Two different $250 collector editions. A Chief version with Chief armor, a Locke version with Locke armor.
mhuahahahaha
Two different $250 collector editions. A Chief version with Chief armor, a Locke version with Locke armor.
mhuahahahaha
One SKU is the actual CE and the other is just an empty box
#HUNTtheTRUTH
One SKU is the actual CE and the other is just an empty box
#HUNTtheTRUTH
Some people on the gaming side think that this new teaser is InEngine lol
Some people really will find anything to complain about.
Apparently, the sound in the trailer is "symptomatic of the overall degradation of Halo's identity"
I mean wtf are you talking about.
Its also TOTALLY BADASS
Just watched the preorder trailer...I knew the Spartan abilities were tied to the single player campaign.
Why do people not understand that multiplayer in Halo has always been tied to the single player campaign? When the first gameplay of Halo 5 was released explaining all the different abilities...people complained and complained...do they not realize that's all from single player? I mean for gosh sakes...they're not going to make all those abilities in single player and then completely remove them from multiplayer...it would just confuse people.
It all makes sense now, well...always has to me.
GP is OP and fun as hell
Were you born in a year starting with 1?
It's very clearly pre-rendered, I think the discussion was whether it was in-engine using in game assets or using some other software like whatever Blur uses.
Were you born in a year starting with 1?
This is bugging me too. I think saying pre-rendered instead might help some of the confusion.
The debate is pre-rendered vs. real time and not live action vs. CGI, I assume? Either could be in-engine, so that's not really descriptive either.
Locke can turn SS2 but will skip SS3 and go straight to SSJ4Locke - SS
Chief - SSJ4
What button would the vision thing even go on, though? One of the d-pad buttons?
What button would the vision thing even go on, though? One of the d-pad buttons?
What did they do for VISR? Could also replace the flashlight.
Dat Reach nightvision.
I'd be totally fine with some crazy visor modes in campaign. There are some cool ones in Metroid Prime.
YESSSSSSSS
I mean hell, Locke pretty much has the Metroid Scan Visor as seen in Nightfall.
Though Pro-Vis was basically a thermal/x-ray hybrid and we all know how well THAT particular piece of equipment was received...
I've been going through all the Primes, so I'm currently in love with everything they did in those games.
Also we need to do the Crota raid at some point, I hit 29 so I think I would be ok there.
I want in. I hit 31 a few days ago.Also we need to do the Crota raid at some point, I hit 29 so I think I would be ok there.
Yeah no. 30/31 at least. You won't even be able to use the Sword effectively at 29.
None of this stuff is ever important in single player.
It's pre-rendered in-game assets, much in the same way that Halo 4's cutscenes were done. What's so confusing about this? Lol.
It's pre-rendered in-game assets, much in the same way that Halo 4's cutscenes were done. What's so confusing about this? Lol.
Bah, not helpful.
I'll get there eventually I guess.
You really think that? I'd disagree...that's what makes or breaks the immersion factor for mainstream gamers.
That one bull frogs moment in reach utilized the jetpacks but basically just to put a dumb platformer section in there. Camo was ok in that night level.I'm saying Halo has failed at a campaign level implementing these new ideas in action. The AA's and such were never an integral part of the gameplay. I'm just really tired of straight forward shooting in FPS campaigns at this point.
It's time to Locke and Load
Shit I did hard mode with 29's before. It's cool.
I'm saying Halo has failed at a campaign level implementing these new ideas in action. The AA's and such were never an integral part of the gameplay. I'm just really tired of straight forward shooting in FPS campaigns at this point.
Halo 4's cutscenes aren't prerendered, except for the CGI sequences at the start and end of the game, and the funky composer visuals part of the big cutscene in Requiem.It's pre-rendered in-game assets, much in the same way that Halo 4's cutscenes were done. What's so confusing about this? Lol.
Tawp has room in his backpack for everybody!
It's time to Locke and Load
Man, you should've been there when my buddy (SAPSNAKE) rode with Homeboyd & Crew last week. Dem speedrun strats.
Ryn, I'm blaming you if this is the next OT title.
I was more thinking along the lines of the people who kept questioning spring, etc. It all ties back to single player.
The smart scope probably has a role that is explained in single player. All of these "new" additions to the actual movement system in Halo are all integral to the single player campaign.
Now whether they belong in multiplayer or not...that's an entirely different story.
EDIT: Further thinking about it, Halo has always wanted (at least this is what I think) a smooth transition from single player to multiplayer...where nothing feels foreign.
Hell, look at Call of Duty Advanced Warfare...all the stuff you do in multiplayer has a distinctive intentional role tied into the story of CODAW.
That's good design, you don't make two seperate games. I guess the catch is making all of those decisions work in both SP and MP.
So Spartan charge kinda sucks. It's more of a nerf to sprint Melee rushing if anything. But I wonder if it has btb implications? Wondering now a spartan charge/ground pound interact with moving vehicles.
As long as its balanced and makes sense in multiplayer, I have zero issue with single player elements being used in multiplayer.
I know many weapons never make it over from SP to MP throughout the Halo series...one of the weapons I always wished we had was the green gun from those huge armored covenant soldiers. I can't remember if it ever made it into MP in Halo. I know it wasn't in Halo 2.
I know many weapons never make it over from SP to MP throughout the Halo series...one of the weapons I always wished we had was the green gun from those huge armored covenant soldiers. I can't remember if it ever made it into MP in Halo. I know it wasn't in Halo 2.
I'm saying Halo has failed at a campaign level implementing these new ideas in action. The AA's and such were never an integral part of the gameplay. I'm just really tired of straight forward shooting in FPS campaigns at this point.
Now that we have access to the abilities at all times I'm really hoping for some better use in campaign.I'm saying Halo has failed at a campaign level implementing these new ideas in action. The AA's and such were never an integral part of the gameplay. I'm just really tired of straight forward shooting in FPS campaigns at this point.
Oooh, good thinking.So Spartan charge kinda sucks. It's more of a nerf to sprint Melee rushing if anything. But I wonder if it has btb implications? Wondering now a spartan charge/ground pound interact with moving vehicles.
Now that we have access to the abilities at all times I'm really hoping for some better use in campaign.
It's just like one of my Japanese animes!Locke - SS
Chief - SSJ4
I am already deadRyn, I'm blaming you if this is the next OT title.