Munch Poke
Member
Oh shit rumble pits back. Come get pooped on kids.
Sorry, I've missed this game mode.
Sorry, I've missed this game mode.
Team Snipers has no Halo 3, but includes H1 Wizard but no Boarding Action?
Rumble Pit has no H1/H2C, but a boat load of H4 maps and fan favorites like Ghost Town, Isolation, and Orbital..
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In my search I came across this little numberPretty sure Granadier posted it like two OT's back about a week after MCC launch (thus the subject)
Team Snipers has no Halo 3, but includes H1 Wizard but no Boarding Action?
Rumble Pit has no H1/H2C, but a boat load of H4 maps and fan favorites like Ghost Town, Isolation, and Orbital..
![]()
Pretty sure Granadier posted it like two OT's back about a week after MCC launch (thus the subject)
WOW.
I don't know if it's just me but matchmaking seems a lot faster. Team snipers has been finding really quick games for me and BTB doesn't make me wait 5-10 minutes just to find a match![]()
Wanted to play some Halo, searched for 30 minutes and found nothing :/
hey dudes, what do you guys think about the design of the new Epoch class ship? To me, it feels more like classic Halo designs than the Infinity did, so that's a plus. What about y'all?
Where did you get that from?
also is that the same thing that was in the sky during Halo 4?
Well, it's interesting. A bit blocky on top for my liking. Though it reminds me of the Spirit of Fire, so it's not all bad.the latest Cannon Fodder and no, they're new never before design/fleshed out ships.
I'm not sure I'd agree. It's got some classic elements, but it's very frilly. And annoyingly, it has abysmal directionality. Poor thing is styled like a bike with handlebars on both sides.hey dudes, what do you guys think about the design of the new Epoch class ship? To me, it feels more like classic Halo designs than the Infinity did, so that's a plus. What about y'all?
I could go and explore the entirety of those 2 OT's... maybe...What the fuck did I post!!?
My sides
Looks pretty cool. Wouldn't mind seeing them continue with that direction.hey dudes, what do you guys think about the design of the new Epoch class ship? To me, it feels more like classic Halo designs than the Infinity did, so that's a plus. What about y'all?
GrizzNKev dropping into my stream chat just to tell me that he had to poop.
Made my night.
GrizzNKev dropping into my stream chat just to tell me that he had to poop.
Made my night.
$ure.
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Haha where'd you dredge that up from? Gotta do a nicer version if that some day...I will somehow 100% TMMCif I ever get it...:'(
In my search I came across this little number
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I would actually love this as a special armor
Cortana stayin' classy
...If this is the kind of playlist management we can expect, then I'm not sure how excited to be about a "fix-all" patch.
What the fuck did I post!!?
Now, here's what I don't get. CE, 2 and 3 had their three years of setting refinement; we know what does and doesn't work in those games. And yet there has patently been no care or consideration into how those titles are represented in the MCC. 4v4 Slayer has never worked on High Ground for it is a one flag/bomb map and Lord knows, with every map available to the player, no dlc divisions, we ain't gotta dream no more man, maps that play certain gametypes to their optimum can be paired and we can have a greatest hits collection of MM down the years. We know SMG starts never work, we know one sided objective maps don't play Slayer well, we know two flag on Rats Nest finishes too quickly and therefore doesn't work but Neutral Bomb does and has a fantastic to and fro. Do 343 know? They certainly have people there who have loved and played Halo for years (Ghost, Neighbor, Bravo, Tash, Domino); were they not offered input or opinion on the playlist makeup?
tl:dr what the FUCK @ no H3 in Team Snipers.
I've said it before, we should be 3 months into ameliorating day-one-donkey playlist decisions through forum groaning and seeing a saner playlist set up take shape. Everyone here knows the score on the MM lifecycle of a Halo game. It goes:
1) Launch month. Likely the highest the population's ever going to be. Generic and staple playlist setup, which means players spend a lot of time playing gametypes they rather wouldn't. SMG/AR starts in BTB, shotty snipes in TS, instant respawn in H4. There'll be setups so bad, you won't believe they existed when Fyrewulf tells you about them in 6 years time.
2) Second month. Rank silliness like AR's in BTB and the decision to have Regicide but no FFA will be overturned.
3) 3-6 month period post launch. After months of near universal howling on the forums, labour intensive graft like deleting a couple of fusion coils will finally be done. By now a healthy balance of mainstream and niche playlists.
4) 6 - 12 months. The golden age of the game where the decision to make BR starts largely ubiquitous intersects with a population still high enough that it isn't solely comprised of video game Navy Seals treating social slayer like an MLG 100k final. Big DLC promotion pack comes in on the twelve month mark.
5) 12 - 18 months post launch. Population declines but holds a steady baseline. At some point, one of your favourite playlists will be inexplicably removed. DLC maps will be integrated into the main playlists and you'll never see them again.
6) Thereafter. Halo dev will be gearing up for the release of the next instalment and will put this one to bed. Will promise to consolidate playlists and never get round to it. If you're lucky, there'll be two playlists that both have settings that are playable and have enough people playing them to match make.
MCC will never get the chance it deserved. CE, 2 and 3 got three years to refine, Reach and 4 only two years apiece. If Halo 5 launches in September, MCC will have had less than a year. Less than 12 months for fans to enjoy it and have resources dedicated to it. Three months of that very limited time has already expired and the game still hasn't attained the level of basic functioning.
Now, here's what I don't get. CE, 2 and 3 had their three years of setting refinement; we know what does and doesn't work in those games. And yet there has patently been no care or consideration into how those titles are represented in the MCC. 4v4 Slayer has never worked on High Ground for it is a one flag/bomb map and Lord knows, with every map available to the player, no dlc divisions, we ain't gotta dream no more man, maps that play certain gametypes to their optimum can be paired and we can have a greatest hits collection of MM down the years. We know SMG starts never work, we know one sided objective maps don't play Slayer well, we know two flag on Rats Nest finishes too quickly and therefore doesn't work but Neutral Bomb does and has a fantastic to and fro. Do 343 know? They certainly have people there who have loved and played Halo for years (Ghost, Neighbor, Bravo, Tash, Domino); were they not offered input or opinion on the playlist makeup?
tl:dr what the FUCK @ no H3 in Team Snipers.
hey dudes, what do you guys think about the design of the new Epoch class ship? To me, it feels more like classic Halo designs than the Infinity did, so that's a plus. What about y'all?
WOW.
I don't know if it's just me but matchmaking seems a lot faster. Team snipers has been finding really quick games for me and BTB doesn't make me wait 5-10 minutes just to find a match![]()
$ure.
![]()
We need scarab's in Halo 5 BTB. Would be epic.
It was the FailuretoLaunch.jpg movie poster with MC and Stinkles (I believe). Twas posted shortly after MCC launch in one of these OT's. You might not have been the one to originally post it if I'm mis-remembering.
$ure.
![]()
.I've said it before, we should be 3 months into ameliorating day-one-donkey playlist decisions through forum groaning and seeing a saner playlist set up take shape. Everyone here knows the score on the MM lifecycle of a Halo game. It goes:
1) Launch month. Likely the highest the population's ever going to be. Generic and staple playlist setup, which means players spend a lot of time playing gametypes they rather wouldn't. SMG/AR starts in BTB, shotty snipes in TS, instant respawn in H4. There'll be setups so bad, you won't believe they existed when Fyrewulf tells you about them in 6 years time.
2) Second month. Rank silliness like AR's in BTB and the decision to have Regicide but no FFA will be overturned.
3) 3-6 month period post launch. After months of near universal howling on the forums, labour intensive graft like deleting a couple of fusion coils will finally be done. By now a healthy balance of mainstream and niche playlists.
4) 6 - 12 months. The golden age of the game where the decision to make BR starts largely ubiquitous intersects with a population still high enough that it isn't solely comprised of video game Navy Seals treating social slayer like an MLG 100k final. Big DLC promotion pack comes in on the twelve month mark.
5) 12 - 18 months post launch. Population declines but holds a steady baseline. At some point, one of your favourite playlists will be inexplicably removed. DLC maps will be integrated into the main playlists and you'll never see them again.
6) Thereafter. Halo dev will be gearing up for the release of the next instalment and will put this one to bed. Will promise to consolidate playlists and never get round to it. If you're lucky, there'll be two playlists that both have settings that are playable and have enough people playing them to match make.
MCC will never get the chance it deserved. CE, 2 and 3 got three years to refine, Reach and 4 only two years apiece. If Halo 5 launches in September, MCC will have had less than a year. Less than 12 months for fans to enjoy it and have resources dedicated to it. Three months of that very limited time has already expired and the game still hasn't attained the level of basic functioning.
Now, here's what I don't get. CE, 2 and 3 had their three years of setting refinement; we know what does and doesn't work in those games. And yet there has patently been no care or consideration into how those titles are represented in the MCC. 4v4 Slayer has never worked on High Ground for it is a one flag/bomb map and Lord knows, with every map available to the player, no dlc divisions, we ain't gotta dream no more man, maps that play certain gametypes to their optimum can be paired and we can have a greatest hits collection of MM down the years. We know SMG starts never work, we know one sided objective maps don't play Slayer well, we know two flag on Rats Nest finishes too quickly and therefore doesn't work but Neutral Bomb does and has a fantastic to and fro. Do 343 know? They certainly have people there who have loved and played Halo for years (Ghost, Neighbor, Bravo, Tash, Domino); were they not offered input or opinion on the playlist makeup?
tl:dr what the FUCK @ no H3 in Team Snipers.
hey dudes, what do you guys think about the design of the new Epoch class ship? To me, it feels more like classic Halo designs than the Infinity did, so that's a plus. What about y'all?
Speaking of. Did we ever find out what happened to those guys in the comics?
Ditch the Sniper. Use the BR on Grunts only. Sword and Grenades for dealing with the Elites. There is also a Fuel Rod under the stairs.Any tips on defeating the Prophet on Heroic or higher in H2A? I have very limited sniper and BR ammo right now and playing hide and seek is too RNG based.