That's backwards. A small FoV tends to make things feel slow. There are two reasons for this:You objectively move slower in Halo 3 but the smaller FOV diminishes that perception...
1-When moving forward, things naturally parallax at highest angular rate toward your peripheries.
2-With perspective projection, the pixels/degree increases as you go away from the center of the projection. So even with the same rate of angular movement around the camera, you get more screen-space motion in the peripheral areas.