thunker 9000
Member
I'm about to jump on and stream some games. If anyone wants in let me know Gamertag = Dig Douglas III. I'll be on for the next few hours.
Boltshot yep. Don't like the way it sounds and don't like the secondary. Reloading is neat though.Yeah, there's just awful weapons like the Boltshot, Incineration Cannon, and Binary Rifle to ruin a decent day. Three of the worst weapons in the entire series, easy.
Probably going to take applications if anyone wants to get the D in Fifa 13 later.
Incineration Cannon is way worse than rockets. You do not have to aim it at all - the splash larger than the RL has ever been.Boltshot yep. Incinerator feels as bad as a rocket launcher and I don't mind the binary, although I wouldn't really miss it if it was removed.
It's not a real gamertag.
Yeah, there's just awful weapons like the Boltshot, Incineration Cannon, and Binary Rifle to ruin a decent day. Three of the worst weapons in the entire series, easy.
Makes me feel all the worse when I miss with them ;PIncineration Cannon is way worse than rockets. You do not have to aim it at all - the splash larger than the RL has ever been.
And there's never a good thing about a single shot kill sniper rifle in the game, especially when there's awful things like personal and global ordnance which makes it all the more random.
Boltshot is awesome.
It's like, you were making such strides to be a good poster after your ban but...I see I was wrong.Sigh.... servers dropped again. You can tell cause the populations for the top three playlists are 0, 318, and 402.
Everybody involved in the matchmaking and netcode should have their pay revoked and a pink-slip as a Christmas present. Just utter, festering shit masquerading as professional work.
Sigh.... servers dropped again. You can tell cause the populations for the top three playlists are 0, 318, and 402.
Everybody involved in the matchmaking and netcode should have their pay revoked and a pink-slip as a Christmas present. Just utter, festering shit masquerading as professional work.
Worst weapon in the history of the franchise, maybe the worst in the history of first-person shooting games.
It's bad because it's a loadout weapon, but the weapon itself is fine.Worst weapon in the history of the franchise, maybe the worst in the history of first-person shooting games.
Have you learned nothing from the last few times you were banned
It's bad because it's a loadout weapon, but the weapon itself is fine.
That award goes to the storm rifle.
That award goes to the storm rifle.
For real? The Storm Rifle flat out tears through shields and in some cases, can beat an Assault Rifle in a fight.
Now the worst Halo weapons, well, let's just let the Plasma Repeater & Boltshot take that title.
How is the Plasma Repeater worse than the Plasma Rifle? It was basically just a cooler looking Plasma Rifle*.
*Note, the PR's stopping-power was removed after Halo CE, so you can't really use that as a reason the PR is better when it lost that ability for two games.
Exactly, they are pretty much both the same gun, no point mentioning both of them.
Brute Shot.That award goes to the storm rifle.
Man there seems to be a plague of bad opinions going around.Brute Shot.
At being supremely irritating.Boltshot is awesome.
Man there seems to be a plague of bad opinions going around.
Two positives only. It looked good to melee with, and it made vehicles bounce around. Its basically a weaker concussion rifle with a fat blade attachment.Oh come on, what upside does the Brute Shot have? It's ugly, ineffectual, and annoying.
The good version of the weapon was able to bounce around corners and had a stronger melee attack. It lost a lot of its flavor after that. Conc Rifle is no better (but it is also weaker than the Brute Shot ever was, and has far greater physics impulses on players).Two positives only. It looked good to melee with, and it made vehicles bounce around. Its basically a weaker concussion rifle with a fat blade attachment.
Talk about having a bark worse than its bite.
Beta sentinal beam was the stuff of nightmares. Dat ZZZORCH.Sentinel Beam is up there too.
Pretty much the Ordnance system ruined them. If everything was static, people would love them.Yeah, there's just awful weapons like the Boltshot, Incineration Cannon, and Binary Rifle to ruin a decent day. Three of the worst weapons in the entire series, easy.
Needler: because unavoidable death AR.So can we make a list of Halo weapons that don't need to have ever existed?
Brute Shot : Ugly, ineffectual and annoying
Concussion Rifle: See Brute Shot
Beam Rifle: We have a sniper rifle
Binary Rifle: We have TWO sniper rifles
Incineration Cannon: Because why AIM a rocket launcher?
Boltshot: Who OKed this shit?
Spikers: Oh for the the love of....
So can we make a list of Halo weapons that don't need to have ever existed?
Brute Shot : Ugly, ineffectual and annoying
Concussion Rifle: See Brute Shot
Beam Rifle: We have a sniper rifle
Binary Rifle: We have TWO sniper rifles
Light Rifle: How many fucking carbines and rifles do we need?!
Incineration Cannon: Because why AIM a rocket launcher?
Boltshot: Who OKed this shit?
Spikers: Oh for the the love of....
+1 (Edit: I like the light rifle. Boo. Hiss.)So can we make a list of Halo weapons that don't need to have ever existed?
Light Rifle: How many fucking carbines and rifles do we need?!
Needler: because unavoidable death AR.
They're bad weapons no matter if they become ordnance or static.Pretty much the Ordnance system ruined them. If everything was static, people would love them.
Halo 2 Needler, Halo 3 Pistol, Spikers, Spartan Laser, Incineration Cannon, Binary Rifle, and Boltshot. Might as well throw in the Mauler.So can we make a list of Halo weapons that don't need to have ever existed?
You literally aim in the general direction of the enemy, and get a kill.Unavoidable? Remind my Needler when I fire it. Damn near every needle goes around my enemy. It is frustrating because I die constantly by it, but it never works for me.
I don't remember it in Halo 2, but I didn't play H2 much. Halo 3 one was useless except for causing bounciness.Brute Shot in Halo 2 was better than any version after, but they are still okay weapons to knock around people in close quarters.
No shit. I have the same problem.Unavoidable? Remind my Needler when I fire it. Damn near every needle goes around my enemy. It is frustrating because I die constantly by it, but it never works for me.
I must be firing one pixel outside of the homing range, because I see my needles disperse.You literally aim in the general direction of the enemy, and get a kill.
Boltshot? Yes. The rest not so much, the one is a rocket launcher and the other is sniper.They're bad weapons no matter if they become ordnance or static.
You deserve to get banned again just for this.
Beam Rifle>>>All
You can never have too many. Get the NR in the next game too. Halo is the only game where someone will ask how many rifles is too many rifles. It's sad.
One is a rocket launcher with projectile travel speed far faster than rockets have been since Halo 2, no (or insignificant) projectile dropoff with range, the splash range of Reach rockets, and secondary projectiles that cause large amounts of (full?) damage. The other is a one shot kill sniper even when you hit someone in the toe, can be quickscoped with ease, has a nice laser indicator to keep people afraid and in cover, until you decide to hit the camo button at which point the lasers disappear. Both are supposedly limited by magazine capacity, but Dexterity laughs in the face of reload-based balancing factors.Boltshot? Yes. The rest not so much, the one is a rocket launcher and the other is sniper.
Yeah, they need a bit of a tweak in damage. However, I still stand by my statement that static weapon spawn would reduce much of the annoyance. It would not be any different than people running for the Rocket Launcher or the Sniper. You are bucked either way.One is a rocket launcher with projectile travel speed far faster than rockets have been since Halo 2, no (or insignificant) projectile dropoff with range, the splash damage of Reach rockets, and secondary projectiles that cause (full?) damage. The other is a one shot kill sniper even when you hit someone in the toe, can be quickscoped with ease, has a nice laser indicator to keep people afraid and in cover, until you decide to hit the camo button at which point the lasers disappear. Both are supposedly limited by magazine capacity, but Dexterity lols at that.
They need some work.
How about the idea of a player EMP? Strips shields, shuts down any active AA and doubles the next cooldown. This could be something the boltshot secondary could do. Show the player sparking a bit and create a new cooldown icon. This also puts that whole idea of a hacker AA back into play, but as a firing mode.Make the Binary Rifle a 2-shot kill, but give it EMP capabilities. That way it can have a role as a specialized, long-range vehicle crippler, but still be limited to 2 shots per clip, giving it a more unique role in the sandbox.
Is this true? SMH.The other is a one shot kill sniper even when you hit someone in the toe, can be quickscoped with ease, has a nice laser indicator to keep people afraid and in cover, until you decide to hit the camo button at which point the lasers disappear.
I love typos.Yeah, they need a bit of a tweak in damage. However, I still stand by my statement that static weapon spawn would levitate much of the annoyance.