It's not flawed reasoning at all. If you are great with both, you will choose the DMR based on your criteria. Some people will even choose the AR based on their style of play. I played in a game with Bravo last week and we dominated the other team, I finished second, I used the BR, he used DMR. If I had used the DMR, I'd have finished lower. The math is indisputable, but style is about personal preference and ranges of ability. I'm not, but you can imagine for example that I might be better at jumping or dodging than Bravo. Looking at a single number ignores the millions of other variables involved. think you'll see MLG etc settle very quickly on one weapon, but you won't see that as a universal in matchmaking, I don't think.
I 100% agree. Same thing I thought of when I first read his post.
See, I honestly don't get how people have a problem with posts like this. There are some things that are just so frickin' simple after 10 years when it comes down to how to play Halo or FPSes in general. How are these same mistakes and oversights always occuring on a regular basis in the name of "creativity" or "dynamic play"? After 1 or 2 matches, no one gives a crap and are just trying to figure out the most efficient and best way to win.
More companies should take the approach Blizzard takes to SC2 - They pay attention to how the *best* people play their game and make changes/patches/decisions on those scenarios. And guess what? People who suck at the game or those that just want to mess around still have a great time, except without detriment to those who prefer to "tryhard" when they play games.
Halo 1 is a perfect example of this. And Woorloog..
Don't mind me, i just had high expectations for SC2's MP (pretty much a newcomer to SC multiplayer) but i found it incredibly boring. Boring because commanding my army wasn't fun.
I'd have to question whether you even like RTS games or SC in general because ExWife's example holds true, if you're already a fan of the series (in this case Halo). If I hated FPS games and no game would change that for me, Halo 1 would've been just ok. However, say I like FPS games and play them casually, Halo 1 was a great game for that while
also being highly competitive.
If you never got into RTS games or liked SC, of course you wouldn't like the new one. If you had any interest at all in SC though and played some of the previous games, what he's saying is that SC2 is an example of a game that's made more competitive while not taking away from the casual player because they'll have fun with it anyway.
Hopefully that makes sense.
That all being said, I really believe that since Halo 4's core is more akin to Halo 1's power and flow that we'll be fine. Personal Ordnance are less of a problem IMO than completely random Global Ordnance because you can coordinate with your team to best use Personal Ordnance Drops whether you're in the lead or down. For many reasons I think this game won't be as broken as we may think it'll be.
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EDIT-
The CTF changes, all that text all over the screen (which you have to admit has not been received well).
Well then
you have to admit that most people who have played the game would agree that it's not only a nonissue, but it actually may add to the gameplay experience.