NullPointer
Member
Which means I'll probably skip this mode entirely. You can provide incentives to teamwork without making it more difficult for random pickup groups that form the mainstay of matchmaking.I mean, with the changes to CTF, now you definitely want somebody tagging along to give you some cover, but thats very hard to coordinate with randoms over XBL
I think the driving force behind the auto pickup/no-drop changes was to increase clarity of objectives, and thats probably the end result, but I think it also makes the gametype less accessible overall given how hard teamwork is to establish online as it is.