Looks like a power house spiritual successor. The immediate thing I don't like about the look of Complex is that it looks like forge pieces. Seriously, if you're gonna have a bazillion forge maps that are gray, at least make your base maps that ship with the game look different. Bleah. So many of these halo 4 multiplayer maps are all gray. Not liking that too much.
Eh, i can at least appreciate the unique environment of Abandon, but the structures do indeed look like forge pieces. Where are the covenant themed maps or just something truly different? Adrift looks like Anchor 9 to me. I can't think of any truly unique looking maps in Halo 4; Abandon might actually be the closest thing. Where's the stone look of Sanctuary or concrete look of Terminal, Zanzibar, and lockout? Where's the indoor home-feel of Reflection in Reach? I guess much of Halo2's map textures were the same, but the color variation really distinguished each map. I liked the nice desert feel of Burial Mounds, or the cave-like feel of waterworks. The Indiana Jones temple feel of Warlock. I dunno. Just thinking out loud i guess. In Reach, and now Halo 4, it seems like devs are pushing the human/forerunner themes too much.
EDIT: I think I'm being too nostalgic for Halo 2.
I've never agreed with you more.
Complex is the biggest offender, those pieces look just like Forge, and they are everywhere. The bland ground and hills in the back don't help it. Looks a lot like Boardwalk. This is a video game! Go a bit crazy make some bright looking shit. At minimum make the buildings look different from the new Forge pieces. The interiors at least look ok with interesting lighting.
Some ancient stone settings like Sanctuary with some bright blue water and green jungle around it would be great. Since the maps aren't from campaign and not necessarily on Requiem it seemed like we would have gotten more options like that. Oh well I guess, they still look way better than Reach maps.