Luckily nobody has been able to play it this entire week, so you haven't missed much!
Does Halo 4's campaign in the MCC still suffer from dropped weapons vanishing? I always assumed that was a technical limitation rather than a dumb design decision.
I actually kinda dig it. The forearms and legs look rad.Helioskull a teenager suit?
I love this kind of stuff.
Man, playing CE Anniversary for the first time, and it's pretty clear everything is brighter, clearer. No more seedy, obscure. I'm glad people are saying Halo 2 Anniversary is more faithful than CE Anniversary.
Ahah, I guess that's true.
The space underneath looks underused, but the rest looks really, really good.
Might just be the screenshot but that looks really confined movement-wise. Looks like it needs more open areas that aren't just bridges/paths. You don't want to make The Cave v2, do you?
You could create some geometry underneath with some pathways that connect the under and upper areas. Maybe hide some power weapon underneath too.I was not sure if I should just killbox it or do something with it.
You could create some geometry underneath with some pathways that connect the under and upper areas. Maybe hide some power weapon underneath too.
If you're gonna make map with mostly walkways you gotta have a lot more cover (as in blocking half the map kind of cover, not a tiny wall here and there). Currently it looks like every spot is a deathtrap essentially, especially the middle. There's no reason to move around the map much as you're likely to just get pinged from everywhere. Without proper cover you're also never gonna get decent spawns no matter where you place them. You also need to add some dancing space. Just narrow, linear walkways is gonna make for boring fights. For instance Lockout has a bunch of tiered platforms and buildings with a fair amount of space which makes it interesting to move around in.Working on a new map. Multiteam currently. I like symmetrical maps.
If you're gonna make map with mostly walkways you gotta have a lot more cover (as in blocking half the map kind of cover, not a tiny wall here and there). Currently it looks like every spot is a deathtrap essentially, especially the middle. There's no reason to move around the map much as you're likely to just get pinged from everywhere. Without proper cover you're also never gonna get decent spawns no matter where you place them. You also need to add some dancing space. Just narrow, linear walkways is gonna make for boring fights. For instance Lockout has a bunch of tiered platforms and buildings with a fair amount of space which makes it interesting to move around in.
You should always be drunk.Xbone tomorrow.
Halo, hopefully, Tomorrow.
Hello, Halogaf! I may have been drinking a little bit, but I wanted to air out some distaste I have -
Kids saying "You are not a true halo fan if" "You are not a true halo player if" "You are not a" --- All of that shit.
That shit needs to just, cut it. Now.
We all come from different walks of life, right? Not everyone is a BxR Pro, not everyone gives a shit about MLG settings, not everyone cares for CTF or Slayer or Rumble pit (or everything or anything or specific things) - Some are Reach warriors. Some loved H4. Some are CE purists. Etc.
We're all here for Halo. We're all here for MC. Play your own shit. Don't give grief over change, and don't tell people they aren't true players because they like something you don't like.
Especially if you're judging Halo 5 by some youtube videos. Like seriously, play the fucking game, then complain about what you don't like.
Right? Right. Rightio.
Looooooove you!
Halo 4 on Xbox 360:
and
Halo 4 on Xbox One (30 second clip. Same puddle)
That's... a disappointment. It's essentially Halo 2 quality water with a slightly better shader now. Why would they have to downgrade anything? Makes me wonder what else they did. Lighting looks a bit more sterile, perhaps. Though that could just be the Xbone and its weird colour output. But then you still have stuff like this when things load in (30 second clip. Exactly as it happened) and frequent dips below what seem 30 in regular gameplay. This whole game is a mess.
More tweaking. Trying to make the middle worth going for and to give some more space to play in. Also trying to work in different options for multiteam stuff.
Halo 4 on Xbox 360:
and
Halo 4 on Xbox One (30 second clip. Same puddle)
That's... a disappointment. It's essentially Halo 2 quality water with a slightly better shader now. Why would they have to downgrade anything? Makes me wonder what else they did. Lighting looks a bit more sterile, perhaps. Though that could just be the Xbone and its weird colour output. But then you still have stuff like this when things load in (30 second clip. Exactly as it happened) and frequent dips below what seem 30 in regular gameplay. This whole game is a mess.
Working on a new map. Multiteam currently. I like symmetrical maps.
Found this concept armor some dude on Devianart created
Halo 3 rogue helmet was great, really gave off a spartan vibe. I wish they didn't make it so awful in halo 4.I like it, it looks like a good take on 343's design elements while retaining the traditional armor curves (or lack of) that we associate with Spartans. The helmet looks like a mix of the Halo 4 MC helmet and the Halo 3 Rogue helmet.
Curious. Does that performance meter change when you're on different parts of the map?
Halo 4 on Xbox 360:
and
Halo 4 on Xbox One (30 second clip. Same puddle)
That's... a disappointment. It's essentially Halo 2 quality water with a slightly better shader now. Why would they have to downgrade anything? Makes me wonder what else they did. Lighting looks a bit more sterile, perhaps. Though that could just be the Xbone and its weird colour output. But then you still have stuff like this when things load in (30 second clip. Exactly as it happened) and frequent dips below what seem 30 in regular gameplay. This whole game is a mess.
Better but if I were you I'd keep the walkways with small walls of cover to a minimum. It's lazy cover that results in peek-a-boo pinging across the map more than anything else.More tweaking. Trying to make the middle worth going for and to give some more space to play in. Also trying to work in different options for multiteam stuff.
Better but if I were you I'd keep the walkways with small walls of cover to a minimum. It's lazy cover that results in peek-a-boo pinging across the map more than anything else.
Having bigger pieces of cover generally means that people will move around a bit more and you get a bigger variety of fights.
More tweaking. Trying to make the middle worth going for and to give some more space to play in. Also trying to work in different options for multiteam stuff.
Halo 4 on Xbox 360:
and
Halo 4 on Xbox One (30 second clip. Same puddle)
That's... a disappointment. It's essentially Halo 2 quality water with a slightly better shader now. Why would they have to downgrade anything? Makes me wonder what else they did. Lighting looks a bit more sterile, perhaps. Though that could just be the Xbone and its weird colour output. But then you still have stuff like this when things load in (30 second clip. Exactly as it happened) and frequent dips below what seem 30 in regular gameplay. This whole game is a mess.
More tweaking. Trying to make the middle worth going for and to give some more space to play in. Also trying to work in different options for multiteam stuff.
Halo 4 and Sonic Boom have the same story.
Prove me wrong.
Halo 4 and Sonic Boom have the same story.
Prove me wrong.
More tweaking. Trying to make the middle worth going for and to give some more space to play in. Also trying to work in different options for multiteam stuff.
Explain the story of Sonic Boom
I know the game not working is horrible, but it's done wonders for bringing the community together, I've played more customs in the past couple days than i have in the last 3 years.
What I gathered from the GB quick look:
Sonic and friends are chased into a tomb by their long-time foes (Eggman and Metal Sonic) and think that turning on some beams in this tomb they're now trapped in will help them escape. Instead, Sonic's activation of the beams awakens this "Ancient" who has been imprisoned there for 1000 years. The Ancient, named Lyric, blames Sonic (or a look-alike, ancient ancestor of Sonic's species, as wall carvings would indicate) for his imprisonment. Sonic tries to stop him, but Lyric flies away. A bit later, Sonic finds out that the Ancients, whose goal was to live in harmony with nature, collectively decided to imprison Lyric after discovering his plan to use magical crystals to power an army of machines. They believe Lyric intends to reboot his army and take revenge on those responsible for his punishment.
Holy hell LmaoWhat I gathered from the GB quick look:
Sonic and friends (MC and Cortana) are chased into a tomb (Requiem) by their long-time foes, Eggman and Metal Sonic (The Covenant), and think that turning on some beams (turning off radio interference beams) in this tomb they're now trapped in will help them escape. Instead, Sonic's activation of the beams awakens this "Ancient" (Forefunner) who has been imprisoned there for 1000 (100,000) years. The Ancient, named Lyric (Didact), blames Sonic, or a look-alike, ancient ancestor of Sonic's species, as wall carvings would indicate (humans), for his imprisonment. Sonic tries to stop him, but Lyric flies away. A bit later, Sonic finds out that the Ancients, whose goal was to live in harmony with nature, collectively decided to imprison Lyric after discovering his plan to use magical crystals (Composer) to power an army of machines (Prometheans). They believe Lyric intends to reboot his army and take revenge on those responsible for his punishment.
I liked the idea of some pitfalls, perhaps use smaller ground pieces that still allow for the player to fall to the water ? Either way, looking good.
What I gathered from the GB quick look:
Sonic and friends (MC and Cortana) are chased into a tomb (Requiem) by their long-time foes, Eggman and Metal Sonic (The Covenant), and think that turning on some beams (turning off radio interference beams) in this tomb they're now trapped in will help them escape. Instead, Sonic's activation of the beams awakens this "Ancient" (Forefunner) who has been imprisoned there for 1000 (100,000) years. The Ancient, named Lyric (Didact), blames Sonic, or a look-alike, ancient ancestor of Sonic's species, as wall carvings would indicate (humans), for his imprisonment. Sonic tries to stop him, but Lyric flies away. A bit later, Sonic finds out that the Ancients, whose goal was to live in harmony with nature, collectively decided to imprison Lyric after discovering his plan to use magical crystals (Composer) to power an army of machines (Prometheans). They believe Lyric intends to reboot his army and take revenge on those responsible for his punishment.
What I gathered from the GB quick look:
John-117 and Cortana are chased into a tomb by their long-time foes (Sangheili and Unggoy) and think that turning off some Towers in this tomb they're now trapped in will help them escape. Instead, John-117's deactivation of the Towers awakens this "Forerunner" who has been imprisoned there for 100,000 years. The Forerunner, named The Didact, blames John-117 (or a look-alike, ancient ancestor of John-117's species, as wall carvings would indicate) for his imprisonment. John-117 tries to stop him, but The Didact flies away. A bit later, John-117 finds out that the Forerunner, whose goal was to live in harmony with nature, collectively decided to imprison The Didact after discovering his plan to use The Composer to power an army of Prometheans. They believe The Didact intends to reboot his army and take revenge on those responsible for his punishment.
I've sat here for almost an hour and a half trying to get into matchmaking and nothing is working. This is fucking dumb.
Well then...
Quick-Edit: I did mine before you edited, but oh well.
The answer to all questions about bugs is simple: Microsoft rushed this game out the door before it could be finished in order to get it out in time for Black Friday.
Wow.
Got an invite for a custom game. Tried to join. Game then tells me the match is full. So I have a look... and it says I'm already in the game
So, are you in the game or not?
Wow.
Got an invite for a custom game. Tried to join. Game then tells me the match is full. So I have a look... and it says I'm already in the game