Wait, Tawpgun had fun in that mode, and you're telling him that he didn't?
Maybe the new CTF is just as fun as the old one.
If being a dedicated flag carrier was so awesome, then people would have never dropped the flag in previous Halo games.
I just don't understand it at all. What part of CTF is this attempting to "fix?"
HALOGAF..
Look at that face, how can it not be true.
The question I want to ask
to people who hate the CTF change, what is your thought on the Oddball throwing?
I think it's awesome.
On a related note, why do people always call him Ellis? His first name is David, guys. It's David Ellis.
When most people play CTF, and they start getting shot, they go for the extra yardage, they don't drop the flag and fight back. Having the flag also made you slow, flag juggling has been getting nerfed since every Halo. It was fun to do, but it was basically a work around for the fact that you were slow.
Now, you commit to the flag and get a nice trusty magnum to defend yourself, AND you move at full speed. You entire team gets directions to escort you. It felt awesome. It felt fresh. It still felt competitive. They're just mixing it up. Yeah it sucks you can't have classic flag in the options, but the default flag is fun as hell.
It's going to be interested to see how it plays out at high levels of play, but I played in what could best be described as a matchmaking environment in terms of skill. We won 3-2, so it was close and I had a lot of fun. Going clutch with the flag + magnum is incredibly rewarding. Flag vs Flag battles are really intense and fun (get shit on Dax) and the entire experience is just... fun.
lmao I hate youew Dishonered. ew Diablo 3. All about Mass Effect 3 baby. Finally getting back to it. All the female characters have bigger titties than they had in Mass Effect 2. GOTY.
When most people play CTF, and they start getting shot, they go for the extra yardage, they don't drop the flag and fight back. Having the flag also made you slow, flag juggling has been getting nerfed since every Halo. It was fun to do, but it was basically a work around for the fact that you were slow.
Now, you commit to the flag and get a nice trusty magnum to defend yourself, AND you move at full speed. You entire team gets directions to escort you. It felt awesome. It felt fresh. It still felt competitive. They're just mixing it up. Yeah it sucks you can't have classic flag in the options, but the default flag is fun as hell.
It's going to be interested to see how it plays out at high levels of play, but I played in what could best be described as a matchmaking environment in terms of skill. We won 3-2, so it was close and I had a lot of fun. Going clutch with the flag + magnum is incredibly rewarding. Flag vs Flag battles are really intense and fun (get shit on Dax) and the entire experience is just... fun.
Wait, Tawpgun had fun in that mode, and you're telling him that he didn't?
Maybe the new CTF is just as fun as the old one.
No, but any pre-release impressions of a massively hyped game that people desperately want to be good are suspect. People said how amazing Reach was pre-release as well. I prefer to use my personal experience, knowledge and logic to figure things out. Might I be wrong? I sure hope so. But I've been in those situations, I know how it is.
My question is, what part of CTF that people didn't like before is this improving? I would think that the flag carrying system was the least problematic thing.
Sure it sounds fun and I want to believe it will keep me coming back to CTF. But...there is that part of me that wants to reply by saying what of us that drop the flag for baiting or drop for power weapon use to them pick up the flag again or stealth run a flag?
Have we seen any of the scenery options in Forge yet (for any of the environments)? How nice would a grid be that had a grass top or sand top, etc...? Also trees and bushes?
CTF could be okay if it weren't for auto pick-up and lack of flag dropping. Flagnum is inoffensive IMO.
It's auto pick-up and the waypoint over the carrier's head that really bugs me. The lack of flag dropping and flagnum are no big deal. The worst part of it all is definitely auto pick-up.CTF could be okay if it weren't for auto pick-up and lack of flag dropping. Flagnum is inoffensive IMO.
The auto-pickup and the waypoint over the head of the carrier are the two things I don't like the sound of. Auto-pickup is especially baffling. I just don't see any need for it.
I forgot about the waypoint. Ugh, nix that one too.It's auto pick-up and the waypoint over the carrier's head that really bugs me. The lack of flag dropping and flagnum are no big deal. The worst part of it all is definitely auto pick-up.
Edit : lol @ the post above me.
On a related note, why do people always call him Ellis? His first name is David, guys. It's David Ellis.
Wait, Tawpgun had fun in that mode, and you're telling him that he didn't?
Maybe the new CTF is just as fun as the old one.
When most people play CTF, and they start getting shot, they go for the extra yardage, they don't drop the flag and fight back. Having the flag also made you slow, flag juggling has been getting nerfed since every Halo. It was fun to do, but it was basically a work around for the fact that you were slow.
Now, you commit to the flag and get a nice trusty magnum to defend yourself, AND you move at full speed. You entire team gets directions to escort you. It felt awesome. It felt fresh. It still felt competitive. They're just mixing it up. Yeah it sucks you can't have classic flag in the options, but the default flag is fun as hell.
Not possible. Gotta rely on teammates for that, and if you're playing with randoms, they will help out a lot more. Steitzer yells at them to protect the carrier and they see where the carrier is with a message saying ESCORT.
On a related note, why do people always call him Ellis? His first name is David, guys. It's David Ellis.
Would you not have those same feelings if you could drop the flag? Or if just your team had the waypoint? These two changes seem to only restrict a players options and remove strategy from the game. I get it; it's new, it's exciting, we all want to really like it. My issue is, how is this going to keep CTF exciting 3, 4, 5 months down the road?
Plus... the pistol has fucking bloom.
I wish I could see the outcome of all of HaloGAF locked in a studio for 3 years and forced to make a Halo game.
I wish I could see the outcome of all of HaloGAF locked in a studio for 3 years and forced to make a Halo game.
If you mean code and build a halo game from the ground up, then it would never exist or be playable.
If it meant access to a series of granular sliders that morphed every aspect of the game to some crossed implementation between how it was done in Halo 2/3/Reach/4, then it would probably come out pretty good.
Lol I trust this game review. Will buy fosho.ew Dishonered. ew Diablo 3. All about Mass Effect 3 baby. Finally getting back to it. All the female characters have bigger titties than they had in Mass Effect 2. GOTY.
The auto-pickup and the waypoint over the head of the carrier are the two things I don't like the sound of. Auto-pickup is especially baffling. I just don't see any need for it.
I wish I could see the outcome of all of HaloGAF locked in a studio for 3 years and forced to make a Halo game.
I think I'd agree with you that they restrict options, but might leave more room for player ABILITY. I had this insanely clutch run with the flag. Killed 2 people back to back and then flag jousted Dax for the win. I guess we'll see if it retains its magic throughout the months and years.
If I had a BR in my back pocket and had to drop the flag to use it I would have died.
Also, the pistol is fine. I had no issues with it. Don't let the HUD bloom fool you. Its there, but the timing is fine.
Everyone calls me by my last name in real life.
So why can't we still have the pistol but also the ability to drop the flag? Make it like a long weapon swap to give dropping a slight negative. That way, players can choose to attempt the joust or risk the drop and fight with their primary.
If I had a dollar for every time I successfully stealth'd a bomb or flag run to win a round or tie a game that looked hopeless...
So why can't we still have the pistol but also the ability to drop the flag? Make it like a long weapon swap to give dropping a slight negative. That way, players can choose to attempt the joust or risk the drop and fight with their primary.
I've had epic flag runs where I made a sneaky run around a back route, dropped the flag, picked off an enemy that my teammate was fighting, threw a grenade, picked the flag back up and tossed it to a teammate, then turned to fight chasing enemies. It was made all the better because I had choices and I acted on them.
The waypoint is just horrible, as is autopickup.
BigShow pls. We can't go forward anymore by making things weaker.. otherwise we'll end up with Halo 2 after Halo 1, Halo 3 after Halo 2, Halo Reach after Halo 3.. all over again!
If I had a dollar for every time I successfully stealth'd a bomb or flag run to win a round or tie a game that looked hopeless...
It's this aspect that has me concerned about constant waypoint and no dropping. Also a lack of anything assault at all? Where is the bomb love?
Of we could just hold a button to pick it up. Wait a minute, that's crazy never mind. "But what if I pick up a weapon instead?!11!!" Make it the Y button to pick up. I just blew the multiplayer design team's minds.A quick fix would be to suspend the flag high enough so that players had to jump to grab it. Sadly that only prevents accidental pickups from the flag spawn only.
Oddball talk. Seems like Thruster will be the ability to use in that mode. That's assuming you can catch mid thrust. I can't wait to see some sick interceptions in that.
So emblems aren't unlocked instantly anymore. Who do I have to slurp at 343 to get the emblem that I made for Reach unlocked at the start?
If I'm forced to use something other than my bowtie cat, I'm gonna straight up be too embarrassed to show my face in MM.
If I'm forced to use something other than my bowtie cat, I'm gonna straight up be too embarrassed to show my face in MM.
Those are some of my most favorite ways to run flags. Move in secrecy while the rest of your team plays decoy. It adds massive suspense to flag runs.
Someone posted about adrenaline before and this takes the cake for getting your gamer heart pumping. To me CTF is going to be very different from old, which is fine if it works.
I wonder what they've done with assault because the same stealth we're talking about applies here too. Countless times I've been opportunistic with my stealth run and timing to arm a bomb, even while my entire team is getting spawn killed.
Maps like high ground, zanzibar, burial mounds, waterworks, relic (to some extent), terminal and similar are all open to this sort of wonderful bomb/flag play.
That's all going out the window and to me it seems like map design could have provided improved game experiences instead of hand holding game mechanics to restrict skilled players and enable new players...
I demand Runes be unlocked from the start. I have used it as my emblem since November 9th, 2004.
Of we could just hold a button to pick it up. Wait a minute, that's crazy never mind. "But what if I pick up a weapon instead?!11!!" Make it the Y button to pick up. I just blew the multiplayer design team's minds.