I like how Brink died but every game has started taking it's movement system
Brink was just a bad game that happened to have that movement system in it.
I like how Brink died but every game has started taking it's movement system
Halo 1,2,3,4 LASO achievement are DONE... I am tired...
Halo 1,2,3,4 LASO achievement are DONE... I am tired...
I am doing Halo:CE at the moment, already did Halo 3 and Halo 4.
Wow it feels impossible. No shields back, no covenant weapons, double the ammo used per shot, half the ammo received. How!?!!? Im only on Truth and recon.
Very hard. Especially Halo 2 Anniversary...
For me and my friend: 4-6 hours/ levels.
Next challenge: 3 hours achievements...(but i think its impossible for me)
What was wrong with Brink other than some shitty net code and a nonexistent population?Brink was just a bad game that happened to have that movement system in it.
What was wrong with Brink other than some shitty net code and a nonexistent population?
I bought it...had some fun with it then found out everyone hated it.
Haha.Sounds like Halo 4 here.
Kinda like titanfall except you can be just as lethal in movement as on the ground
It has always bothered me in Halo 5 how every movement ability is somehow hindering your offensive capability. When you're exiting sprint, it takes too long before you can shoot again. When you're clambering, you can't shoot. When you're dashing, you can't shoot. So many interruptions. Just because they want to have all these fluid animations, at the cost of fluid gameplay. 'Mantain complete control over your weapon at all times' is what excites me the most about Black Ops 3.
It has always bothered me in Halo 5 how every movement ability is somehow hindering your offensive capability. When you're exiting sprint, it takes too long before you can shoot again. When you're clambering, you can't shoot. When you're dashing, you can't shoot. So many interruptions. Just because they want to have all these fluid animations, at the cost of fluid gameplay. 'Mantain complete control over your weapon at all times' is what excites me the most about Black Ops 3.
From what I heard about it was rather mediocre and didn't work that well. The AI didn't work that well, story was bad, didn't really deliver on its potential, and the multiplayer didn't really work due to said bad AI. Though the patch might of fixed that don't really know.I'm actually just curious as to what was wrong with it. I've never seen anyone explain why it was bad.
That's kind of the point. There's risk and reward to those actions. You may escape a losing shootout if you sprint away, but the pause in shield recharging and momentary loss of weaponry mean you're still at a disadvantage if you're not careful. You can clamber to take a shortcut or get to an optimal position, but you're briefly a target. It's not just for the sake of having cool animations.
I feel the total opposite, I was able to out move and shoot enemies and even teams in the H5 beta. I really felt more enabled in the beta than any previous Halo. Being able to shoot accurately irrespective of advanced movementa sounds OP to me. Why move at all if there is no risk vs. reward?
I would have never thought that i would say this. But Ranked really needs to be removed from the Team Slayer playlist in MCC...
That playlist was my to go "casual" list to have some fun. Now, every match is a annoying mlg 10k tournament.
In general this collection became unplayable for me. Maybe im getting old or something. But i really cant enjoy Halo MP anymore.
You could just not care about ranks?
I mean if TS is your go to casual playlist, just play it casually. Don't try and win every game.
I wonder if it's going to be a cover art reveal like they did with 4.there are 3 stars you can click in the email, gives 3 pictures
https://rapidxbx.blob.core.windows.net/h5ot/063-7a8ae4a2bfde4183934adcbfc5bea8c1
https://rapidxbx.blob.core.windows.net/h5ot/027-7ce6d54331564aa1a50b90bcdb0392b6
https://rapidxbx.blob.core.windows.net/h5ot/005-01342ba379894c80a9946faf94eda360
But getting spawn killed on some trash H1 maps isnt fun... I already left some matches because of that. (i really dont care about the penalty lol)
The thing really is that its not possible anymore to play the TS playlist for fun. Before the ranks, most matches were a bit more quieter. You understand what i mean?
And yeah SWAT is out, but people love to vote H4 there and i cant stand that game either.
Dont know, that playlist management etc is just so bad in MCC.
So it sounds like you don't enjoy H1 or H4, why don't you just play the H3, H2 and H2C playlists then?
http://www.twitch.tv/ttuvapor/b/653138087
From last night. HCE has some real issues, I swear. When I played Halo 2, Halo 3, none of this happened.
http://www.twitch.tv/ttuvapor/b/653138087
From last night. HCE has some real issues, I swear. When I played Halo 2, Halo 3, none of this happened.
I wonder if it's going to be a cover art reveal like they did with 4.
That'd be my guess. Hopefully they'll also say what's in the special editions. I wanna see that statue.
#HaloisdadAnyone having issues connecting to the game now? I'm not sure if this is my connection, but I can't get past the "searching for players" message. =/
From what I heard about it was rather mediocre and didn't work that well. The AI didn't work that well, story was bad, didn't really deliver on its potential, and the multiplayer didn't really work due to said bad AI. Though the patch might of fixed that don't really know.
iirc, Wizard doesn't have level 2 spawns, so almost every spawn on that map is miserable.
Anyone having issues connecting to the game now? I'm not sure if this is my connection, but I can't get past the "searching for players" message. =/
The game was a MP only title, with the campaign of something equivalent to Battlefront, it was just bot MP matches.
The game was fun, but obviously was probably made with a miniscule budget compared to something like Halo or CoD. It had a pretty bad netcode, and the population was non existent. But it obviously did something right for Titanfall to copy the parkour.
Anyone having issues connecting to the game now? I'm not sure if this is my connection, but I can't get past the "searching for players" message. =/
https://www.youtube.com/watch?v=srVENi_jZv0
"tame"
That was another part of Brink's problem, most people didn't play it, and made assumptions.
https://www.youtube.com/watch?v=srVENi_jZv0
"tame"
That was another part of Brink's problem, most people didn't play it, and made assumptions.
So Splash Damage worked on the March MCC content update?
http://m.neogaf.com/showpost.php?p=161544565
The map design was pretty good back when I was looking at it closer too its release, Splash damage tend to have really nice map design least from what I remember of Doom 3's multi and Brink map screenshots. I would of got it then but what I heard put me off of it.The game was a MP only title, with the campaign of something equivalent to Battlefront, it was just bot MP matches.
The game was fun, but obviously was probably made with a miniscule budget compared to something like Halo or CoD. It had a pretty bad netcode, and the population was non existent. But it obviously did something right for Titanfall to copy the parkour.
Word around the water cooler is that you're head is being CG'd onto Jay CutlerHere's hoping I make an appearance in HtT6: Fandom Wars.