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Halo |OT13|

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Fracas

#fuckonami
Let me play some games on my map before I do anything else with it.

Lol there's no way it's any good. I've never made a map before.
 
The fear I have is that 343 will look at the population numbers (not worrying if the drop in quantity is due to gameplay issues) and see that the top two playlists (Infinity, barf) represent success in what they wanted to achieve. There are things I like about this game; 343 was able to take some objective gametypes and make them play better, and thankfully there are individual playlists where I've been spending most of my MP time. On the flip side, I really don't like the overly-layered aspects of perks and Specializations, and I REALLY don't appreciate the randomness that the Infinity gametypes bring to the table. The population numbers tell a different tale though, and I don't know if I can keep up with the franchise if it continues down that route.

Big Show made the point a few weeks ago that of course the infinity (in particular BTB) gametypes are going to be the most popular: the game was built from the ground up around them. Why would even 'old school' Halo fans play Slayer Pro when it's essentially an after thought, a perfunctory bone thrown their way just so 343 can say 'well we did try but people don't want that Halo anymore'. Also, the Infinity gametypes are doing proportionally as well as the modes they replaced, Team Slayer and BTB. We don't know how straight Team Slayer Halo would have fared in Halo 4 because the option isn't even there in custom games for a lobby of friends minding their own business.

Although I'm tired of the "wait until Christmas" response from so many of the white knights it will be interesting to see what happens to 4 once the holidays have come and gone.

A) Halo 4 takes a bump (partially due to being 39.99 now)
B) Halo 4 takes a dive (everyone gets new/other games and moves on)
C) No one cares and Halo continues to bleed a few hundred/thousand players a week

I don't look at the numbers as an issue so much as the player retention. It started from a very healthy base but took a dramatic dive from the first week numbers. I would have hoped for at least a 50% player retention from the first week numbers, especially seeing as the game's only 6 weeks old.

Maybe. Pros: updated graphics, less jaggies, beefed up audio. Cons: reworked soundtrack and art may result in less than satisfactory changes, like Anniversary.

Cons: Equipment 'evolved' into AA's. Full teams of flare abusers using AA efficiency to spam them every 8 seconds.

I will also say that I feel like sometimes people are playing a different game than I am in regards to matchmaking times, TrueSkill efficiency, JiP issues and lag. Not going to try to explain why, that's just what it is. My experience has clearly been better than a lot of others.

My experience is definitely a positive one too on this side. Connections have been generally solid, Trueskill is demonstrably better than Reach, JIP, while providing some annoyances, has smoothed out as the weeks have gone on.

and if it had been a global TU and there was no way to play with the original settings we would never hear the end of it here on HaloGaf.

Shoutouts to Hiredn00bs, Fyrewulff, Steven 08 and Ne0ism

We wanted to give choice and shitloads of players LOVED Vanilla Reach. It was inelegant but Reach crept up from 9th place to (at one point) 3rd place after that. Halo 4 has plenty of issues right now, but it will be lovingly cared for and globally and continually (including weekly fixes on certain issues).

Which is why the lack of basic customisation (sprint toggle, flag dropping/disabling auto pickup, being able to set a respawn timer in slayer) was so curious in Halo 4.

If you want to know why I don't post as much any more - it's this level of discourse. And this sin't even a bad example. I post here as a member of the community. It's not actually a part of my job. Before you go off and say "YOU'RE SUPPOSED TO..." etc, of course me and any member of the studio are supposed to take care of the needs of the community, we do, and we take it seriously and will continue to do so nonstop, through long hours, holidays, etc.

But is it too much to ask for conversation to remain civil? I simply try to speak to people as I would in real life. That's all.

This isn't something unique to gaf, or Halo, it's a general trend in everything from movies, to music to politics, and since it's not in my area of responsibility, I am choosing to avoid responding to this tone. While simultaneously reacting to its content as a practical aspect of the job.

So no matter how salty the conversation, the topics are being addressed and taken seriously, but the tone of discourse has plummeted over the years. I think new folks are used to it, or entered into it when it was like this, but I am old and farty and I remember how excited and optimistic folks used to be about this hobby.

This is coming from someone who is having a blast (for the most part) playing Halo 4 but I can totally understand why many Halo fans aren't as optimistic about Halo as they used to be. Well, I'm pretty sure excitement and optimism was bountiful in the gradual and tiered unveiling of Halo 4. There were thousands of posts speculating what might be, what big new feature would be implemented, how existing features would be evolved and improved, pages and pages of fiction speculation, salivating at simple things like the BR's return and jump height increasing. I digress. I think the post-Halo 4-release Halo fan is a little jaded.

They were excited to delve into the campaign then relive their favourite moments or those 'wtf?' happenings in the theatre, something they'd been able to do in the three prior campaigns stretching back to 2007. The feature was unceremoniously cut. Whilst they were disappointed to hear that Firefight had been axed, they were optimistic that its replacement, Spartan Op's, would fill the void and then some. Sadly, Spartan Op's featured no customisation, no scoring, no competitive element and no skulls to modify the AI behaviour/game mechanics.

For me personally, the lack of advancement for the multiplayer theatre has been very disappointing. I was in a lobby with one other friend yesterday. I left the lobby to go to the theatre mode as I cannot view a film whilst in a party (unlike Halo 3). Whilst I held fast forward to reach the part of the film I wanted to see I told my friend (in party chat) how Blop's 2 had improved on its already advanced theatre mode; skip to highlights feature, direct upload to Youtube in HD, in game montage maker/clip splicer and the ability to add your own commentary after the clip was cut. There was genuine excitement in his voice at these features, almost incredulous that Blop's was doing that, a real buzz thinking about what was possible.

It sucks as a Halo fan to look 'over the fence' and see a game which 'copied' theatre mode from the pioneering Halo 3 and yet advance it far and beyond what Halo has done with it since. One of the excuses for the removal of group party viewings in the theatre was the ability to rewind films in campaign/Firefight yet campaign theatre doesn't even exist in Halo 4 and party viewing is still conspicuously absent.

I've pulled off some silly/funny/awesome stuff in Halo 4, from matches I've enjoyed immensely. When Bungie handed over to 343, film rendering was halted for Reach. It was very disappointing but I told myself, of course it would be up and running for Halo 4 come launch. And yet, I cannot render my game clips, something which Halo players could do from 2009. Let me share my awesome experiences with this awesome community. The last few years of internet innovation have been centered around social interaction, sharing and community content. Facebook, Youtube, Twitter. Halo would do well to embrace its social side once more.


camo sniper is much worse then camo boltshot. at least when you are in boltshot range you'll know a camo guy is nearby by the blue dots.

Yes.
 
Stay strong man..
184489_10151295260907208_292972391_n.jpg
You win this page.
 

Brolic Gaoler

formerly Alienshogun

Brolic Gaoler

formerly Alienshogun

ALL DAY ERRY DAY. Dat 2000s mix disk...

Edit: God damn, like every good song is in there.

Edit2: I was 96-2000, but those songs are still awesome. The shit that was in when I was in school was like this.

http://www.youtube.com/watch?v=-NVO3cxTbxg

http://www.youtube.com/watch?v=IfZbFh7qlCQ

http://www.youtube.com/watch?v=6ZktNItwexo

http://www.youtube.com/watch?v=RNc45FTenhg

Fucking love these songs.
 

ElRenoRaven

Member
Go flip your banshee during Halo 2 or 3. Felt natural. Ever since reach the banshee flip is so sloppy.

Noticed that the other day in Halo 4 too when finishing the game up on legendary. It's the same. One of the many things I wish 343 hadn't brought over. So damn sloppy and usually you have to do it at least twice it seems.
 

CyReN

Member
They better make Halo 2 Anniversary have XBL capabilities, I don't care if they patch out button glitches and add sprint as a option.
 

CyReN

Member
The parties don't show up in game for him. He can hop into people's servers fine but nothing changes in game

Here's the issue, posted on XBC forums too.
My current setup is:
  • Xbox 360 Slim (has wireless built in)
  • Laptop (Acer, Windows 7) with wireless internet (I run XBC)
I can find my console with no issue, but when I join a lobby I see no one in the "System Link" area for Halo 2. I've tried using a ethernet too with the Xbox, turning off my firewall, allowing XBC, etc and still nothing. Here's what I have setup on my router below:

bMX30.png


Any help would be awesome

Does anyone have a link to the last MLG refinery? I missed it, not sure if they record that.

They usually upload it in part the next day.
 

Brolic Gaoler

formerly Alienshogun
After I get these wins I might be done with dominion. They really gotta ease up on the power weapons.

All they need to do is make the weapon drops alternate every drop with "ammo" weapons (BR/LR/AR/ ETC) and limit powerweapons by restricting rockets, and shotgun/scattershot. Weapons that promote abuse of shield doors don't allow that mode to play well.
 

Tawpgun

Member
All they need to do is make the weapon drops alternate every drop with "ammo" weapons (BR/LR/AR/ ETC) and limit powerweapons by restricting rockets, and shotgun/scattershot. Weapons that promote abuse of shield doors don't allow that mode to play well.

Any kind of limitation would be prefered. The fact that bases spawn with shotguns and rockets is a little silly. Makes assaulting a base near impossible.
 

enzo_gt

tagged by Blackace
If you want to know why I don't post as much any more - it's this level of discourse. And this sin't even a bad example. I post here as a member of the community. It's not actually a part of my job. Before you go off and say "YOU'RE SUPPOSED TO..." etc, of course me and any member of the studio are supposed to take care of the needs of the community, we do, and we take it seriously and will continue to do so nonstop, through long hours, holidays, etc.

But is it too much to ask for conversation to remain civil? I simply try to speak to people as I would in real life. That's all.

This isn't something unique to gaf, or Halo, it's a general trend in everything from movies, to music to politics, and since it's not in my area of responsibility, I am choosing to avoid responding to this tone. While simultaneously reacting to its content as a practical aspect of the job.

So no matter how salty the conversation, the topics are being addressed and taken seriously, but the tone of discourse has plummeted over the years. I think new folks are used to it, or entered into it when it was like this, but I am old and farty and I remember how excited and optimistic folks used to be about this hobby.
This is a beautiful post, a diamond in the rough that is this thread. Unfortunately, I don't see much changing soon even if Halo 4 gets rapid fixes, and the fixes people want. I hope 343 delivers that hysteria cure (read: fileshare) soon.
 

Blueblur1

Member
You know times have changed when more people are resorting to playing old Halo games even after a new one just came out. I mean, I don't remember anyone jumping back into the older games as soon as Reach came out. (Well, except for a few crazies).
 
No bridging, I did try experimenting with bridging using a crossover cable cord from my laptop to my 360. No luck.

So, if I'm understanding correctly, this is your setup:

Access Point <----> PC/XBC <--(ics)--> Xbox

and not:

Xbox <----> Access Point <----> PC/XBC

You should have much better luck with the first option, either way.
 

CyReN

Member
I love Halo 2



is your laptop plugged into your router or are you wireless?

It's wireless, I also have a ethernet in which I've tried connecting to the laptop and it still didn't show. Then tried just the xbox and nothing. It would be too hard to get 2 ethernets with the layout i have right now.
 
It's wireless, I also have a ethernet in which I've tried connecting to the laptop and it still didn't show. Then tried just the xbox and nothing. It would be too hard to get 2 ethernets with the layout i have right now.

Connect like this:

Access Point <--(WiFi)--> PC/XBC <--(ICS, ethernet)--> Xbox

Enable ICS on your wireless adapter. In network and sharing centre, click change adapter settings. Then, under properties for your wireless adapter, and sharing tab, make sure the box "Allow other network users to connect through this computer's Internet connection" is checked. You may have to either restart everything, or wait 30 seconds for it to sort itself out, depending on various things.

(sorry if you've done all this, just trying to help)
 

FyreWulff

Member
Turning items away from their natural spawning position will cause this. It is not a glitch but is caused by [edit- too complicated to explain - blame it on math, rounding, truncating, and a fixed file size for forge maps - can we get a Fyrewulf in here to explain?]. It is present in all 3 versions of Forge.

The basic explanation is something like in engine, object orientations are stored XX.XXXX*. To preserve file space and networking, when you save it only saves XX.X* , so it rounds or truncates and when the engine reads back the orientation values, it doesn't quite put them back the same way the engine did.

So say I move something so it's tilted on the X by 24.4999* . When you save it'll become 24.4 and then the engine re-constitutes the map it'll be spawned as 24.4000*, so it'll be an entire .1 or whatever off what you left it as.

This is why we need gigantic flat pieces that aren't a Coliseum Wall because if you leave an object in it's natural orientation, it stays perfectly flat. Once you rotate it, WILDCARD BITCHES.



*I don't know the exact precision but it's about as good as an approximation I can think of.
 
It's wireless, I also have a ethernet in which I've tried connecting to the laptop and it still didn't show. Then tried just the xbox and nothing. It would be too hard to get 2 ethernets with the layout i have right now.

I have it setup with a wireless slim and a pc hooked up to a router so I know that can work. I'm not sure what else to try :/
 

Tashi

343i Lead Esports Producer
This is all a trick by Computron to get us to buy H2V and play with him lol

It's working
 

FyreWulff

Member
I have 16 gigs of RAM and 8 cores sitting here, I should run a Halo 2 dedicated server. Be my own matchmaking overlord.

ps. Kinect in Skyrim refuses to acknowledge half the things I say. It does reliably recognize "Quick save" and "quick load" though. Is it this touchy in Anniversary?
 
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