Global Ordnance
When the changes were made the global ordnance it was justified as a way to help balance the playing field. The argument was that power weapons were no longer on static timers, hence everyone would be on a level playing field (because no one would be able to time the drops, dirty drop weapons, etc.)
Now at the beginning of a match the power weapons all drop into place, and after that it's a roll the dice scenario as to where and when the power weapons will appear again (if they ever appear at all). Instead of providing choke points and a risk/reward scenario as teams try to get out to a weapon spawn area this instead rewards players and teams at complete and total random. Now it's no longer about skill, teamwork, map and gametype knowledge, or situational awareness. It is now 100% dumb luck if A) the power weapon you want and/or are skilled at using appears and B) you are randomly close enough to pick it up.
This is not a balanced or even fair game mechanic.
Personal Ordnance
Personal ordnance, for lack of a better term, is a kill streak. Yes there are other mitigating factors thrown in like assists, multikills, etc., but it boils down to being rewarded for a kill streak. If the attempt was to democratize the distribution of power weapons, and/or make it more enjoyable for everyone involved, this system is setup for failure.
In this scenario only the good/best players are routinely rewarded with ordnance. You spend the first three minutes donging the other team and "Ordnance Ready" announces you now get to roll the dice for even more donging power. Yesterday in a Big Team match I quickly got to a Personal Ordnance drop and chose the Saw. Using the saw I quickly was given another Ordnance (yeah, another Saw) which led to a third Ordnance drop before my first death in the game. I point out this example because I am not especially skilled at Halo. I would say I play a lot and am better than the average AR using masses, but it was the overlapping Ordnance that gave me an edge.
This system promotes momentum and rewards the better player/team with even more stomping power. It is really enjoyable, to be sure, but I feel as over time you'll see a trend of frustration as players or teams can never come back once an opposing player gets the Ordnance train started.
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Both of the Infinity Slayer gametypes are fun, fast paced, and accessible (for now). I love going in alone and dominating another team (and yet still losing!), but I fear the Global + Personal Ordnance will tire over time and prove to be ultimately frustrating. In my opinion, given the option (and assuming they won't scrap Personal Ordnance from the game), the Global "roll the dice" system as it exists now should be scrapped in favor of static, symmetrical (where applicable) weapon drops on timers.
Oh, and stop giving any sort of grenade as a Personal Ordnance option - no one will ever want that.
When the changes were made the global ordnance it was justified as a way to help balance the playing field. The argument was that power weapons were no longer on static timers, hence everyone would be on a level playing field (because no one would be able to time the drops, dirty drop weapons, etc.)
Now at the beginning of a match the power weapons all drop into place, and after that it's a roll the dice scenario as to where and when the power weapons will appear again (if they ever appear at all). Instead of providing choke points and a risk/reward scenario as teams try to get out to a weapon spawn area this instead rewards players and teams at complete and total random. Now it's no longer about skill, teamwork, map and gametype knowledge, or situational awareness. It is now 100% dumb luck if A) the power weapon you want and/or are skilled at using appears and B) you are randomly close enough to pick it up.
This is not a balanced or even fair game mechanic.
Personal Ordnance
Personal ordnance, for lack of a better term, is a kill streak. Yes there are other mitigating factors thrown in like assists, multikills, etc., but it boils down to being rewarded for a kill streak. If the attempt was to democratize the distribution of power weapons, and/or make it more enjoyable for everyone involved, this system is setup for failure.
In this scenario only the good/best players are routinely rewarded with ordnance. You spend the first three minutes donging the other team and "Ordnance Ready" announces you now get to roll the dice for even more donging power. Yesterday in a Big Team match I quickly got to a Personal Ordnance drop and chose the Saw. Using the saw I quickly was given another Ordnance (yeah, another Saw) which led to a third Ordnance drop before my first death in the game. I point out this example because I am not especially skilled at Halo. I would say I play a lot and am better than the average AR using masses, but it was the overlapping Ordnance that gave me an edge.
This system promotes momentum and rewards the better player/team with even more stomping power. It is really enjoyable, to be sure, but I feel as over time you'll see a trend of frustration as players or teams can never come back once an opposing player gets the Ordnance train started.
---
Both of the Infinity Slayer gametypes are fun, fast paced, and accessible (for now). I love going in alone and dominating another team (and yet still losing!), but I fear the Global + Personal Ordnance will tire over time and prove to be ultimately frustrating. In my opinion, given the option (and assuming they won't scrap Personal Ordnance from the game), the Global "roll the dice" system as it exists now should be scrapped in favor of static, symmetrical (where applicable) weapon drops on timers.
Oh, and stop giving any sort of grenade as a Personal Ordnance option - no one will ever want that.