So...if you could build a Halo ring, erp, a Halo game from the ground up, what features would you bring forward from each game from CE to Halo 4? What vehicles? What weapons? What do you want excluded?
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Halo CE: The original pistol, the speed, the weight, the FEEL (can't explain better), all the weapons uless tweaked further in games as listed below
Halo 2: All the maps, the BR, The ranking system, clans, proximity chat, Johnson!
Halo 3: That color pallette, the Hornet, the Flamethrower, the H3 needler, the complimentary social/ranked playlists, all the maps except isolation, all the grenade types, all the forge pieces from Foundry and those gorgeous pieces from Sandbox
Reach: The armor sets, The Falcon, Firefight, Headhunter gametype, Hogtato, the Forge pallette (yes we got sick of it but to never get to use it again?), most of the maps-especially the ones by Certain Affinity, FORGE WORLD.
Halo 4: The Mantis, Forge Island and accompanying Forge Pallette
Edit: Since we have to fucking handhold this shit, dont forget to add in the ability to invite friends to an ongiong custom or Forge game, a file browser IN GAME & ONLINE, movment speed 125% faster than Halo 3, FOV (?) like Halo 3, a lobby that lasts after the game and lets you party up, voting system like Reach, see who is speaking in game. Kill "promethian vision", kill ordinance drops, kill overly-dude bro crap, kill killcams, bring back death cams. And bring back theater, where you could watch from any angle and detach the camera.