Sprint was dumb in Reach and 4 but it is balanced here to the point where I don't mind it either.
I think I'd rather have it than not as it will probably help bring people into the game and make them stay.
It's not just the " non-halo fans" but most Halo fans probably want sprint to stay also.
I'm amazed by the progression of FPS games on the console and all of the things that have changed over the years basically across the board with all major FPS franchises.
I think back at Halo CE, it had health packs, regnerating shields but not health, fall damage, etc.
I think back about Call of Duty on the PC, no regenerating health, there were health packs on the map, recoil on the weapons, no sprint.
Then around the era of sequels for Halo 2 and Call of Duty 2, we start seeing huge changes in FPS games, the modification of health in-game, it becomes regenerating and we see health packs go away. Fall damage goes away, at least in Halo 2, it was still there in COD2. Recoil gets drastically reduced in COD2. Mini-map blips start to come into play with COD2 and Halo 2 (I know there was already a motion tracker, but it becomes the norm for matchmaking).
Post-2004, we start seeing shifts in FPS design, more and more we see crutch-style gameplay mechanics meant to lower the barrier of entry for players. Call of Duty 4 launches the perks and kill-streak gameplay, then everyone starts to copy it in some way. Battlefield even starts to change up its game, post-Battlefield 2 on PC, once BF starting developing for consoles, the game drastically made changes, things became simple and streamlined, instead of medics, we had self-healing syringes. ADS starts becoming a norm across all-modern-day miltary FPS games.
It's just insane how much of an effect COD4 had on the FPS industry. When people go back to play HCE...this is why they feel so weird in the game, because all of the stuff they've been used to since 2004 is basically non-existant, so playing the game feels like a chore because there are no hand-outs or hand-holding in HCE.
I think the one game that has stayed true to its form is Counter-strike. Since 1998 that game has basically stayed exactly the same. Gotta give credit to Valve for sticking to their guns and not conforming.