FUNKNOWN iXi
Member
But lets go back to previous Halos with placed weapons. Is the skill it takes to know locations of power weapons, and the intent to rush toward them as the number one objective in slayer, proportional to the advantage the power weapons give you? I'd say not at all. There is much more innate skill/talent associated with direct gunplay, and therefore the reward should be from that skilled gunplay itself.
You may respond that actually strategically dominating the power weapon zone does take skill, not just the knowledge of placement. That strategy is tied to direct gunplay, so you're right there. However, that actually gives players with high gunplay associated skill exponentiated advantage, because power weapons take no skill to use but take a bunch of skill to get.
Therefore a player that is highly skilled in gunplay is much more able to obtain weapons that are much easier to kill opponents with, making it very akin to a killstreak in call of duty. However, because an aspect of an ordnance drop is random, it takes away some of that power from a skilled player, as I believe it should. A skilled player will still get more drops, however they don't know exactly what they will get and they don't know necessarily where it will drop (global ordnance). To me, that is equal to having your gunplay skill in tact, but not having knowledge and skill to exponentiate (made up word?) your advantage in obtaining a weapon that takes no or less skill to use.
Not to sound like a jerk but you just summed up the very problem Halo 3 had with the BR spread and Halo Reach had with the bloom:
Trying to balance the game by adding luck/random/chance/etc. so the good players don't dominate and the lesser-skilled players have a chance.
-EDIT-
Halo 3 Example: BR spread -> A good player might get unlucky and have a bullet miss due to spread where the possibly lesser-skilled opponent gets lucky and has more of his shots stay consistent with their aiming.
Reach Example: DMR bloom -> Pace your shots perfectly for a 5sk. A lesser-skilled player can spam 5 shots and get a lucky kill even quicker. It's the same thing, you're giving a chance to the player who isn't as skilled, or the player who didn't shoot first.. etc
So if you're going to defend it, you probably shouldn't use that as a reason ;\ - That being said, I see both sides to how Personal Ordnance and Global Ordnance may or may not be good for competitive play, but the only way we'll know for sure is if we give them a chance. Halo 1 and Halo 2 had lots of asymmetric gameplay/maps, and it worked because of the core gameplay fundamentals.