one day you're going to be pinned out of your mind and knock that thing off the wall and then you will fall down on top of the pins. that will be A Bad Day.
Edit: Oh hey man!
dem jokes and DAMN that was fast
lol - that sounds like the voice of experience talking.one day you're going to be pinned out of your mind and knock that thing off the wall and then you will fall down on top of the pins. that will be A Bad Day.
when this building was first shown, from the outside, i thought the forge lightng was insane, as you can see how that yellowish interior lighting spills out onto the surface outside. but yeah, then he hit "delete everything" and it was still there.
Its not really. You have to get use to them but they do increase your accuracy. And why wouldn't they the logic behind it is pretty simple. You get a more finite control because of the larger area of movement. Its like trying to to do anything with really small parts you almost always need a specific tool to use because human hands are...dumb.
My CoD accuracy went up 2% or so and that was after I had fired like a million something shots, so it slowly went up and up from the day I put them on.
I can't even really use normal controllers anymore.
one day you're going to be pinned out of your mind and knock that thing off the wall and then you will fall down on top of the pins. that will be A Bad Day.
I took a good look at many of the pieces in the video and quite a few of the older pieces have been changed/updated to make this less of a problem. Many of the Reach Forerunner pieces that had inclines are now updated to fit with the new human-style of stairs with wider/more standard size walkways. The tall-tower piece for example:
I saw quite a few more in addition to this. I think many of the modularity proportions are fixed/more standard.
Yeah, NOT licensed. Or known about until now.
Laughing my ass off at this!
Installing Dishonored. I know absolutely nothing about the game, aside from it having a steampunk aesthetic and some supernatural shit. I wish I could go into Halo 4 without knowing so much about it, but ah well, the hype train is fun.
Laughing my ass off at this!
It's all in your head too.
Black Dynamite is one of the great blacksploitation films OF ALL TIME.
http://www.youtube.com/watch?v=fykFpD6snX0
Look up cotton assessment import fee.
Your image will not load for me, but this is the moment in the video which prompted that part of my post.
At the time, the magnet feature was being demoed, showing how parts snap together more easily. Now perhaps they were showcasing parts that are incompatible. But I always struggled to use the ramp/platform piece that is facing away from camera. And it appears from this moment that it's still going to not fit, at least with these kinds of ramps.
My post was based on one quick viewing this morning while I prepped for work. I'll be watching it again shortly, hoping to spot what you have mentioned.
Anyone notice that when you highlight a forge piece it turns different colors like red, yellow, green etc.
Is there a reason why when they are highlighted they can be different colors and not just one universal color all the time?
Or is 343 just having fun teasing us with the fact we are that close to having color palettes???yet so far
Anyone notice that when you highlight a forge piece it turns different colors like red, yellow, green etc.
Is there a reason why when they are highlighted they can be different colors and not just one universal color all the time?
Or is 343 just having fun teasing us with the fact we are that close to having color palettes???yet so far
wat
Is this actually how gameplay looks on the new Forge maps? This looks like an early build game-play or something, is this from a final build?
Anyone notice that when you highlight a forge piece it turns different colors like red, yellow, green etc.
Is there a reason why when they are highlighted they can be different colors and not just one universal color all the time?
Or is 343 just having fun teasing us with the fact we are that close to having color palettes???yet so far
Yup, day 1 in MM.
Your image will not load for me, but this is the moment in the video which prompted that part of my post.
At the time, the magnet feature was being demoed, showing how parts snap together more easily. Now perhaps they were showcasing parts that are incompatible. But I always struggled to use the ramp/platform piece that is facing away from camera. And it appears from this moment that it's still going to not fit, at least with these kinds of ramps.
It's not that technical lol
Yup, day 1 in MM.
The bottom is about to fall out of 314's "Control Fracs" product launch.What.
Yeah, NOT licensed. Or known about until now.
None cept for the half textured Cage remake.I think they actually said that no forge maps would be in matchmaking initially... Or maybe I'm making that up.
Yup, day 1 in MM.
None cept for the half textured Cage remake.
Here is the YouTube version of today's Forge video.They've somehow made the forge pallet worse than in Reach. A tip of the hat, I suppose.
Disclaimer - These pictures are all that I have seen, perhaps other pictures/videos could convince me otherwise.
They've somehow made the forge pallet worse than in Reach. A tip of the hat, I suppose.
Disclaimer - These pictures are all that I have seen, perhaps other pictures/videos could convince me otherwise.
I think they actually said that no forge maps would be in matchmaking initially... Or maybe I'm making that up.
They've somehow made the forge pallet worse than in Reach. A tip of the hat, I suppose.
Disclaimer - These pictures are all that I have seen, perhaps other pictures/videos could convince me otherwise.
What's hilarious about the community playlist is that the population hovered around 100 from the get go, yet the trash was still forced into the regular playlists, lulz.
I believe they said they will have a community playlist and eventually they might put the more favored maps into their playlists...
So basically the same thing as Reach. They'll start a half assed community playlist then start throwing them into BTB and Slayer playlists.
I think it was one of the questions answered in a weekly update where they answered a bunch of questions.
Anyone?
Also Computron it wouldnt piss me off, I love laws!
an unlimited budget, two development teams, and 3 years couldn't get those pesky colors into forge.
good enough though imo
that playlist was carefully catered by elite community cartographers. how dare you.
Green is highlighted.
Yellow is selected but unlocked.
Red is selected and locked.
That's my understanding anyway.
Did you even watch the video?
Red = Locked
Green = Selected
Yellow = Selectable
Or something like that.
The good thing is that Forge is getting better. It is far from Far Cry but it is much better than Reach.
Some Forge maps can be good. The only "worry" that I have is the framerate.
It wasn't. =/
lol no.. no it wasn'tthat playlist was carefully catered by elite community cartographers. how dare you.
This also isn't true.What's hilarious about the community playlist is that the population hovered around 100 from the get go, yet the trash was still forced into the regular playlists, lulz.
This also isn't true.
Great post all the way through - this was the part that worries me the most. With the new "dynamic lighting" if you build any interior spaces it looks like these screen shots - no shadows, bright ass spartans, running around with nothing to judge depth perception.
Again, great post.
I wish we could vote/nominate cartographers for H4.
Who is we?I wish we could vote/nominate cartographers for H4.
Cageout! Now with fewer kill volumes and more inaccesible (except by jetpack) elevated areas!None cept for the half textured Cage remake.
Bitter. It's bitter hyperbole. Let's not "good enough" our adjectives.O how I missed thee, sweet hyperbole.
Cageout! Now with fewer kill volumes and more inaccesible (except by jetpack) elevated areas!
Bitter. It's bitter hyperbole. Let's not "good enough" our adjectives.
VOTE FOR ME ON NOVEMBER 6TH.