H2A insane ranged BR is annoying as f.k..Never gonna touch H2A again..
What does this even mean?
Insane range/hitscan, I don't get it.
You want an H3 BR or something?
H2A insane ranged BR is annoying as f.k..Never gonna touch H2A again..
Yes. Something that with better responsiveness and consistency than the Halo 3 BR, but also something whose effectiveness at distance is mitigated somehow. Utility weapons that are easy to use effectively at long range have horrible effects on map movement. This is why Reach added aggressive bloom; obviously that got a lot of shit, but in a world where devs refuse to ditch hitscan, I think it's a huge part of why Reach's BTB was better-received than Halo 4's (even if people always just bring up plasma spawns).What does this even mean?
Insane range/hitscan, I don't get it.
You want an H3 BR or something?
Huh. Did they cut down the glare? Looks nice.
H2A insane ranged BR is annoying as f.k..Never gonna touch H2A again..
Someone tweet him and tell them to get rid of the windows in the house, that entire spot needs redesigned. It was way too campy compared to the opposite side. The glass should be breakable like the Truth cover at the very least. I actually liked the map, radar just ruined it...much like every map in the game past a certain skill point.
I have to say H2A is just pretty awful overall. I have +500 games played now, and the majority has been H2A. There are a number of reasons why I played it; only ranked playlist, I enjoy H2, and I like nice graphics. However, the more I play it, the more I realize how terrible it truly is.
The biggest issues are hit detection and consistency, it’s fucking atrocious. I don't know if it's netcode issues or what. When I get into a BR fight it’s like I’m playing the lottery, I have no idea what is going to happen. Next problem are the nades, and this is made worse by the fact its 5v5. Next is the limited number of maps. Warlord 5v5 should not be a thing, ever. 5v5 Lockdown and Shrine are bearable. Zenith is just shit. So, Stonetown is the only map that should be 5v5.
So yeah, I’m really not fond of H2A. The only time I really enjoy it is when it pops up in BTB (Gungoose CTF is a lot of fun). Once the other ranked playlists come out, I’ll never touch a dedicated H2A playlist ever again.
H2A in general is pretty terrible for me, it really does seem to fall apart with even a slightly above normal ping.When my connection hasn't turned to shit (which is an ISP issue, not the game), I find H2A pretty fine on the hit detection front. It seems pretty vulnerable to any sort of lag though, which is weird since I found Halo 4 to be pretty great most of the time.
I agree with the map issues, they really should have made a few more smaller maps, and had it be 4v4.
I still don't get the complaints on the BR though, learn to not be caught out in the open?
I agree.Someone tweet him and tell them to get rid of the windows in the house, that entire spot needs redesigned. It was way too campy compared to the opposite side. The glass should be breakable like the Truth cover at the very least. I actually liked the map, radar just ruined it...much like every map in the game past a certain skill point.
Someone tweet him and tell them to get rid of the windows in the house, that entire spot needs redesigned. It was way too campy compared to the opposite side. The glass should be breakable like the Truth cover at the very least. I actually liked the map, radar just ruined it...much like every map in the game past a certain skill point.
Way ahead of ya. Worst part about that map.
I'd really love Locke to be a floatier, speedier character to play that has a movement style more evocative of Quake than Halo. Him darting around, making huge leaps, slowly but surely dancing around perimeters and taking down targets one by one. You could chalk it up to him having integrated Forerunner tech or even show that he has retro-rockets built into his suit's extremities that allow him to have extremely long leaps and strafes without having a ton of baggage in terms of momentum, which would give him a much tighter movement style in general. With all of his permissions in-universe, I'd expect Locke to actually have a more arena shooter sort of style rather than making his missions the "modern-feeling" ones.
...
Locke could have something like a drastically shortened recharge timer on his Thrusters and Sprint replaced with a general "grinding" mechanic that sends him shooting across walls, rails, etc.
I have four roommates, one plays Halo and between the two of us playing frequently one of my other roommates decided to start playing the game as well. It's interesting hearing about the game from a new players perspective. When the voting was tied he said, "Yay random map!" I informed him it always goes with the one on the left and he was astonished they couldn't program it to be random. He also asked where the sprint button was while playing Halo 3, as did a girl who was over, so basically they are both terrible people. I'm excited my roommate is starting to get into the game though.
modern-day baseline shooter mechanics, how do they work
People complain about the saturation of military shooters, but when all games don't have sprint or ADS they complain.
Um isn't that evident? Even the Mk VI had built in thrusters in the graphic novel while being tested before refitted for S-117. They (SIIs) could achieve the same results without it lolAlso, since I was banned when it came out:
Called it, motherfuckers!
I have four roommates, one plays Halo and between the two of us playing frequently one of my other roommates decided to start playing the game as well. It's interesting hearing about the game from a new players perspective. When the voting was tied he said, "Yay random map!" I informed him it always goes with the one on the left and he was astonished they couldn't program it to be random. He also asked where the sprint button was while playing Halo 3, as did a girl who was over, so basically they are both terrible people. I'm excited my roommate is starting to get into the game though.
I mean, you move slow as molasses in halo 3, so I'm not surprised they were looking for a sprint button.
I mean, you move slow as molasses in halo 3, so I'm not surprised they were looking for a sprint button.
So with the recent patch, whats left to be fixed on the MCC? I know this game isn't fully fixed but I know they must've knocked out some of that bucket list Team Beyond made.
yall I have a better K/D in Destiny than Ram
who's the scrub now?!?!
yall I have a better K/D in Destiny than Ram
who's the scrub now?!?!
Eh, I mash the sprint button by default in all the Halo games now, I noticed (except, bizarrely, for Halo 4.) You objectively move slower in Halo 3 but the smaller FOV diminishes that perception... it's something that really only bothers me in competitive multiplayer.
The lag stuttering in Halo CE multiplayer. I feel like I'm the only one in GAF that even plays CE...because no one here seems to understand what I'm saying about lag stutter. Players skipping as they run...that's a better way to put it.
Um isn't that evident? Even the Mk VI had built in thrusters in the graphic novel while being tested before refitted for S-117. They (SIIs) could achieve the same results without it lol
I've been playing CE (both TS and the CE 2v2 list) a bit and haven't seen the stuttering...
I believe you when you talk about it, but it's not from what I can tell a widespread issue. I'm sorry it's affecting you, whatever is causing it. I hope it can be identified/fixed