Good, maybe they will allow me to turn off ADS "skin/animation" in H5 then.
I think the fact that "traditional Smartlink zoom is available on select weapons, as a companion to the emergent Smart Scope mechanic" wording is pretty clear evidence ADS / smartlink in Halo 5 doesn't operate on a purely cosmetic level.
I think the fact that "traditional Smartlink zoom is available on select weapons, as a companion to the emergent Smart Scope mechanic" wording is pretty clear evidence ADS / smartlink in Halo 5 doesn't operate on a purely cosmetic level.
suuuuure
I am afraid of this, I'm just hoping beta feedback will be considered. I am going to give it a shot, but I'm not optimistic.I agree, believing Smart Scope will work only as purely cosmetic mechanic is like fooling yourself Halo is not gonna aim for "that" audience again.
I agree, believing Smart Scope will work only as purely cosmetic mechanic is like fooling yourself Halo is not gonna aim for "that" audience again.
lmfao nice. Can't wait to see vehicle combat in Halo 5.
I'm surprised Halo 4 actually got voted for in matchmaking.
I'm surprised Halo 4 actually got voted for in matchmaking.
Almost heresy to say it, but if I saw something like Mythic Potato Gun Boogaloo in the lobby, I'd probably vote for it. Pretty amazing how I can see Halo 5 now, having seen what Halo 6 will be and think, damn, Halo 5 is classic Halo.
You had a nice run Crouch Jump.
lolClamber!
Almost heresy to say it, but if I saw something like legendary BR slayer in the lobby, I'd probably vote for it. Pretty amazing how I can see Halo 4 now, having seen what Halo 5 will be and think, damn, Halo 4 is classic Halo.
Almost heresy to say it, but if I saw something like legendary BR slayer in the lobby, I'd probably vote for it. Pretty amazing how I can see Halo 4 now, having seen what Halo 5 will be and think, damn, Halo 4 is classic Halo.
So wait ADS was half of the CoD mechanic list?I feel like Halo 4 had half the gameplay mechanics of games like CoD, we bitched and (most) of them were taken out, now they are trying the second half of the mechanics with 5, with additions such as ADS. Clearly they didn't learn their lesson.
So wait ADS was half of the CoD mechanic list?
Even with ADS, Halo 5 will still be a better game than CoD. I don't mean gameplay wise either since that's "subjective" and whatever. I mean as a game, it will be better.
Well I mean you said "the other half of the mechanics list" and aside from ADS, I don't see any other similarities here (unless you count sprint but that's been in since Halo: Reach so that couldn't be on the "other half"). I don't want to put words into your mouth though. That shit is stupid and I get that you're just wary that they will reveal even more mechanics that CoD has. Blegh...I never said it was half the mechanic list, I used it as one example. Though CoD doesn't have much depth so it's not too far off. LT+RT is all the game boils down to.
So wait ADS was half of the CoD mechanic list?
Even with ADS, Halo 5 will still be a better game than CoD. I don't mean gameplay wise either since that's "subjective" and whatever. I mean as a game, it will be better.
But sweet grunty JESUS do I hope they add a toggle for ADS
You mean the thruster packs?COD AW is already ahead of Halo 5.
You mean the thruster packs?
I suddenly remembered Unreal Tournament 2004... pretty sure it had these odd movement-things, didn't they also include a dodge/sidestep? Functionally it would have been a lot like Halo's thruster pack...
(How was the adrenaline system in UT2k4 received by the way? Anyone know?)
UT2004 had dodges, double tap a direction and it did it.
You could also dodge off of walls and shit; that game was pretty amazing.
You mean the thruster packs?
No matter what Halo turns into, this will never be true.
Even with those additions the gameplay is still shallow from what I have heard. I've still gotta try it out though.Hovering, possibly armor based gameplay, "dinamic" grab edges and.smart scopes
I suddenly remembered Unreal Tournament 2004... pretty sure it had these odd movement-things, didn't they also include a dodge/sidestep? Functionally it would have been a lot like Halo's thruster pack... EDIT Wasn't tied to adrenaline, simply double-tapping a direction dodged to that direction apparently.
(How was the adrenaline system in UT2k4 received by the way? Anyone know?)
That sounds really badass.UT2004 had dodges, double tap a direction and it did it.
You could also dodge off of walls and shit; that game was pretty amazing.
I think that any full priced game needs to have a solid single player. Multiplayer only games being a full $60 always seemed like major bullshit.Started googling and found that just now...
It was a fun game certainly but... eh, even with its vehicle integration, it never felt quite as good as Halo. I chalk it up to lack of proper single player campaign, pretty much every single shooter i have like includes one.
Even with those additions the gameplay is still shallow from what I have heard. I've still gotta try it out though.
I'm assuming the ADS still operates the way it always has. What do you mean by "armor based gameplay"?
I see. I always forget about their perk system for some reason.All core abilites are in your armor by default (thrusters, double jump, sprint) you can upgraded them via perks to do have more abilities for example hovering, scan enemies, faster sprint, dont be visible on radar while using your abilities
I'll play the beta, give my feedback which will most likely be "remove all the unnecessary gimmicks", be completely ignored and then proceed to play Halo, by which I mean the original trilogy. It is clearer than ever that 343 has a vision for the franchise that does not appeal to me and is aimed at capturing the CoD crowd.
I think that any full priced game needs to have a solid single player. Multiplayer only games being a full $60 always seemed like major bullshit.
It's too bad UT didn't have a proper SP.
Did you guys see these Halo 3 custom games remakes on /r/halo? Would be good to have for the next time we do customs.
That's a glitch? Halo 2 Vista is so wonderful with the Carbine. I always thought it was just an effect of the 60fps and applied to everything equally.Anyone notice that the Carbine is still shooting twice as fast because of the 60 fps glitch? Melting Legendary Elites in campaign right now. Frank said that the day 1 patch was going to fix that.
This.
Halo 4 was an absolute mess... Halo 5 has got me quite disappointed, I was hoping they'd actually try make Halo different to other shooters on the market. Placing emphasis on the "golden triangle", creative small maps, intense focus on balance and simplicity... thruster pack and the pseudo ADS do no go against this, everything else that has been added does. Speeding up base movement, faster movement acceleration, these are all great ways to make Halo faster and better. There should never be a time in Halo where you have to sacrifice your ability to shoot, with the exception of melee.
I'll play the beta, give my feedback which will most likely be "remove all the unnecessary gimmicks", be completely ignored and then proceed to play Halo, by which I mean the original trilogy. It is clearer than ever that 343 has a vision for the franchise that does not appeal to me and is aimed at capturing the CoD crowd. It's a shame because the classic Halo formula could still be preserved whilst providing a fresh and improved experience. Sprint, clamber, ground pound all should be removed.
I need an Octagon map and gametype for Halo 3
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Anyone notice that the Carbine is still shooting twice as fast because of the 60 fps glitch? Melting Legendary Elites in campaign right now. Frank said that the day 1 patch was going to fix that.
It is based on H2V.That's a glitch? Halo 2 Vista is so wonderful with the Carbine. I always thought it was just an effect of the 60fps and applied to everything equally.
Though now that i think of it, i'm not sure other weapons acted the way the Carbine did...
EDIT BTW, i'm making an assumption the MCC Halo 2 is based on Halo 2 Vista, and that H2V bugs (may) work in the MCC.
It is based on H2V.
It's not a glitch, it's just bad programming. The fire rate for the carbine is tied to the framerate. It should remain how it is because the 30fps carbine sucks.
It is based on H2V.
It's not a glitch, it's just bad programming. The fire rate for the carbine is tied to the framerate. It should remain how it is because the 30fps carbine sucks.
But does that only apply to the Carbine, not the other weapons in Halo 2? It would be odd if it doesn't... unless the other weapons have strict ROF-caps?
Would be hilarious if they just reduced the damage per shot to half in the CU.
I can see what you mean there.Eh, it isn't really a game where single player fits anyway. It does have this mode versus bots that forms kind of a campaign... or perhaps the titular tournament. But it has no story, and playing against bots isn't that fun in it.
Pretty fun LAN multiplayer though.
I don't find 60 for a MP-only game a problem, if the game is good enough! I apply the same principle everywhere really: If i pay that much for a game, i expect, nay, i need to get 500 hours+ entertainment from it. It must be a game i play for years. It must be really good.
However, there is no single MP-only game i would buy at the moment for that price. Heck, there ain't ANY game worth 60, at the moment, i think (i do have highly specific tastes, standards and requirements). In retrospect, i've paid too much for most games.
Looking back at Halo 4 with some fresh perspective, sure there were a lot of iffy decisions. But the game was massive improved from launch. The only bad part that remained for me was flinch and sprint. Otherwise legendary BR slayer played pretty well. I don't think it recovered because people wrote off the game early on.
Halo 4 had many problems, but looking back now, I can't help but feel it just got caught up in a lot of the early negativity. Were the game to have been called UNSC: Infinity or something, it would have been much more successful.
Remember, instant respawn was removed, red X on death brought back, killcams disabled, static weapon spawns, fixed loadouts, etc. The only sticking point became flinch, otherwise the gunplay and gameplay without Infinity settings became very much classic Halo.
Looking back at Halo 4 with some fresh perspective, sure there were a lot of iffy decisions. But the game was massive improved from launch. The only bad part that remained for me was flinch and sprint. Otherwise legendary BR slayer played pretty well. I don't think it recovered because people wrote off the game early on.
Halo 4 had many problems, but looking back now, I can't help but feel it just got caught up in a lot of the early negativity. Were the game to have been called UNSC: Infinity or something, it would have been much more successful.
Remember, instant respawn was removed, red X on death brought back, killcams disabled, static weapon spawns, fixed loadouts, etc. The only sticking point became flinch, otherwise the gunplay and gameplay without Infinity settings became very much classic Halo.
Haha I noticed that as well, I suppose 343 just want us to practice our addition.Oh hey guys, guess what? 343 haven't learnt their lesson from H4; the post game carnage report in the MCC still doesn't give perhaps the most vital piece of information - the final score. Pure amateurism.
I can see what you mean there.
It's just that gaming is already a ridiculously expensive hobby. One of the reasons I've always like Halo is that it feels like I am getting $60 worth of content. With a multiplayer only game like Titanfall though, you're paying $60 up front and then a subscription to actually play the damn thing. I just don't think that a game that is MP only can justify that even if it's really good.
I like the new bulletin format to be honest. The first episode was a lot shorter then what I would want in the future, though. Hoping they use this new show to talk about Halo 5 during and post beta. Maybe talk about some of the changes they will make, or things they are testing that week. Show off some glimpses of other modes like BTB and forge.
Yeah in the case of games that are multiplayer only but don't require a sub then I can see being a bit more lenient about the price. With a sub though? Yeah fuck that noise.I wasn't counting subs here. With subscription, nope, no way i'm gonna pay 60€. I think i paid 5€ for EVE Online on a Steam sale, and that's about as much i'm willing to pay for a MP-only game if it has a subscription (4 months at 15€ is 60€ already...).
Halo has been pretty special, yeah. I've put hundreds of hours to almost every Halo campaign, and hundreds of hours to almost every Halo MP, so i've definitively gotten enough entertainment from them.
Though it seems this is ending for me, i haven't played Halo 4 nearly as much as its predecessors (mostly because i don't play anything as much as i used to anymore), and i really don't approve the direction Halo 5 is going to.
AND now my brother decided to get a PS4, i figure if i ever get another console, it may well end up being PS4 as well. But that's a big if.
Did you guys see these Halo 3 custom games remakes on /r/halo? Would be good to have for the next time we do customs.
[–]ToxicSteve13 26 points 1 day ago
I liked when Fat Kid was a giant maze and you had obstacles and HE WAS RIGHT FUCKING THERE! OMG MOVE THAT FUCKING TRUCK
][–]GrammyOnReddit13 points 1 day ago
It's called Omega Journey and was originally built for Convoy Ambush, it's being remade very soon
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK YES
fuckkkkk yesssss me and the reverbs were talking about this today.
The most fun I've had in Halo 3