Commendation assist adept +500xpdistraction! assist! wingman! ordnance ready!
Why would you want that if you can play Halo 3?
Halo 3's BR spread, player population, graphics and netcode are awesome! Who wouldn't want that?
Is Halo 3 still playable for the average player or is it just full of pros now?
I feel like a broken record but I can't fathom some of the design choices made with Halo 4
I bet that Siera 117 tile would look cool in avatar form...Been experimenting with designs similar to that of the Windows 8 tiles. I am a big fan of simplicity.
Halo 3's BR spread, player population, graphics and netcode are awesome! Who wouldn't want that?
But this is not Halo 3. Not saying it's better or worse, just different.
I got betrayed by vehicles 3 times last night in H4, so it's still possible, I think they turned it off on a couple of playlists but not allBetrayals: I am glad these are no longer in H4.
so uh, what are you saying then
Slayer Pro is quite good, but it needs a couple tweaks. Mainly static, "classic" weapon spawns.
Friendly fire is only turned off in Infinity gametypes. Two playlists.I got betrayed by vehicles 3 times last night in H4, so it's still possible, I think they turned it off on a couple of playlists but not all
That if you don't want sprint, AA and stuff like that you can always play Halo 3. I'm not saying that you shouldn't complain about things you don't like, but in here it seems that a lot of folks come in just for saying how the game sucks and bla bla bla (mind you, I'm not saying he's one of them).
If you splatter a teammate it'll kill them even if friendly fire is off.I got betrayed by vehicles 3 times last night in H4, so it's still possible, I think they turned it off on a couple of playlists but not all
SO if you want to play Halo for what it was known for you have to play a 5 year old game? Great.
If every Halo played exactly the same, people would say "bah, this is getting old, it's always the same, why would I want to buy the new one if the old one is the same game?...". The introduce some things new for the franchise, everybody says that's not Halo anymore. No matter what they do, people would still complain.
If every Halo played exactly the same, people would say "bah, this is getting old, it's always the same, why would I want to buy the new one if the old one is the same game?...". The introduce some things new for the franchise, everybody says that's not Halo anymore. No matter what they do, people would still complain.
Many ideas have been proposed (even by people here) that would add the the core formula of Halo without compromising the "soul" of the game.
Watched the epilogue again.
Made me think, I think the Didact is delivering a speech to someone or a group of people at the end in his voice over.
If every Halo played exactly the same, people would say "bah, this is getting old, it's always the same, why would I want to buy the new one if the old one is the same game?...". The introduce some things new for the franchise, everybody says that's not Halo anymore. No matter what they do, people would still complain.
Been experimenting with designs similar to that of the Windows 8 tiles. I am a big fan of simplicity.
If every Halo played exactly the same, people would say "bah, this is getting old, it's always the same, why would I want to buy the new one if the old one is the same game?...". The introduce some things new for the franchise, everybody says that's not Halo anymore. No matter what they do, people would still complain.
What if they came up with stuff that complements the halo gameplay? Now, we have stuff that makes it play less like Halo.
But guys, Spartan Ops. Guys.
Well go to school, get your game design degree and save Halo from the unwashed masses!
So the objective gametypes all have FF on? I don't make a habit of shooting teammates so I hadn't figured out which ones had it yet lolFriendly fire is only turned off in Infinity gametypes.
Serious question, what's the difference between SpOps and Firefight apart from new enemies, and a slight bit of added story?
Serious question, what's the difference between SpOps and Firefight apart from new enemies, and a slight bit of added story?
Serious question, what's the difference between SpOps and Firefight apart from new enemies, and a slight bit of added story?
Infinity Slayer, SWAT, Regicide, CTF, Flood, Oddball, King of the Hill, and Slayer Pro.What playlists does Solace actually show up in? I think I've gotten that map like, once
I've come to accept that Metroid is not for me. I tried Super and I tried Prime but I just couldn't do it. I hate not knowing where to go in games. Especially these days.
I'm actually enjoying this slate of Spartan Ops missions, at least compared to the first week. It's hardly a compelling campaign, but it has potential. The dialogue is pretty bad though.
I'm actually enjoying this slate of Spartan Ops missions, at least compared to the first week. It's hardly a compelling campaign, but it has potential. The dialogue is pretty bad though.
On that note...this is the first Halo game where I don't have a desire to go back and restart the campaign. I can't think of a single right now that I want to go back through.
Well Firefight had customization and SpOps doesn't.Serious question, what's the difference between SpOps and Firefight apart from new enemies, and a slight bit of added story?
The Spartans will remain dudebros and dudettebro for the entire remainder of the season. All smart people are eggheads and Spartans are essentially born from the same yolk as the Gears of War crew.I'm actually enjoying this slate of Spartan Ops missions, at least compared to the first week. It's hardly a compelling campaign, but it has potential. The dialogue is pretty bad though.