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Halo |OT10| The Calm Before The Storm

DesertFox

Member
Spiker > SMG

What did you just say?

3530221_o.gif


I agree :p
 

Blueblur1

Member
Dual Spikers were cool as shit

idbzgXurIUdp.jpg


gotta say, brutes arsenal was awesome. Spiker, Mauler, Bruteshot, spike grenades, flame grenades, and chopper. they need to come back.

Of course they look good coupled with the Halo 3 character model. Halo 3 had much cleaner, more appealing art all around. Something I'm glad Halo 4 is bringing back.
 

dmg04

#DEADWRONG
I just said the Spiker is Better than the SMG. WHATCHU GUN DO BESIDES POST A GIF OF... oh... wait... damn. You pulled a chuck norris card. My arguments are invalid.


But seriously; I was bummed to see the lack of Spiker in Halo 4.
 

Fuchsdh

Member
I just said the Spiker is Better than the SMG. WHATCHU GUN DO BESIDES POST A GIF OF... oh... wait... damn. You pulled a chuck norris card. My arguments are invalid.


But seriously; I was bummed to see the lack of Spiker in Halo 4.

It was pretty irrelevant in Halo Reach, too. They bumped up its feel, but I had no clue whether or not it was better than an AR, etc.

Brutes in Reach were kind of a waste. The only good thing about them was you could needle them to oblivion, aside from the random armor locks here and there. And their visual design took a nosedive, as well.
 

JackHerer

Member
Just got back from NYCC. I played 6 games of Infinity Slayer on Ragnarok. Here are my impressions. This might be a bit lengthy.

It took me a few matches to get a feel for the game before I felt somewhat comfortable. It didn't help that I am used to playing with an Onza TE with the thumbstick resistance slightly turned up so I felt totally out of my element on a regular 360 controller with its loose thumbsticks. I managed to go positive every game but didn't have any great games until my final one where I went on a frenzy with an overall 13-2.

Overall I came away with a fairly positive impression of the game with a few worries as well.

Ragnarok

Ragnarok is almost exactly the same in geometry as the original Halo 3. The only distinct differences I noticed were in the bases. The walls on the edge seemed higher and you can no longer climb up the front. The bases seemed a bit taller overall.

That said, the maps plays a lot different from Halo 3 with all the sandbox changes. It feels ALOT smaller due to universal sprint. The matches were 6v6 and it almost felt crowded at times. 8v8 will be a clusterfuck most likely.

The Guns

Rifles

The guns feel great in this game. The DMR, Light Rifle, and BR all feel distinct (I did not get to use the Carbine) and have their pros and cons. I ended up favoring the DMR on this map but I imagine the BR will be good on smaller maps.

The Light Rifle seemed very powerful when scoped in but I was having a bit of trouble hitting my shots as a result of not being totally comfortable with the controller, TV, and playing standing up so I abandoned it for the DMR. It has a smaller margin of error but seems like it could be pretty powerful in the right hands. It felt a tad less accurate than the DMR.

Snipers

The Sniper Rifle felt good to me. I have heard people say it is quite a bit harder to use than the Reach one but I think that's a bit of an exaggeration. It has less auto-aim for sure but the hitboxes when scoped in seemed fairly large and forgiving. I got a killing frenzy with it and the DMR on my last game.

The Beam rifle has a weird scope on it and I only got to use it briefly so I can't really compare it much to the human sniper.

I did not get to use the Binary Rifle but I had it used against me in one match. Honestly I can see this being overpowered. I went through the right side cave on red side and a guy was by the pelican waiting for someone to come through. I died instantly. I do not like the idea of a sniper weapon that is 1 hit kill no matter where you hit. More on this later when I talk about ordinance drops.

Spartan Laser

Very similar to the Halo 3 laser from what I could tell. Easy to use on infantry. I only used it once. It came in a personal ordinance drop.

Rocket Launcher

Very powerful. The Rockets travel a lot faster than Reach.

Plasma Pistol

Tracking is minimal on this thing. When charged it runs out of ammo VERY quickly. You have to lead your shots to hit vehicles.

Needler

Extremely powerful within its range but has very limited ammo.

Armor Abilities

I only used Promethean vision and Thruster. I would have tried Jetpack but I use bumper jumper. Thruster seemed kinda useless on this map. I can see it being a lot more useful on smaller maps with more cover and closer encounters.

I found Promethean vision to be much more useful. It allowed me to see whether someone was up on the center hill or coming through a cave and throw a nade and train my reticule on them to get the jump on them. The draw back is that it does not last very long and it can be somewhat disorienting as far as knowing your positioning within the environment.

Vehicles

I did not drive any vehicles. It's just not my thing I prefer to be on foot even in BTB. But I did fight against them so I'll give my impressions on that.

Banshee
The Banshee seemed nerfed as a result of all the sanbox changes and it's boost/tricks being slower. It died very quickly under fire from DMRs, sniper rifles, and the myriad power weapons on the map.

Mantis

At first I thought this thing might be OP. I can see it being very powerful with a competent driver and team to protect it but overall I did not get killed by it more than once or twice. It is pretty slow and his a high profile which makes it very vulnerable to team shot and easy to hit with the plasma pistol. I took on out very quickly that was right in my face by PPing it and throwing plasma grenades.

Ordinance System

This is the main thing that I didn't really like about the game from my limited time with it. I did not like how you can get either really lucky and get an amazing weapon or get something that is not that useful. In ordinance drops I got: Spartan Laser, Sniper Rifle, Beam Rifle, Needler, Rocket Launcher and a Railgun. The needler was the least useful because, although it is very powerful from close to medium range, it has very limited ammo.

Also, Random drops mean that one team could get quite lucky and get a Binary Rifle while the other gets a regular sniper or something even less useful. It introduces a random element that I do not think I will like but we'll have to see how much of a problem this is when the game releases. I can see this really affecting the outcome of matches just based on the pure luck of getting a good drop on your side of the map.

Overall the main thing I didn't like is that the matches felt very chaotic due to their being too many power weapons in play at any given time. I never really knew what the other team had until I got killed by it.


All things considered. I cannot wait to get my hands on this game come Nov 6th and really dig into all the changes and get comfortable with it. The guns and movement feel sooo much better than Reach and that alone gets me very excited.
 

dmg04

#DEADWRONG
The Xbox Live question thingy on the debate is pretty cool.

I saw some news outlet use some statistics from the last debate. I can only wonder how many people are actually 'voting', seeing as though option A wins 100% of the time

Also, Random drops mean that on team could get quite lucky and get a Binary Rifle while the other gets a regular sniper or something even less useful. It introduces a random element that I do not think I will like but well have to see how much of a problem this is when the game releases. I can see this really affecting the outcome of matches just based on the pure luck of getting a good drop on your side of the map.

Overall the main thing I didn't like is that the matches felt very chaotic due to their being too many power weapons in play at any given time. I never really knew what the other team had until I got killed by it.

It's weird, because i don't know many people who've ever enjoyed 'random' factors in any halo game.

Random spread on BR - disliked
Random spread on DMR - bloom ew
 
K

kittens

Unconfirmed Member
Of course they look good coupled with the Halo 3 character model. Halo 3 had much cleaner, more appealing art all around. Something I'm glad Halo 4 is bringing back.
For reals. The Spartan IV armor is a breath of beautiful, glorious, colorful fresh air after the dull color on the Reach Spartan armor.
 
For reals. The Spartan IV armor is a breath of beautiful, glorious, colorful fresh air after the dull color on the Reach Spartan armor.

Some of the helmet designs still seem really weird to me. but everything else looks great, especially the chests. i love how the chest significantly change the whole torso armor depending on which one you pick. and the 20 different visor colors are cool, i can finally get that red visor i always wanted. i think in reach jorge's visor is red, but you couldn't get it in matchmaking for some reason.

It seems that the personal ordnance is a no from most people.

Myself included.

i don't really understand why the global ordinance is random. i mean i'm ok with personal ordinance being random (i'd really like it if these were different per map, like no swords on abandoned, or no lazers on ragnarock). but the global ordinance should stay the same every game, maybe changing depending on gametype, or something.
 

Tawpgun

Member
CHEM HOMEWORK PUSHED BACK TO MONDAY MIDNIGHT.

HAD TO LEAVE SARAH SILVERMAN/RON SWARDSON SHOW EARLY FOR FLAG FOOTBALL GAME.

ITS FINE BECAUSE SHE SUCKED AND RON WAS SICK SO HES DOING A SEPERATE SHOW AND MY TICKET IS ELIGIBLE.

WON OUR FOOTBALL GAME BY 2.

CELEBRATEGOODTIMESCMON TONIGHT.

BUS TO NYC TOMORROW NIGHT.

HALO 4 ALL DAY SATURDAY.

SEEING FAMILY SUNDAY.

THANKS UNIVERSE FOR SHOWERING ME IN GOOD NEWS.

<3
 

JackHerer

Member
It seems that the personal ordnance is a no from most people.

Myself included.

In past Halo games you knew exactly how many sniper rifles were on a map. If there were two, you always made sure to looks for and kill the other sniper before focusing your sights on the rest of the enemy team and roaming around a bit more freely.

In Halo 4, you never know how many sniper rifles, beam rifles, and binary rifles are in play at any given time. It just makes it overall a more random experience and will be much more difficult to anticipate and control the flow of a game. I can see it being a real annoyance to be honest.
 

Karl2177

Member
Get better Internet bruh. Mine's all HD and shit.


Also, I think it's 30 min from 3 of the 4.

It started off in HD, then when the interactive questions came in, it dropped to like 240p. It fixed itself in ten minutes or so, but I don't know why it dropped in the first place.
 
343 doesn't like the word "random" to describe the new Halo 4 experience.

"Dynamic" is the one they like to throw around. The constantly changing battlefield!
 
In past Halo games you knew exactly how many sniper rifles were on a map. If there were two, you always made sure to looks for and kill the other sniper before focusing your sights on the rest of the enemy team and roaming around a bit more freely.

In Halo 4, you never know how many sniper rifles, beam rifles, and binary rifles are in play at any given time. It just makes it overall a more random experience and will be much more difficult to anticipate and control the flow of a game. I can see it being a real annoyance to be honest.

The locations and times were static, though, correct?
 

JackHerer

Member
The locations and times were static, though, correct?

I think so. I didn't get a great feel for the timing but it seemed to be around every 2 minutes?

Was Ragnorak the only playable map? Or was there different setups with different maps?

Ragnarok was the only map being played. They had 12 stations with each match being 6v6. I spoke to one of the 343 crew and they said that they were planning on doing Longbow CTF at some point over the weekend.

The queue was much shorted than I had feared today. About 30 minutes or so. It is bound to be much longer over the next few days. I plan to go there again tomorrow and probably sunday to get a few more games in. I really hope they change it up a bit.
 
Dual Spikers were cool as shit

idbzgXurIUdp.jpg


gotta say, brutes arsenal was awesome. Spiker, Mauler, Bruteshot, spike grenades, flame grenades, and chopper. they need to come back.

I was always partial to the Plasma Rifle + SMG combo, just bait or wait around a corner then pop up nice and close to annihilate the BR enemy flailing about in reaction to what you've just pulled...Halo fun right there. Especially on Turf 1 flag or bomb.
 
Ragnarok was the only map being played. They had 12 stations with each match being 6v6. I spoke to one of the 343 crew and they said that they were planning on doing Longbow CTF at some point over the weekend.

The queue was much shorted than I had feared today. About 30 minutes or so. It is bound to be much longer over the next few days. I plan to go there again tomorrow and probably sunday to get a few more games in. I really hope they change it up a bit.
12 stations as in xbox's? Or 12 stations of 6v6?
 
The pistol could headshot kill empty shields, something no other dual wield weapon could do.

And that thing was accurate, too. For a scopeless gun, I could headshot people with it across decent-sized maps.

I think they have a higher firing rate.

Yeah, and I think they overheated faster, too, as a trade-off
 
Uploading a photo gallery and a badass video of Ragnarok gameplay.

Unfortunately, the wireless router at this apartment is strugging. Could be an hour or two before the uploads finish. Keep an eye on HaloGAF.com; I'll post again when they're ready.
 

Vire

Member
Uploading a photo gallery and a badass video of Ragnarok gameplay.

Unfortunately, the wireless router at this apartment is strugging. Could be an hour or two before the uploads finish. Keep an eye on HaloGAF.com; I'll post again when they're ready.

Awesome, can't wait!

Thanks for sharing the love for those who couldn't make it.
 
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