MaximumFlipFlop
Banned
WARNING! 2,800+ WORD POST!
Alright, since Over pretty much nailed my feelings about multiplayer, I am going to do my best to convey my disappointment with the Campaign, and why its making a long time Halo fan like myself consider leaving the series. My goal isn't to make those of you who love what Halo 4 is despise it, I am glad you like it. I just hope that you can at least understand where I am coming from and get why I feel like I do. PLEASE rebuttal stuff you dont agree with, maybe I'll see it differently. I am letting it all out here so I will stop doing drive by posts.
If you haven't played the Campaign yet, obviously stay clear of the spoiler section. If you have, feel free to dive into it.
First I want to talk about Campaign design, mission design, and enemy design.
1. Mission/ level design.
Ill just think back to Halo 3 for this, damn I loved those missions. The Ark and the Covenant are shining examples to me of what a classic Halo campaign level should look like. Wide open spaces, diverse combat sections, huge encounters in both vehicles and on foot. Those missions felt truly epic once you completed them. The dual scarab battle and the Forward Unto Dawn descending literally gave me chills the first time I saw them. Halo 4 never managed to come even remotely close to accomplishing what those levels did. Play spaces are now much more linear than in Halos past. It makes me quite sad to think of the dual scarab battle or the battle outside the Cartographer on the Ark, and realize Halo 4 was never within range of matching them. 343s emphasis on graphics clearly killed the scale of Halos past. Not only was scale cut back, but player choice was as well. On the level Reclaimer for example, I hijack a Wraith and want to drive it through the level instead of riding on the boring Mammoth. Well, too bad because TOXIC RIVERS will kill your ass unless you play the level like 343 intended. In levels like Forerunner, you literally have times when a door will slam on your ass, not allowing you to retreat. I remember my battle at the first pylon on Legendary. I step through the door and immediately I am getting pinged by Light Rifle fire. I attempt to move back through the door I came out of but it has locked. The game now forces me to sprint my ass into the level like Rambo. This happens multiple times throughout the game. Halo never forced me to do anything before, it let me choose.
2. Campaign Exploration.
I touched on it lightly above, but I truly believe 343s focus on graphics resulted in our scaled back Campaign world. Long gone are the grand landscapes that Bungie created in past Halos. The beautifully rendered skyboxes have been replaced with static, low quality images. When I first emerged from that tunnel on Requiem, and gazed out over that cliff at the Forerunner structure, I was initially blown away. Then I treated it like every other Halo game and ZOOMED in. The illusion broke down immediately. The structures that appeared to stretch into the distance werent even real, they were just pictures. That landscape in the backdrop was now just a pixelated mess. Bungie nailed believability in their worlds because their attention to detail expanded beyond playable space. If you saw something in the distance, you could more than likely get there. Breaking out of the playable spaces and exploring campaign missions was something I loved to do in past Halos. Obviously, I can no longer do this as what once was a fully realized Campaign space is now just an image. You may think this is a dumb critique, but this was something I loved about Bungies Halos.
3. Repetitive Campaign objectives and lack of replayability.
Buttons, buttons, buttons. Thats the name of the game in Halo 4. Objectives dwindled down to the push of a button so damn often it became monotonous. If you werent pushing a button, you were finding a forerunner terminal which Cortana conveniently fit into, and inserting and removing her constantly. Come on 343, you must have felt this became boring after a while In the later missions in particular, objectives for the mission quite literally were to travel through repetitive environments with the sole purpose of pressing buttons and inserting Cortana. My purpose in the game feels so insignificant when these are my main objectives. Campaign missions need to be created with replayability in mind. Flying through the outer surface of the Didacts ship was cool initially, but it lacks replayability. Going back through, I found I just wanted the sequence to end. This is actually how I felt for many of the games missions. A successful Campaign mission wont feel like a grind on repeated playthroughs.
4. The Prometheans design.
So 343 hyped up their new enemies at every opportunity leading up to the games release. They said they created worthy successors to the Covenant, who was I to doubt them? The reality is that the Prometheans were an unbelievably dull and repetitive enemy to fight. The first issue stems from there only being 3 main types of enemies. The variety in encounters simply doesnt exist with them. Watchers are simply a pain in the ass. If you dont shoot them first youll just end up frustrated later in the fight. Crawlers are frustrating beyond belief. They shoot you with Bolt Shots, Suppressors, and then randomly one will one shot you with a Binary Rifle. Being overrun by them does not make them a good enemy or make their AI good. Their only purpose is to eat your ammo and distract you in hopes that a Knight will come your way. They are a very boring enemy to fight. Now the Knights. 343 royally messed these guys up. First off, Knight variation. 343 decided that throwing electricity or some fancy glowing face stripes made these dudes distinguishable from one another. At least in past Halos I KNEW a badass Elite when I saw one due to stand out design and colors. There were multiple times in Halo 4 where Id be deep into battle with Knights only to have one show up that looks just like all the rest, and blast me with a Binary Rifle or One Shot. There is no fun in an encounter when that happens. The only way you could really tell Knights apart was AFTER they had already shot at you. That is a horrible design oversight by 343, and I am simply baffled it made it into the final game. The Knights teleporting was also poorly executed. Ok, I can see this dude is about to teleport, let me line up my shot, wait no, the dude now possesses invincibility! I am worried about their implementation into the rest of the franchise, because they sure don't have the lasting power of the Covenant.
5. Lack of Feedback from Prometheans.
For me to love fighting an enemy, I have to feel like I am doing damage, or have done damage to them. The game has to make me feel that shooting at these guys has results. I shoot a Watcher, and it continues to fly gracefully around, barely flinching at my bullets. That is a problem that spreads to all enemies. You shoot them, but its like theyre not responding and nothing is happening. A Crawler will continue to Sprint full speed at you while you are pinging that sucker. The only feedback you get from a Knight is the faint blue glow the more you shoot it, and if you can even tell, its head bobbing when youre shooting it in the face. At the end of the day, they just feel like bullet sponges, nothing more. This makes battles boring and uninteresting. At least the Covenant had awesome screams, blood splatters, reactions to bullets hitting them, bright shield pops, etc. I knew I was doing damage to them.
Now I will focus on purely on story elements.
I will just spoiler tag the whole damn thing since I will talk about Crytum, Primordium, and of course, Halo 4s story. My spoilers regarding the books will be ones that tied directly into the game so they wont ruin the books for you, that's not my goal. You may feel that some of this is nitpicky, but these are things that contributed to ruining my Halo 4 experience.
So there is still a bunch of things I could touch on, but this post is already a term paper in length so Ill just stop here. So you may wonder why after just one game I am considering abandoning the franchise. Well the answer is simple, lack of trust. 343 told me to trust them, so I did. I played the game, these are my feelings, and now they have lost my trust. How can I feel good about the future of the series when theyve already managed to take away so much of what I loved about past Halos? I know PLENTY of you love the direction they are taking the series, and that great for you. I just do not agree with where they are taking this franchise and how they handled it on their first attempt.
So there it is, if you made it this far, congrats and thanks for reading.
Alright, since Over pretty much nailed my feelings about multiplayer, I am going to do my best to convey my disappointment with the Campaign, and why its making a long time Halo fan like myself consider leaving the series. My goal isn't to make those of you who love what Halo 4 is despise it, I am glad you like it. I just hope that you can at least understand where I am coming from and get why I feel like I do. PLEASE rebuttal stuff you dont agree with, maybe I'll see it differently. I am letting it all out here so I will stop doing drive by posts.
If you haven't played the Campaign yet, obviously stay clear of the spoiler section. If you have, feel free to dive into it.
First I want to talk about Campaign design, mission design, and enemy design.
1. Mission/ level design.
Ill just think back to Halo 3 for this, damn I loved those missions. The Ark and the Covenant are shining examples to me of what a classic Halo campaign level should look like. Wide open spaces, diverse combat sections, huge encounters in both vehicles and on foot. Those missions felt truly epic once you completed them. The dual scarab battle and the Forward Unto Dawn descending literally gave me chills the first time I saw them. Halo 4 never managed to come even remotely close to accomplishing what those levels did. Play spaces are now much more linear than in Halos past. It makes me quite sad to think of the dual scarab battle or the battle outside the Cartographer on the Ark, and realize Halo 4 was never within range of matching them. 343s emphasis on graphics clearly killed the scale of Halos past. Not only was scale cut back, but player choice was as well. On the level Reclaimer for example, I hijack a Wraith and want to drive it through the level instead of riding on the boring Mammoth. Well, too bad because TOXIC RIVERS will kill your ass unless you play the level like 343 intended. In levels like Forerunner, you literally have times when a door will slam on your ass, not allowing you to retreat. I remember my battle at the first pylon on Legendary. I step through the door and immediately I am getting pinged by Light Rifle fire. I attempt to move back through the door I came out of but it has locked. The game now forces me to sprint my ass into the level like Rambo. This happens multiple times throughout the game. Halo never forced me to do anything before, it let me choose.
2. Campaign Exploration.
I touched on it lightly above, but I truly believe 343s focus on graphics resulted in our scaled back Campaign world. Long gone are the grand landscapes that Bungie created in past Halos. The beautifully rendered skyboxes have been replaced with static, low quality images. When I first emerged from that tunnel on Requiem, and gazed out over that cliff at the Forerunner structure, I was initially blown away. Then I treated it like every other Halo game and ZOOMED in. The illusion broke down immediately. The structures that appeared to stretch into the distance werent even real, they were just pictures. That landscape in the backdrop was now just a pixelated mess. Bungie nailed believability in their worlds because their attention to detail expanded beyond playable space. If you saw something in the distance, you could more than likely get there. Breaking out of the playable spaces and exploring campaign missions was something I loved to do in past Halos. Obviously, I can no longer do this as what once was a fully realized Campaign space is now just an image. You may think this is a dumb critique, but this was something I loved about Bungies Halos.
3. Repetitive Campaign objectives and lack of replayability.
Buttons, buttons, buttons. Thats the name of the game in Halo 4. Objectives dwindled down to the push of a button so damn often it became monotonous. If you werent pushing a button, you were finding a forerunner terminal which Cortana conveniently fit into, and inserting and removing her constantly. Come on 343, you must have felt this became boring after a while In the later missions in particular, objectives for the mission quite literally were to travel through repetitive environments with the sole purpose of pressing buttons and inserting Cortana. My purpose in the game feels so insignificant when these are my main objectives. Campaign missions need to be created with replayability in mind. Flying through the outer surface of the Didacts ship was cool initially, but it lacks replayability. Going back through, I found I just wanted the sequence to end. This is actually how I felt for many of the games missions. A successful Campaign mission wont feel like a grind on repeated playthroughs.
4. The Prometheans design.
So 343 hyped up their new enemies at every opportunity leading up to the games release. They said they created worthy successors to the Covenant, who was I to doubt them? The reality is that the Prometheans were an unbelievably dull and repetitive enemy to fight. The first issue stems from there only being 3 main types of enemies. The variety in encounters simply doesnt exist with them. Watchers are simply a pain in the ass. If you dont shoot them first youll just end up frustrated later in the fight. Crawlers are frustrating beyond belief. They shoot you with Bolt Shots, Suppressors, and then randomly one will one shot you with a Binary Rifle. Being overrun by them does not make them a good enemy or make their AI good. Their only purpose is to eat your ammo and distract you in hopes that a Knight will come your way. They are a very boring enemy to fight. Now the Knights. 343 royally messed these guys up. First off, Knight variation. 343 decided that throwing electricity or some fancy glowing face stripes made these dudes distinguishable from one another. At least in past Halos I KNEW a badass Elite when I saw one due to stand out design and colors. There were multiple times in Halo 4 where Id be deep into battle with Knights only to have one show up that looks just like all the rest, and blast me with a Binary Rifle or One Shot. There is no fun in an encounter when that happens. The only way you could really tell Knights apart was AFTER they had already shot at you. That is a horrible design oversight by 343, and I am simply baffled it made it into the final game. The Knights teleporting was also poorly executed. Ok, I can see this dude is about to teleport, let me line up my shot, wait no, the dude now possesses invincibility! I am worried about their implementation into the rest of the franchise, because they sure don't have the lasting power of the Covenant.
5. Lack of Feedback from Prometheans.
For me to love fighting an enemy, I have to feel like I am doing damage, or have done damage to them. The game has to make me feel that shooting at these guys has results. I shoot a Watcher, and it continues to fly gracefully around, barely flinching at my bullets. That is a problem that spreads to all enemies. You shoot them, but its like theyre not responding and nothing is happening. A Crawler will continue to Sprint full speed at you while you are pinging that sucker. The only feedback you get from a Knight is the faint blue glow the more you shoot it, and if you can even tell, its head bobbing when youre shooting it in the face. At the end of the day, they just feel like bullet sponges, nothing more. This makes battles boring and uninteresting. At least the Covenant had awesome screams, blood splatters, reactions to bullets hitting them, bright shield pops, etc. I knew I was doing damage to them.
Now I will focus on purely on story elements.
I will just spoiler tag the whole damn thing since I will talk about Crytum, Primordium, and of course, Halo 4s story. My spoilers regarding the books will be ones that tied directly into the game so they wont ruin the books for you, that's not my goal. You may feel that some of this is nitpicky, but these are things that contributed to ruining my Halo 4 experience.
6. How 343 killed the mystery of Halo 4.
My roots as a Halo fan to this day lay within the Campaign and narrative. From the games, to the books and comics, I have taken in so much Halo fiction. For the most part, I really loved the Universe that had been created. When 343 took control of the series, we saw the creation of the Forerunner saga, with its intent on fleshing out the Forerunner backstory. As a Halo fan, the mystery of the Forerunners was always so intriguing, but I couldnt hold back learning more about them, so I read Crytum and Primordium. These books dumped some huge revelations on us about the Ancient Human-Forerunner War, and really helped us learn about a Forerunner known as the Didact. 343 repeatedly stated that while they did want to tie all the fiction together, Halo 4 would stand on its own merits. The game wouldnt require you to brush up on outside fiction to appreciate the story, everything would be self-contained. What a fat lie that was.
When I read that Halo 4 was going to be a self-contained story, I was very pleased. To me it meant that there would be great new fiction in the story, and mysteries to be uncovered, but at the same time some of those narrative strings from the books would shine through without be convoluted. This is where 343 failed. 343 used key plot points from the books as main narrative threads in Halo 4. The reveal of the Human-Forerunner war, the Didact, and the Composers purpose with Promethean Knights were HUGE parts of Halo 4. Any fan with an ounce of brain power who read Primordium would have made the connection of the Composer to the Promethean Knights. Any fan who read the books already knew of the war. Sure, I can be blamed for reading those books and spoiling myself, but ultimately it is a story telling failure on 343s part. There was no great mystery in Halo 4s story. The reuse of book fiction to such a great extend killed the mystery. Past Halo games were so fresh to play simply because I did not have a clue where they were heading. Revelations, new locations, twists, and new characters all felt fresh and wonderful to learn about.
7. 343s failure to present the story well.
This will tie into my above statement pretty heavily. With the grand amount of fiction now established by the Forerunner Saga, and the Kilo-Five trilogy, one would think that Halo 4 would do a great job fleshing them out even more. I fully expected the narrative to live up to its touted self-contained function. 343 failed to present the story on multiple levels.
On a very basic level, Halo 4s story would throw shit at you and expect you to understand. Lets start with the Didacts reveal. Ill treat this like a fan who has only played the games. So how did a Forerunner survive the Halo effect? What the hell is that ball he is coming out of? Why is he the ONLY Forerunner left? Why does this dude despise humanity so much? And the last laughable thing, his name dont use the garbled Elite shit as an excuse for Cortana and Chief knowing it suddenly. I actually played back through to see if I had missed the revealing of his name, but I didnt. If I hadnt read the books I would be wondering all of these things. Why 343 chose to leave this backstory out of the main narrative and throw it aside to the terminals not even accessible in the game is beyond me. Requiems purpose and function were also a missed opportunity to get fleshed out. Halo CE taught me a nice lesson on what a Halo is and does, Halo 3 taught me about the Ark, Halo 4 should have done the same with Requiem. Oh yeah, and what were the Covenant's motivations?
Now the Spartan IVs. This new breed of Spartans which are first mentioned in the Kilo-Five trilogy have hardly a whisper spoken about them in Halo 4. Why werent questions being asked? Why wasnt there a moment where Chief and Cortana at least acknowledged that there were suddenly the new Spartans around? Another plot point that would have benefited Halo 4s story greatly got thrown aside. This would have been a great time to acknowledge the ethics of Halseys work and the creation of Chief in contrast to how theyre doing it now. Missed opportunity in my opinion.
The horrible presentation of the Didact. This was an absolute joke on 343s part. From our initial encounter to the laughable QTE finale with him, 343 failed to make me care about the Didact. I enjoyed his character in the books and expected 343 to build on it. What we were left with was his initial awakening, fighting his floating ball, and the final anti-climatic battle with him. If you are going to give us villain, flesh him out. Make me truly understand why I should not like this dude. The Librarian was basically our only info dump, and that was handled poorly. The lack of interaction with our main antagonist brought the story down yet again. Didact should have had a much greater presence in the story other than residing in his Crytum.
The Librarian Scene. The unfortunate part is that this one scene presented most of Halo 4s story. We learn about the Human-Forerunner war, The Composers purpose, what the Didact did with it, and how basically everything humanity has accomplished is not a result of their own greatness, but a result of the Librarian. This scene failed on a few levels. First off, it presented way too much info within a short time span. It presented the info in an extremely weird abstract cutscene for I dont know what reason. The information presented lacked purpose. Ok, the Didact used the Composer to turn humans in his army, why? Shouldnt have to turn to the terminals for that answer. Then the Librarian apparently does something to the Chief to make him immune to the Composer. All we see is some electrity like stuff surrounding him, then it is over. What exactly did she do to the Chief? This was an important event and all we hear is, your bio readings are all over the place.
The lack of care for Master Chief by others. I don't get why it is not until the very last cutscene of the game that we get merely a glimpse of this. After all, this dude did save the galaxy, and everyone did think he was dead for nearly 5 years. But what do we get in the game? Spartan IVs that basically ignore his existence, a quirky one liner about how Palmer thought hed be taller, and Lasky saying he never thought hed see him again. Laskys line only really means something if you watched Forward Unto Dawn, so if you didnt youd be like, who the hell is this guy? Just another oversight by 343. Del Rios lack of respect for the Chief is also unnecessary. Chief didnt earn any of the verbal abuse Del Rio dished out on him, and 343 certainly didnt give any reason behind his hostility towards Chief. His character feels forced and simply there so that Chief can tell someone to fuck off. I figured 343 would have wanted to make Chief appear to others like the badass hero he really is, but that never shined though in the game.
How Chief and Cortanas story took away from the greater narrative. I understand that 343 wanted to give Chief and Cortana a better story in Halo 4, and I think they did it wonderfully. The problem is that they allowed their story to take attention away from far more important aspects of the story. A story of this scale requires more time dedicated to all of its parts. I would have loved to see an equal amount of attention put into the larger scale story as that of their personal story.
My roots as a Halo fan to this day lay within the Campaign and narrative. From the games, to the books and comics, I have taken in so much Halo fiction. For the most part, I really loved the Universe that had been created. When 343 took control of the series, we saw the creation of the Forerunner saga, with its intent on fleshing out the Forerunner backstory. As a Halo fan, the mystery of the Forerunners was always so intriguing, but I couldnt hold back learning more about them, so I read Crytum and Primordium. These books dumped some huge revelations on us about the Ancient Human-Forerunner War, and really helped us learn about a Forerunner known as the Didact. 343 repeatedly stated that while they did want to tie all the fiction together, Halo 4 would stand on its own merits. The game wouldnt require you to brush up on outside fiction to appreciate the story, everything would be self-contained. What a fat lie that was.
When I read that Halo 4 was going to be a self-contained story, I was very pleased. To me it meant that there would be great new fiction in the story, and mysteries to be uncovered, but at the same time some of those narrative strings from the books would shine through without be convoluted. This is where 343 failed. 343 used key plot points from the books as main narrative threads in Halo 4. The reveal of the Human-Forerunner war, the Didact, and the Composers purpose with Promethean Knights were HUGE parts of Halo 4. Any fan with an ounce of brain power who read Primordium would have made the connection of the Composer to the Promethean Knights. Any fan who read the books already knew of the war. Sure, I can be blamed for reading those books and spoiling myself, but ultimately it is a story telling failure on 343s part. There was no great mystery in Halo 4s story. The reuse of book fiction to such a great extend killed the mystery. Past Halo games were so fresh to play simply because I did not have a clue where they were heading. Revelations, new locations, twists, and new characters all felt fresh and wonderful to learn about.
7. 343s failure to present the story well.
This will tie into my above statement pretty heavily. With the grand amount of fiction now established by the Forerunner Saga, and the Kilo-Five trilogy, one would think that Halo 4 would do a great job fleshing them out even more. I fully expected the narrative to live up to its touted self-contained function. 343 failed to present the story on multiple levels.
On a very basic level, Halo 4s story would throw shit at you and expect you to understand. Lets start with the Didacts reveal. Ill treat this like a fan who has only played the games. So how did a Forerunner survive the Halo effect? What the hell is that ball he is coming out of? Why is he the ONLY Forerunner left? Why does this dude despise humanity so much? And the last laughable thing, his name dont use the garbled Elite shit as an excuse for Cortana and Chief knowing it suddenly. I actually played back through to see if I had missed the revealing of his name, but I didnt. If I hadnt read the books I would be wondering all of these things. Why 343 chose to leave this backstory out of the main narrative and throw it aside to the terminals not even accessible in the game is beyond me. Requiems purpose and function were also a missed opportunity to get fleshed out. Halo CE taught me a nice lesson on what a Halo is and does, Halo 3 taught me about the Ark, Halo 4 should have done the same with Requiem. Oh yeah, and what were the Covenant's motivations?
Now the Spartan IVs. This new breed of Spartans which are first mentioned in the Kilo-Five trilogy have hardly a whisper spoken about them in Halo 4. Why werent questions being asked? Why wasnt there a moment where Chief and Cortana at least acknowledged that there were suddenly the new Spartans around? Another plot point that would have benefited Halo 4s story greatly got thrown aside. This would have been a great time to acknowledge the ethics of Halseys work and the creation of Chief in contrast to how theyre doing it now. Missed opportunity in my opinion.
The horrible presentation of the Didact. This was an absolute joke on 343s part. From our initial encounter to the laughable QTE finale with him, 343 failed to make me care about the Didact. I enjoyed his character in the books and expected 343 to build on it. What we were left with was his initial awakening, fighting his floating ball, and the final anti-climatic battle with him. If you are going to give us villain, flesh him out. Make me truly understand why I should not like this dude. The Librarian was basically our only info dump, and that was handled poorly. The lack of interaction with our main antagonist brought the story down yet again. Didact should have had a much greater presence in the story other than residing in his Crytum.
The Librarian Scene. The unfortunate part is that this one scene presented most of Halo 4s story. We learn about the Human-Forerunner war, The Composers purpose, what the Didact did with it, and how basically everything humanity has accomplished is not a result of their own greatness, but a result of the Librarian. This scene failed on a few levels. First off, it presented way too much info within a short time span. It presented the info in an extremely weird abstract cutscene for I dont know what reason. The information presented lacked purpose. Ok, the Didact used the Composer to turn humans in his army, why? Shouldnt have to turn to the terminals for that answer. Then the Librarian apparently does something to the Chief to make him immune to the Composer. All we see is some electrity like stuff surrounding him, then it is over. What exactly did she do to the Chief? This was an important event and all we hear is, your bio readings are all over the place.
The lack of care for Master Chief by others. I don't get why it is not until the very last cutscene of the game that we get merely a glimpse of this. After all, this dude did save the galaxy, and everyone did think he was dead for nearly 5 years. But what do we get in the game? Spartan IVs that basically ignore his existence, a quirky one liner about how Palmer thought hed be taller, and Lasky saying he never thought hed see him again. Laskys line only really means something if you watched Forward Unto Dawn, so if you didnt youd be like, who the hell is this guy? Just another oversight by 343. Del Rios lack of respect for the Chief is also unnecessary. Chief didnt earn any of the verbal abuse Del Rio dished out on him, and 343 certainly didnt give any reason behind his hostility towards Chief. His character feels forced and simply there so that Chief can tell someone to fuck off. I figured 343 would have wanted to make Chief appear to others like the badass hero he really is, but that never shined though in the game.
How Chief and Cortanas story took away from the greater narrative. I understand that 343 wanted to give Chief and Cortana a better story in Halo 4, and I think they did it wonderfully. The problem is that they allowed their story to take attention away from far more important aspects of the story. A story of this scale requires more time dedicated to all of its parts. I would have loved to see an equal amount of attention put into the larger scale story as that of their personal story.
So there is still a bunch of things I could touch on, but this post is already a term paper in length so Ill just stop here. So you may wonder why after just one game I am considering abandoning the franchise. Well the answer is simple, lack of trust. 343 told me to trust them, so I did. I played the game, these are my feelings, and now they have lost my trust. How can I feel good about the future of the series when theyve already managed to take away so much of what I loved about past Halos? I know PLENTY of you love the direction they are taking the series, and that great for you. I just do not agree with where they are taking this franchise and how they handled it on their first attempt.
So there it is, if you made it this far, congrats and thanks for reading.