming, players are more mobile while they fight, making maneuver during a firefight important. You can duck behind a pillar or jump to throw off a burst. But most importantly in my opinion, the lack of ADS means you can smoothly transition to other parts of the "triangle" instantly. There is no artificial choice between aiming your gun accurately and doing anything else. You can throw a nade at a wall to explode under a player chasing you and whip around and immediately start pouring bullets into his or her face and finish them off with a punch to the throat without having to enter what amounts to "shoot gun mode".
Halo-style, there are way more diverse choices available to players in most situations, and they aren't automatically screwed if they turn a corner and an opposing player is already ADS'd in down the hallway. Battles are decided more often by skillful use of movement, consistent aim over time, and exploitation of other parts of the triangle than first-shot accuracy. The lack of ADS also means that since players aim isn't boosted at medium or long ranges, they have an incentive to close the range where other parts of the triangle shine. That makes for more diverse and interesting encounters. This is fun (tm). If you do not find this fun, Halo is not your game.
You might hear people say Halo games already have ADS. Not really, in true ADS games the vast majority of shooting encounters involve ADS. In Halo zoom, even if available on the equipped weapon (which you cannot assume), is useful only in a subset of long-range encounters and is more clearly disadvantageous in short-range encounters (since long kill times require you to keep on-target longer).
People have suggested making ADS optional or purely cosmetic... Why? There is no point to have a feature that does not affect gameplay (which I'm not sure is even possible since it's at the very least going to mess with your view) but removes a button that could be used for something actually interesting.
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It's late, I'm tired, will re-read and prolly edit tomorrow, feedback welcome. I will be linking back to this whenever someone brings up how Halo should be Call of Duty but with power suits (and aren't they fucking making that already?).
I saw a pretty good post on /r/halo.
If Halo 5 really does have ADS, how will it work with this:
Zoom through the ammo counter.I saw a pretty good post on /r/halo.
If Halo 5 really does have ADS, how will it work with this:
That's what I thought too but look at when he zooms in. He slows down which was never in halo before. This pretty much confirms it being ADS
I don't get the hoopla. For the millionth time, 343 is a creative studio and it's asinine to expect them to produce the same game over and over again. That's the equivalent of asking a painter to paint the same painting over and over again but maybe with a different hue and canvas.
Isn't this why MCC was done anyways ? To satisfy those of us who want that specific gameplay ? If Halo 5 isn't up to my tastes then I'll just be playing MCC until they shut down the servers again.
I saw a pretty good post on /r/halo.
If Halo 5 really does have ADS, how will it work with this:
That's what I thought too but look at when he zooms in. He slows down which was never in halo before. This pretty much confirms it being ADS