We need to get Halo back it's throne next gen .Lets make it happen guys.
No. We really don't. This misguided notion that Halo needs to get back to number one in the Live charts because their predecessors were is what has led the series down the path of chasing COD and blanching the games identity.
My opinion of what happened post-Halo 3: Bungie completely lost their bottle when the upstart COD 4:MW started giving them a bit of light bruising in the Live charts, something they'd never experienced before. Instead of retaining Halo's core values and doubling down on the feature set, they opted, in a sudden collapse of confidence from the first serious bit of competition they'd faced, to instead attempt to ape some of the characteristics of the game they were trading the number one spot with week in, week out.
We got Reach, complete with 'gritter' (read: modern, not sci fi) visuals, players starting with different abilities from each other (which couldn't be visually determined by opponents), players starting with plasma nades in their loadouts and sprint. Inferior fileshare presentation, degraded theatre, significantly more framerate dips, bloom on the primary precision weapon and a dramatically debased matchmaking experience which suffered from its lack of ranked and social divide, no 1-50 and pathetically loose trueskill priorities.
What it should have been: More of the same with an emphasis on strengthening Halo's meta features and intelligently improving on some of Halo 3's weaker aspects.
- If AA's were the answer to the so called 'problem' of players not using it then make them map pickups; I don't recall equipment being a map pickup ever being invoked as to why they were problematic.
- 1-50, broaden the banhammer's wrath, maybe add the dip to 49 at the end of each month
- Recognise that filesharing, forge and theatre were incredibly successful additions to the franchise and focus hard on improving and expanding on them.
- Hitscan BR after the scandal of 3's spread
- Maps specifically made for gametypes and objective settings tailored individually to each map (no 30 second flag reset on small maps just because a larger map has it)
There exists an argument central to these Halo threads now that pontificates on why Halo declined in popularity: Is it because of COD or is it because it so hastily abandoned its core principles to chase COD? The most frustrating element of this debate is that the core gameplay principles that carried the original Halo trilogy were never permitted a chance in the post Modern Warfare era. If Reach had launched as a natural evolution of Halo 3 (as I've outlined above) and it absolutely
bombed in the Live charts, didn't sell well, kids wouldn't play it because it didn't have sprint etc then nobody on this forum could blame Bungie/343 if they
then decided to change the formula for fear of ongoing obsolescence. However,
Halo as we knew and loved it was never given that chance.
It just annoys me when some would chase COD for the number one spot when it's basically fools gold. You can't catch COD, it's a force of nature, "sweeping leaves on a windy day" as the deacon on The Wire said. What Halo should've done and should do going forward, is accentuate its differences and really solidify the core of what attracted people to this wonderful game in the first place. Forget COD and its success; you might as well be chasing Guitar Hero or Tony Hawk when it comes to implementing gameplay features or elements. Most of the time, they're simply not compatible with Halo.