Poker Face
Member
should i buy the walking dead since it's on sale today?
ok
WHAT THE FUCK ARE YOU DOING GO
ok
WHAT THE FUCK ARE YOU DOING GO
How far are you? I just finished the first episode.
Who did you pick?
what is so good about it?seems like heavy rain or something.
should i buy the walking dead since it's on sale today?
Better there and potentially distinguishable than not there. Enough space to the right of the weapon indicator to still put something in. Having it oh so slightly smaller than the pick up weapon indicators (which appear to be the same size as the regular weapon indicator on your HUD) shouldn't make them too confusing. Plus that's something you have to consciously look towards anyways considering how far away in the corner of the screen it is.Frankie or David (I think it was David) said so here. Shrunken down to that size, a lot of the weapons' silhouettes looked too similar to tell them apart, so it was dropped.
should i buy the walking dead since it's on sale today?
Frankie or David (I think it was David) said so here. Shrunken down to that size, a lot of the weapons' silhouettes looked too similar to tell them apart, so it was dropped.
should i buy the walking dead since it's on sale today?
ok
Better there and potentially distinguishable than not there. Enough space to the right of the weapon indicator to still put something in. Having it oh so slightly smaller than the pick up weapon indicators (which appear to be the same size as the regular weapon indicator on your HUD) shouldn't make them too confusing. Plus that's something you have to consciously look towards anyways considering how far away in the corner of the screen it is.
I guess that explains the addition of that the text when you go to pick up a weapon in Halo 4, but that text is difficult to read anyways, it's still much more efficient to recognize weapons by their silhouettes, which I can do just fine. The only really conflicting two are the Carbine and the Storm Rifle, and I can still distinguish the two at about the same speed as any other two weapons.
The first episode is free.. so you can try it before you buy.
If you haven't done so already.
I bought all episodes today and have no clue what I have to look forward to, just saw many prizes for this game and many fellow GAffers saying it is awesome, so I couldn't say no
Any word on when the Halo Waypoint app will be updated so that it'll show your Halo 4 stats? Unless I'm missing something, it still only shows your Reach stats.
what is so good about it?seems like heavy rain or something.
Doug or Carly?
One thing that always amuses me about GAF is when people claim that Halo 3 played better than Hal 1 and 2.
One thing that always amuses me about GAF is when people claim that Halo 3 played better than Hal 1 and 2.
One thing that always amuses me about GAF is when people claim that Halo 3 played better than Hal 1 and 2.
I finished ep. 1 the other day, I'll probably go through the rest over the next few weeks.How far are you? I just finished the first episode.
Who did you pick?
BTB did. Netcode in 2 / no plasma EMP for vehicles in 2 / more balanced sandbox / better BTB maps in 3
Valhalla wasn't in Halo 2.
Yes, Halo 2 was an amazing BTB experience.
halo 2 had the best btb
Valhalla, waterworks, coag, containment, headlong, terminal, etc. Plus the hitscan BR without spread.
Halo 2 shat on Halo 3's BTB
Huge oversight by 343. One of many.What do you think that says about the guns in Halo 4?
OT, Walking Dead talk.
So, I downloaded the first episode of The Walking Dead after I found out it was free, and it received a lot of praise in this thread. I had no idea what it was going in. I think I'm almost done with episode one, but before I continue I want to ask a question. I'll probably be burned at the stake for saying this, but...
I can see the appeal, and the story and premise certainly has caught my interest, but does it, you know, actually get fun? As in, does it stop being an interactive movie experience? Because as a game it's boring.
OT, Walking Dead talk.
So, I downloaded the first episode of The Walking Dead after I found out it was free, and it received a lot of praise in this thread. I had no idea what it was going in. I think I'm almost done with episode one, but before I continue I want to ask a question. I'll probably be burned at the stake for saying this, but...
I can see the appeal, and the story and premise certainly has caught my interest, but does it, you know, actually get fun? As in, does it stop being an interactive movie experience? Because as a game it's boring.
You won't know until you finish part 1.OT, Walking Dead talk.
So, I downloaded the first episode of The Walking Dead after I found out it was free, and it received a lot of praise in this thread. I had no idea what it was going in. I think I'm almost done with episode one, but before I continue I want to ask a question. I'll probably be burned at the stake for saying this, but...
I can see the appeal, and the story and premise certainly has caught my interest, but does it, you know, actually get fun to play? As in, does it stop being an interactive movie experience? Because as a game it's boring.
Halo hasn't felt like Halo since Halo 1. 2 was such a departure from it and 3 was like a completely new game.One thing that always amuses me about GAF is when people claim that Halo 3 played better than Hal 1 and 2.
OT, Walking Dead talk.
So, I downloaded the first episode of The Walking Dead after I found out it was free, and it received a lot of praise in this thread. I had no idea what it was going in. I think I'm almost done with episode one, but before I continue I want to ask a question. I'll probably be burned at the stake for saying this, but...
I can see the appeal, and the story and premise certainly has caught my interest, but does it, you know, actually get fun to play? As in, does it stop being an interactive movie experience? Because as a game it's boring.
No. This is how the game plays.
It's not really a game. Like you said, it's basically an interactive movie. There are puzzles, but they're not really difficult.
And I love it!
Some people actually like pushing buttons to find whatever it triggers to move forward a straight and boring gameplay some games do it right some games welp .......not too well.
I'm bewildered that it would be that much of an impediment, even if you're not used to it. The game lets you take your own pace at it so outside of some rare cases there's nothing twitchy about it. In games where I couldn't normalize aiming like several 3D Zelda titles, I just got myself used to it.What kind of game doesn't even support inverted controls? I was so frustrated during the first episode I never finished it.
How do you define a game? A lot of the impact that comes from it is because of the player input, so it works very well for what it tries to do as a game.yeah I can believe this is GOTY. It's not even a game
What kind of game doesn't even support inverted controls? I was so frustrated during the first episode I never finished it.
What kind of game doesn't even support inverted controls? I was so frustrated during the first episode I never finished it.
I'd drink that.
I haven't played Walking Dead yet (I did buy all of the episodes today) and so I am curious what the buzz is about.It's my game of the year, as someone who's grown increasingly tired of games this year.
How much money and time was invested into Halo 4, yet I couldn't give a flying fuck about the Master Chief and his relationship to Cortona. After the end of The Walking Dead the relationship between Clem and Lee meant something, as did your interactions with all the characters along the way. And your choices had narrative ramifications, unlike most games where it's just shooting shit until the next fixed cutscene.
I agree that their relationship is well presented, and is without doubt the highlight of the campaign, but because it's all a static story laid out in front of you without any input from me, the player, I can't connect to it.I haven't played Walking Dead yet (I did buy all of the episodes today) and so I am curious what the buzz is about.
About Cortana's and Chief's relationship. I thought it was presented pretty well in the game. I think it is the best thing about Halo 4's campaign. I love Cortana's lines like "I can give you over forty thousand reasons why that sun isn't real." or a Rampancy chitchat. Yes. They are cheesy but I enjoyed the most of it. I think that will be the reason why I am going to play through Halo 4 again after all those years, even if some areas of the campaign feeling empty.
Yes. But you are comparing two different games to be honest. The player had no real control over the story in Halo. The player's doing has no real impact. It would be cool if 343i implants something like this in Halo 5. I mean who ever is going to be Chief's companion says "Chief, you have to deal with this fast.". The dialogue after finishing that sequences depends how fast you are. The companion sounds angry if you do the sequence too slow or praise you etc.. Would be pretty coolI agree that their relationship is well presented, and is without doubt the highlight of the campaign, but because it's all a static story laid out in front of you without any input from me, the player, I can't connect to it.
I'm not spoiling The Walking Dead when I say that you do impact on the various relationships in the game, through your words and your actions, and as a result the connections each character make feel worthwhile and engaging.
Between major narrative moments in The Walking Dead I'm doing things that relate very specifically to the story at hand, I'll invent an example, I'm searching for Clem's backpack (this isn't spoiling anything, I made it up). If I do some investigating and find it, and Clem's happy, then that relationship grows as a result of my actions, but that was completely optional. In Halo 4 it's just shooting some nameless aliens in between button presses that trigger cutscenes completely unrelated to the relationship between Chief and Cortana.
Shooters aren't conducive to building rich characters, or telling meaningful stories, because 90% of your engagement with the universe is destroying things.
If I had to, I'd define a game as an entertainment medium based on person interaction and responsiveness. Now, I think you can take that definition and apply it to TWD, but with one key difference: an entertainment medium based on allowed person interaction and responsiveness. Am I making sense? It strings you along until it tells you when you can interact with it.How do you define a game? A lot of the impact that comes from it is because of the player input, so it works very well for what it tries to do as a game.
Then don't play it.If I had to, I'd define a game as an entertainment medium based on person interaction and responsiveness. Now, I think you can take that definition and apply it to TWD, but with one key difference: an entertainment medium based on allowed person interaction and responsiveness. Am I making sense? It strings you along until it tells you when you can interact with it.
It's why it's better described as an interactive movie experience. If you wanted to argue that TWD is Experience of the Year, from what I played you'd have a damn good argument. But Game of the Year? I'd be hesitant to say it even qualifies. Even if you disagree with my definition, surely there's an arc where we agree that, say, Halo 4 is more of a game than TWD?
I get bored and annoyed with interactive movie experiences. Bored because the "gameplay" is essentially prompts presented to me at various points without any sort of skill or difficulty and barely any thought involved (leaving out story decisions here). Annoyed because a) whenever the game does present me with a prompt, it's like it's teasing me for greater interaction only to yank it away from me as soon as it's over and b) I get anxious to do something – anything! – at every other point. It's trying to be movie and a game, and it's doing neither very well. Of course, that's just me, and as I said before, I can see the appeal and people certainly enjoy it, but it's not my cup o' tea.
Not hating on TWD here, but more commenting on "games" like it in general, which makes for interesting discussion. And it all kind of relates to my "big moments" in Halo campaigns post.
Yes. But you are comparing two different games to be honest. The player had no real control over the story in Halo. The player's doing has no real impact. It would be cool if 343i implants something like this in Halo 5. I mean who ever is going to be Chief's companion says "Chief, you have to deal with this fast.". The dialogue after finishing that sequences depends how fast you are. The companion sounds angry if you do the sequence too slow or praise you etc.. Would be pretty cool
After the « hidden » Reach's DMR on Harvest, here is something new...