Sure it peaked at Halo 3, but Halo 4 potentially would have outsold Reach if it wasn't for the XB1/MCC.
Sure it peaked at Halo 3, but Halo 4 potentially would have outsold Reach if it wasn't for the XB1/MCC.
Years of bad press from where? 9.8 from IGN for Halo 4 and critical success from other sites and decent enough reviews for TMCC despite its condition. Also, we haven't really seen an uproar from the gaming press over its current state, so maybe it's not as bad as Halo fans are thinking.MCC is worse than BF4 was, though. And that's saying something, lol. The Halo brand can recover, but after years of bad press it's gonna be hard.
Lol, I would rather play customs with a solid host for everyone playing than general matchmaking any time.
I hope Microsoft holds some kind of spring showcase like they have in the past. Would be nice to get an update on Halo 5's development before E3. Maybe show a little more MP before the big E3 campaign reveal.
There's been some press coverage, but I mostly meant Twitter, Facebook, forums, etc. I'd say pretty much every gamer is at least somewhat familiar with the MCC disaster.Years of bad press from where? 9.8 from IGN for Halo 4 and critical success from other sites and decent enough reviews for TMCC despite its condition. Also, we haven't really seen an uproar from the gaming press over its current state, so maybe it's not as bad as Halo fans are thinking.
If anything, we still see a lot of excitement over Halo 5 because people are ready for a fresh new Halo.
Those numbers are 1) outdated
and 2) source chartzzzz.
This was back in 2012 before Halo 4 launched
and we know that the Halo franchise has sold over 60 million units before MCC launch.
Totally. I'm just speaking in hunches and generalizations. It should generally be assumed that I have no idea what I'm talking about.Yeah, I wouldn't overestimate the damage either.
Frankly, not being sale number gurus I'd be cautious of people putting numbers out there at all.
Perhaps one could look at other franchises that have had similar struggles and guesstimate from that, but not only at we largely ignorant of the skills required to be accurate, ignorant of a lot of the facts too.
Even that aside it's such a strange context for the game to come out in; the One both doing brilliantly & poorly (at the same time), market transitions, the esports push that is the air as to how it will turn out, coming off of Halo 4, the MCC damage and don't forget (I constantly do) that whisper quiet Showtime tv show.
You're underestimating the Halo brand then.
Years of bad press from where? 9.8 from IGN for Halo 4 and critical success from other sites and decent enough reviews for TMCC despite its condition. Also, we haven't really seen an uproar from the gaming press over its current state, so maybe it's not as bad as Halo fans are thinking.
If anything, we still see a lot of excitement over Halo 5 because people are ready for a fresh new Halo.
I definitely think some of you are underestimating the damage done by MCC. I'm sure Halo 5 will be the best selling Xbox One exclusive this year, and that it will sell quite a bit. But some of you are putting out ridiculous sales figures.
Even if the gaming press has ignored the problems, Halo fans haven't. Even if they are a vocal minority, they can sway popular opinion. And you definitely know that sites like IGN and others will definitely bring up MCC when it's time to hope Halo 5.
Whereas I knew several people including myself who went out and bought consoles, others took time off work for MCC, no one I know wants Halo 5. Even I'm feeling I don't really want it, as opposed to buying it just for the sake of it. This is a sentiment shared by others I assume. If MCC still plays like crap come September or November or whenever they're releasing Halo 5, why would I support that?
MCC sold >660k in the US launch month. Mainline Halo's have been doing ~3.3m in their launch month since Halo 2.You guys seriously think Halo 5 will sell more than 7 million copies by the end of 2015? That's pretty insane especially considering TMCC only sold what 800k in a month, and games like CODAW only sold 1.8 mil in a month and a half. Now Halo 5 definitely has the potential to sell 7 million lifetime copies but I'd expect a more grounded 1.5-2 million copies by the end of 2015 (if it comes out on November) and 3 million if it comes out in September like it has been rumored to be.
MCC isn't a mainline Halo game. Couldn't find COD sales anywhere but I'm sure all have sold more than Halo simply because it's multiplatform.
Halo 5 is said to be playable at pax in a few weeks. I hope it is an updated version of multiplier. Would be cool to see the new changes in action.
So would I, but I don't have a massive friends list with people running customs and frankly, I don't have the time to wait around for people to play customs.
Pro Halo players have it made when it comes to being able to get into custom games anytime they want.
Us commoners are stuck with matchmaking.
Halo 4 was the fastest selling Halo game in the US for a while into 2013. That just proves to me the casual market will not give 2 shits.
"A collection of games I already played? Meh who cares."
"Halo 5?! Can't wait!"
The Microsoft marketing will ensure the game is a commercial success.
Speaking of CoD, Microsoft cannot make that mistake again of releasing Halo that close to a new CoD again.
Halo needs to release when there's little to no competition around it so there can be a decent multiplayer population for some time. Maybe that would provide people with enough time to build that familiarity to stick with it instead of dropping it the second CoD launches.
Speaking of CoD, Microsoft cannot make that mistake again of releasing Halo that close to a new CoD again.
Halo needs to release when there's little to no competition around it so there can be a decent multiplayer population for some time. Maybe that would provide people with enough time to build that familiarity to stick with it instead of dropping it the second CoD launches.
Release it in September or October so Halo 5 can be patched by Christmas.
The install base was also like 90 million+ Xbox 360 at the time of Halo 4 as well. It's a different time now. The game will be a commercial success but it's not going to the sales juggernaut some are thinking.
Also, I don't know, I don't think Halo 4 was as great a seller as people think. A month after launch, it was 3rd in NPD, in January 2013, less than two months after launch, it was 7th on NPD's, and by February wasn't even in the top ten sellers anymore.
I think this has always been a huge issue that's been criminally overlooked or just not given a serious concern over. To me, Halo has felt like they just send it off to die and they'll just continue to release it whenever they think it will have the best financial success on launch without much care for anything else.It's this more than anything why a mainline Halo release needs to be staggered from the annual CoD release. It's the only chance new players have to develop any sort of attachment it to it, rather than getting frustrated by not playing well and then just saying "eff it" and moving on to the annual CoD immediately afterwards because it's "easy" and "familiar".
I would like for a Summer release for Halo 5 and for it to be repackaged around the holidays to include any DLC for $60, or at the very latest a September release.Releasing halo games earlier would make them compete against Battlefield games I think
You guys seriously think Halo 5 will sell more than 7 million copies by the end of 2015? That's pretty insane especially considering TMCC only sold what 800k in a month, and games like CODAW only sold 1.8 mil in a month and a half. Now Halo 5 definitely has the potential to sell 7 million lifetime copies but I'd expect a more grounded 1.5-2 million copies by the end of 2015 (if it comes out on November) and 3 million if it comes out in September like it has been rumored to be.
Those numbers are 1) outdated
and 2) source chartzzzz.
This was back in 2012 before Halo 4 launched
and we know that the Halo franchise has sold over 60 million units before MCC launch.
Accolades and Awards:
The “Halo” series of games is amongst the most critically acclaimed of all time:
• Over the past ten years, “Halo” games have collectively garnered more than 740 media and industry awards, accolades and nominations.
• “Halo” games have received more than 100 “Game of the Year” awards from major media organizations, as well as multiple “Game of the Decade” accolades for their impact on the industry and global pop culture.
• Guinness World Records named “Halo” the number one game series of all time, based on a 2010 reader poll.
• “Halo: Combat Evolved” appeared as one of 20 unique cover designs for Edge Magazine’s 20th anniversary edition, which came out in August 2013. The publication celebrated the defining games of each year that has passed since Edge’s launch in August 1993, and “Halo: Combat Evolved” was chosen as the defining title of 2001.
Interesting facts:
• More than 60 million copies of “Halo” games have been sold worldwide.
• The “Halo” franchise has generated over $4 billion in worldwide sales to date.
• “Halo 4” surpassed more than $220 million in worldwide sales in the first 24 hours and more than $300 million worldwide in its first week, making it the biggest “Halo” launch in history.
• “Halo: Reach” generated more than $200 million in sales in the United States and Europe in its first 24 hours, eclipsing all previous 2010 U.S. entertainment launches, including the three-day opening weekends of Hollywood blockbusters “Iron Man 2,” “Alice in Wonderland” and “Toy Story 3.”
• First-day sales of “Halo 3” reached $170 million in the U.S., breaking all previous single day entertainment launch records, and breaking the record held by “Halo 2” ($125 million).
• “Halo” games are bestsellers on both the original Xbox and Xbox 360 platforms. “Halo: Combat Evolved” and “Halo 2” were the top two selling games on Xbox, and “Halo 3,” “Halo: Reach” and “Halo 4” are three of the bestselling games on Xbox 360.
• More than 11 million copies of the “Halo” series of books, comics and strategy guides have been sold. Twelve of the 14 novels are New York Times bestsellers.
• The live-action digital series “Halo 4: Forward Unto Dawn,” which premiered on Oct. 5, 2012, has generated more than 59 million total views across all online content.
• In its first week after launching on Oct. 22, the “Halo 4” soundtrack broke franchise records by peaking at #50 on Billboard’s top 200, #10 in the United States Independent Album charts, and #3 in the National U.S. Soundtrack chart.
• The “Halo 3” soundtrack made the Billboard 200 on Dec. 15, 2007, and also reached a peak position of #18 on Billboard's Top Soundtracks list, and #20 on Top Independent Albums. The “Halo: Reach” soundtrack eclipsed the success of all previous “Halo” soundtracks when it reached the #8 spot on Billboard’s Top 10 Soundtracks list on Sept. 23, 2010.
• For the “Halo 4” launch, the Didact glyph fly-over was the largest and brightest man-made flying structure to ever fly over London, measuring 50ft in diameter and weighing 3.2 tons. In total there were 113,096 LEDs onboard.
• More than 2.7 million people played the “Halo: Reach” multiplayer beta in May 2010 over two weeks, surpassing all previous console video game beta tests on record, and tripling the number of players who participated in the “Halo 3” beta in half the amount of time.
• Since the launch of “Halo 3,” players have generated more than 120 million pieces of user-generated content from within the game.
• More than 5.8 billion hours of “Halo” gameplay has been logged by players on Xbox Live.
• The “Halo” franchise averages over 3 million online users per month across all titles.
Key Beats in the “Halo” Franchise Timeline:
• The first Halo novel, “Halo: Fall of Reach” released in Oct. 2001; 13 other novels follow, 11 of which become New York Times bestsellers.
• “Halo: Combat Evolved” launches on Nov. 15, 2001; becomes the gold standard for console shooters.
• “Halo 2” launches on Nov. 9, 2004; bestselling original Xbox game of all time and sets a new record as the biggest entertainment launch ever with day one revenues over $125 million.
• “Halo” graphic novel releases on Jul. 19, 2006 from Marvel Comics.
• The “Halo 3” Beta launches May 11, 2007 and 820,000 players clock upwards of 12 million hours of play over the four weeks of the Beta.
• “Halo 3” launches on Sept. 25, 2007; sets record as the biggest entertainment launch in history and becomes bestselling game of 2007.
• Marvel releases limited edition comic series between Oct. 2007-Jun. 2009; makes the New York Times bestseller list for graphic books.
• “Halo Wars” launches on Feb. 26, 2009; makes history as the bestselling console real time strategy game ever.
• “Halo 3: ODST” launches on Sept 22, 2009, selling more than 2.5 million copies within two weeks of release, totaling more than $125 million in sales.
• “Halo” Encyclopedia published on Oct. 19, 2009 from DK Publishing.
• “Halo Legends” anime series released by Warner Home Video on Feb. 16, 2010.
• The “Halo: Reach” Multiplayer Beta runs from May 3, 2010 through May 20, 2010 and more than 2.7 million people participate, surpassing all previous console video game beta tests on record, and tripling the number of players who participated in the “Halo 3” Beta.
• and sees over 2.2 million players log upwards of 24 million hours of play.
• “Halo: Reach” launches on Sept. 14, 2010; becomes the biggest game yet in the “Halo” series and surpasses all previous 2010 U.S. entertainment launches with more than $200 million in day-one sales.
• “Halo: Combat Evolved Anniversary,” a remastered version of the original “Halo” campaign with fan-favorite maps and new features, launches on Nov. 15, 2011 to commemorate the 10th anniversary of the franchise
• “Halo 4: Forward Unto Dawn,” a groundbreaking live-action digital series premieres on Oct. 5, 2012.
• “Halo 4” launches on Nov. 6, 2012, breaking the record for the biggest launch in franchise history with more than $220 million in day-one sales and more than $300 million in first-week revenue.
• “Halo: Spartan Assault” launches on Windows 8 and Windows Phone 8 on July 18, 2013, becoming the first “Halo” game designed specifically for touch-based devices.
“Halo” Licensed Products:
From clothing to collectible action figures to award-winning soundtracks, the “Halo” franchise extends far beyond the games. With over 35 licensees helping expand the “Halo” universe, there is something for every “Halo” enthusiast. More than $1B in sales is a testament to the growth and success of this program:
• More than $1 billion in “Halo” consumer product sales worldwide
• Over 12 million Halo action figures have sold since 2005
• Over 50 million Halo Mega Bloks products have been sold since 2009
• Over 11.5 million fiction novels, graphic novels, comics, art books & strategy guides sold
• Over 950,000 Halo soundtracks sold
• Over 1.4 million Halo individual music tracks downloaded
Here's some stats released in November about Halo by Microsoft PR:
------
Not sure if I can believe the "Halo franchise averages over 3 million online users per month across all titles" fact.
@gamerxone720:
2015-02-21 20:36:35 UTC
@XboxP3 @CanineSnow will their be halo 5 story gameplay at GDC or we have to wait for e3?
@XboxP3:
2015-02-21 20:37:00 UTC
@gamerxone720 @CanineSnow Can't answer this one.
https://twitter.com/XboxP3/status/569234353143701504
I'd be surprised if we got anything related to Halo 5's story at GDC.
They're going up against treyarch and Nazi Zombies again, Halo should take the Destiny approach and release in SeptemberSpeaking of CoD, Microsoft cannot make that mistake again of releasing Halo that close to a new CoD again.
They're going up against treyarch and Nazi Zombies again, Halo should take the Destiny approach and release in September
Custom Halo Xbox One 343 made for someone from Make A Wish.
https://twitter.com/bsangel/status/569986050153558016
Custom Halo Xbox One 343 made for someone from Make A Wish.
https://twitter.com/bsangel/status/569986050153558016
I have a pretty hacky, offensive joke for this that is only suitable for Lxthul's Twitch Chat.
Cool light fixture in the reflection.
Oh right, Battlefront.. Uh oh lol
Yeah but isn't battlefront a 3rd person shooter?I think Battlefront will be the bigger challenge. Not only will Star Wars utilize the fact it's been so long since a Battlefront game, but that Force Awakens will come soon as well. A strong marketing push by EA can really make the game a huge hit. Call of Duty will always be Call of Duty, Halo cannot afford to lose fans to a third series.
1st/3rd person mix.Yeah but isn't battlefront a 3rd person shooter?