In my opinion, Spartan Ops was less about game play, or story, as opposed to a way to monetize the game further, especially after the success of The Walking Dead. They wanted episodic DLC that people would buy that would allow them to make up for falling map pack revenue, provide an additional stream of profit beyond the initial purchase of the game itself. The decision to cut Firefight, making Spartan Ops require a Gold subscription, these were all calculated business decisions.
I think Firefight is probably gone for good, and the way they promoted Spartan Ops again in MCC, it's own update, new achievements, means that they want to remind/establish "Spartan Ops" just in time for Halo 5. Let's see how much they've learned from Halo 4 for Halo 5's version.
I think Firefight is probably gone for good, and the way they promoted Spartan Ops again in MCC, it's own update, new achievements, means that they want to remind/establish "Spartan Ops" just in time for Halo 5. Let's see how much they've learned from Halo 4 for Halo 5's version.