One thing makes me feel good.
It seems like sprint isn't being used much once you get to the action zone. Thrusters were used much more often.
Treadmill starts still seem odd.
They haven't really explained how the shield system is supposed to work. Initially I thought the top bar was your shields and the bottom bar was your health. However now with Breakout the top bar is gone but the shields are still there. It's kind of confusing.Looks great, but I still don't get the breakout mode.
It looks like your shields are down, but also looks like you can't just get headshots right away?
Give me the option for purely comedic Spartan Chatter and I'll be happy. The option though. Option...343 you need to change the spartan chatter in/out sounds. Just take it out. It's highly unnecessary and irrelevant.
Keep in mind that you've got Spartan call outs + Weapons, Shields, Beepings.. Grenades, Sprinting, Thrusting, and all other sound effects that are more often being used during each game. Why clutter the latter of feedback even more with it???
The two things that immediately come to mind are Sentinels and Flood.
Yeah, I was thinking flood or Promethean. Keep in mind they would be NPC, no way to actually play as them so we can go all out. Grunts, Brutes, Elites. Large Invasion map with Scarabs.
If we have Scarabs in multiplayer I will lose my shit.Sentinels and Flood make the most sense to me because they are sort of automatic attack bots who don't really care who the target is. Jackals or Grunts or something might have some loyalty to one side or the other if we are looking at a game type like Invasion with Elites in it.
It's nice seeing all the movement abilities used so much during combat. I'm still waiting for them to get their feet swept from under them and then launched into the air flailing.One thing makes me feel good.
It seems like sprint isn't being used much once you get to the action zone. Thrusters were used much more often.
Treadmill starts still seem odd.
As long as they aren't the poo brain levels of stupid that the Titanfall marines are then that sounds cool. I don't even kill those guys because I actually feel bad for them. It's like watching a toddler with no motor skills try to work a switchboard.I would love to see a revamp of Invasion with the addition of server-controlled AI creeps. Imagine Spartans vs. Elites but with AI marines/ODSTs battling grunts and jackals all the while.
I kinda wish you could dash twice in quick succession...
Second thrust takes down your shields?I kinda wish you could dash twice in quick succession...
No, you'd never use the second thrust during combat if it worked like that. I don't think you'd need a disadvantage at all really...Second thrust takes down your shields?
I just worry that while 1 thrust is awesome and can spice up combat, would 2 thrusts be overkill and make timing less important?No, you'd never use the second thrust during combat if it worked like that. I don't think you'd need a disadvantage at all really...
If you had to have one I'd say a longer recharge if you thrust for a second time.
Isn't that exactly what Halo is all about, map control?So....
Bang bang, grenades, evade.
Stay on the same area.
Bang bang, grenades, evade.
Stay on the same area.
I wonder where I have seen this type of gameplay.
Breakout looks fun.
SSHHHHHHHHH!!Isn't that exactly what Halo is all about, map control?
Cool story bro.SSHHHHHHHHH!!
He's using his skills of deduction
You down to clown on some Breakout when the beta drops?Cool story bro.
Hold that thought till Halo 5 comes out.
You down to clown on some Breakout when the beta drops?
I'm honestly happy to wait untill it's %100. Ranking and correct limits,working party system, UI, all bugs ironed out etc. Anything less and I just feel like it's a waste of time. The Legendary campaigns will do as my Halo fix for a while.The spawns on the anniversary maps are terrible and you can carry way too much grenades for Warlord.
Honestly, the game works damn fine now for me, Chambers. You know the uneven teams are in by intention still?
For me the game works, but I need the settings to be changed asap on many maps.
Of course brother.
Gotta try it.P
I wonder if Mars had internet at some point... one day...What is going on?
I'm playing Halo 3 having a blast, feels good (like I have host every game!). Shots are connecting, melee works perfectly.
Then I go to play my baby, Halo 2... and it's freaking garbage. Shots not connecting, melee not connecting, dude's zapping around like the host is on the moon or some other obscure place that doesn't have the internet.
Don't understand, man.
Beer and Pretzels
looool
This pic made my day
Now lets see how BTB works out.
We need hennigan's for that. Like Kramer.
Wait... it does that?*10 seconds to Sniper Rifle.*
*Power weapons in 10 seconds.*
That sounds... redundant.
*10 seconds to Sniper Rifle.*
*Power weapons in 10 seconds.*
That sounds... redundant.
Here.Wait... it does that?
*10 seconds to Sniper Rifle.*
*Power weapons in 10 seconds.*
That sounds... redundant.
If we're lucky the secret unrevealed gametype will be a magical blast of vehicle mayhem and bigass maps
*30 seconds to Sniper Rifle.*
*Power weapons in 30 seconds.*
*10 seconds to Sniper Rifle.*
*Power weapons in 10 seconds.*
That sounds... redundant.
Looks damn frustrating. People will abuse all these abilities and the game will be slower, because of that and not really faster. I'm already seeing everyone running away, Thrusting behind corners, climbing up walls and hide from enemies. Oh boy...
FTFY.So casual friendly, though.
That's gotta be a bug... right?
On the Topic of Weapon Callouts, I mentioned this earlier in this thread. I love the fact that there are talking timers, but if weapons are spawning at the same time (in the games current state) the radio chatter comes through non-stop. A Sniper that is 10 seconds away from spawn has 3 lines of dialogue attached to it, one for 10s, one for the spawn, and one if your teamate picks up the Sniper. Double all of this if two Snipers spawn at once (this also relates back to my point about having two different power weapons/powerups on Empire). If two weapons MUST spawn at once, their Radio chatter should be consolidated together. "Weapons in 10" "Power Weapons are Up". The weapon pickup callout is redundant, just leave the text on the bottom of the screen.
You are correct. That is the intended functionality. It's just for beta we let that one slide because it is a beta after-all and there were other issues we want to fix up before the beta went live.
lmao should've recorded that. One of the first glitches I ever figured out in Halo 2 was making my tank go flying across the entire level on Alpha Halo. Was good times. Not quite parallel universe level though.Hahahahah.
That's it. loool.
I hope you are right bro.
Really looking forward to it
When of the craziest glitches I had in H2A is on Quarantine Zone level.
I was playing legendary co with my brother over live, And we got separated on the first tunnel. Each time. And when I say separated I don't mean from each other Physically, I mean separated in time. Like I was driving the ghost and was almost done with the level, but my player was still beside my brother also driving but crashing and falling. So when my player with my brothers dies, I also die and vice versa. So my brother kept telling me what am I doing? Why are you falling of cliffs and like that, I say am not, Am in the second tunnel now. And boom, am dead.
We got separated. To parallel universes.
What my brother had on his screen wasn't on mine, Even though the player were physically together, But they weren't. Sort of... Crazy
I can see it going the other way as well. The abilities can be used very aggresivelly. Using the thruster to throw off your enemy or thrust right behind him. You could use the ground pound to blast down at them. Clamber could be used to gain a vantage point or trick your enemy with a fake out. I really want to find out how integrated the abilities are with each other so we can really see what we're dealing with.Looks damn frustrating. People will abuse all these abilities and the game will be slower, because of that and not really faster. I'm already seeing everyone running away, Thrusting behind corners, climbing up walls and hide from enemies. Oh boy...
FTFY.So casual friendly, though.
The game clearly isn't slower though. It's much more fast paced than any of the previous Halos.
Also they've said that the multiple power weapon call outs are a bug! So yes, it's currently redundant but it won't be like that when it releases.
After weapon spawns:FTFY.So casual friendly, though.
Wooooooo!!!
*looks at gif collection*I dont usually mind gifs, but don't you ever post a PotC gif in this thread ever again.
lmao should've recorded that. One of the first glitches I ever figured out in Halo 2 was making my tank go flying across the entire level on Alpha Halo. Was good times. Not quite parallel universe level though.
As for the BTB, if what Kampfield said is any idication, it's going to be sweet.
Guess we're gonna have to wait a while for any news on that though.
*Have wet dream*After weapon spawns:
*Sniper Rifle is ready*
*Power Weapons are up*
*Grab the Sniper Rifle*
*Get popcorn and eat it*
*Drizzle it with butta*
*Get refreshments*
*Fap to Star Wars teaser*
*10 seconds till white stuff*
*White stuff in 10 seconds*
*Power down in 10 seconds*
Damn straight.Yeah. I should have recorded that, But I was mad. Because each time I die we have to start all over again. Hahahha. You know how H2 works. Flying tank? Wow. Hahaha. That sounds lots of fun.
I really hope Kampfield is right about that.
BTB, here we come..
That's what people said about Halo 4 and Halo Reach and it was indeed slower. Once everyone has this game, people will do everything in order to abuse it. You are being blinded by some testers, who haven't figured out everything and are in no way the representation of the average Halo player.
To the second part. Completely removed or just one of them? What about the text on the right side of your HUD?
I keep forgetting that we have slide now... that's like... the one thing nobody has brought up really.The abilities in Reach and 4 were completely different though. You had armour lock which stopped the game for about 10 seconds, cloak which promoted camping etc.
5's abilities are all movement based and can be used even more effectively with aggressive maneuvers than retreating. How useful is ground pound and charge going to be when you're running away?
The abilities in Reach and 4 were completely different though. You had armour lock which stopped the game for about 10 seconds, cloak which promoted camping etc.
5's abilities are all movement based and can be used even more effectively with aggressive maneuvers than retreating. How useful is ground pound and charge going to be when you're running away?
Giving everyone the ability to shoulder charge makes the Energy Sword less unique, doesn't it? Lunge used to only be on one power weapon, now everyone spawns with it.