The fear I have is that 343 will look at the population numbers (not worrying if the drop in quantity is due to gameplay issues) and see that the top two playlists (Infinity, barf) represent success in what they wanted to achieve. There are things I like about this game; 343 was able to take some objective gametypes and make them play better, and thankfully there are individual playlists where I've been spending most of my MP time. On the flip side, I really don't like the overly-layered aspects of perks and Specializations, and I REALLY don't appreciate the randomness that the Infinity gametypes bring to the table. The population numbers tell a different tale though, and I don't know if I can keep up with the franchise if it continues down that route.
Big Show made the point a few weeks ago that of course the infinity (in particular BTB) gametypes are going to be the most popular: the game was built from the ground up around them. Why would even 'old school' Halo fans play Slayer Pro when it's essentially an after thought, a perfunctory bone thrown their way just so 343 can say 'well we did try but people don't want that Halo anymore'. Also, the Infinity gametypes are doing proportionally as well as the modes they replaced, Team Slayer and BTB. We don't know how straight Team Slayer Halo would have fared in Halo 4 because the option isn't even there in custom games for a lobby of friends minding their own business.
Although I'm tired of the "wait until Christmas" response from so many of the white knights it will be interesting to see what happens to 4 once the holidays have come and gone.
A) Halo 4 takes a bump (partially due to being 39.99 now)
B) Halo 4 takes a dive (everyone gets new/other games and moves on)
C) No one cares and Halo continues to bleed a few hundred/thousand players a week
I don't look at the numbers as an issue so much as the player retention. It started from a very healthy base but took a dramatic dive from the first week numbers. I would have hoped for at least a 50% player retention from the first week numbers, especially seeing as the game's only 6 weeks old.
Maybe. Pros: updated graphics, less jaggies, beefed up audio. Cons: reworked soundtrack and art may result in less than satisfactory changes, like Anniversary.
Cons: Equipment 'evolved' into AA's. Full teams of flare abusers using AA efficiency to spam them every 8 seconds.
I will also say that I feel like sometimes people are playing a different game than I am in regards to matchmaking times, TrueSkill efficiency, JiP issues and lag. Not going to try to explain why, that's just what it is. My experience has clearly been better than a lot of others.
My experience is definitely a positive one too on this side. Connections have been generally solid, Trueskill is demonstrably better than Reach, JIP, while providing some annoyances, has smoothed out as the weeks have gone on.
and if it had been a global TU and there was no way to play with the original settings we would never hear the end of it here on HaloGaf.
Shoutouts to Hiredn00bs, Fyrewulff, Steven 08 and Ne0ism
We wanted to give choice and shitloads of players LOVED Vanilla Reach. It was inelegant but Reach crept up from 9th place to (at one point) 3rd place after that. Halo 4 has plenty of issues right now, but it will be lovingly cared for and globally and continually (including weekly fixes on certain issues).
Which is why the lack of basic customisation (sprint toggle, flag dropping/disabling auto pickup, being able to set a respawn timer in slayer) was so curious in Halo 4.
If you want to know why I don't post as much any more - it's this level of discourse. And this sin't even a bad example. I post here as a member of the community. It's not actually a part of my job. Before you go off and say "YOU'RE SUPPOSED TO..." etc, of course me and any member of the studio are supposed to take care of the needs of the community, we do, and we take it seriously and will continue to do so nonstop, through long hours, holidays, etc.
But is it too much to ask for conversation to remain civil? I simply try to speak to people as I would in real life. That's all.
This isn't something unique to gaf, or Halo, it's a general trend in everything from movies, to music to politics, and since it's not in my area of responsibility, I am choosing to avoid responding to this tone. While simultaneously reacting to its content as a practical aspect of the job.
So no matter how salty the conversation, the topics are being addressed and taken seriously, but the tone of discourse has plummeted over the years. I think new folks are used to it, or entered into it when it was like this, but I am old and farty and I remember how excited and optimistic folks used to be about this hobby.
This is coming from someone who is having a blast (for the most part) playing Halo 4 but I can totally understand why many Halo fans aren't as optimistic about Halo as they used to be. Well, I'm pretty sure excitement and optimism was bountiful in the gradual and tiered unveiling of Halo 4. There were thousands of posts speculating what might be, what big new feature would be implemented, how existing features would be evolved and improved, pages and pages of fiction speculation, salivating at simple things like the BR's return and jump height increasing. I digress. I think the post-Halo 4-release Halo fan is a little jaded.
They were excited to delve into the campaign then relive their favourite moments or those 'wtf?' happenings in the theatre, something they'd been able to do in the three prior campaigns stretching back to 2007. The feature was unceremoniously cut. Whilst they were disappointed to hear that Firefight had been axed, they were optimistic that its replacement, Spartan Op's, would fill the void and then some. Sadly, Spartan Op's featured no customisation, no scoring, no competitive element and no skulls to modify the AI behaviour/game mechanics.
For me personally, the lack of advancement for the multiplayer theatre has been very disappointing. I was in a lobby with one other friend yesterday. I left the lobby to go to the theatre mode as I cannot view a film whilst in a party (unlike Halo 3). Whilst I held fast forward to reach the part of the film I wanted to see I told my friend (in party chat) how Blop's 2 had improved on its already advanced theatre mode; skip to highlights feature, direct upload to Youtube in HD, in game montage maker/clip splicer and the ability to add your own commentary after the clip was cut. There was genuine excitement in his voice at these features, almost incredulous that Blop's was doing that, a real buzz thinking about what was possible.
It sucks as a Halo fan to look 'over the fence' and see a game which 'copied' theatre mode from the pioneering Halo 3 and yet advance it far and beyond what Halo has done with it since. One of the excuses for the removal of group party viewings in the theatre was the ability to rewind films in campaign/Firefight yet campaign theatre doesn't even exist in Halo 4 and party viewing is still conspicuously absent.
I've pulled off some silly/funny/awesome stuff in Halo 4, from matches I've enjoyed immensely. When Bungie handed over to 343, film rendering was halted for Reach. It was very disappointing but I told myself, of course it would be up and running for Halo 4 come launch. And yet, I cannot render my game clips, something which Halo players could do from 2009.
Let me share my awesome experiences with this awesome community. The last few years of internet innovation have been centered around social interaction, sharing and community content. Facebook, Youtube, Twitter. Halo would do well to embrace its social side once more.
camo sniper is much worse then camo boltshot. at least when you are in boltshot range you'll know a camo guy is nearby by the blue dots.
Yes.