• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT13|

Status
Not open for further replies.
arguing semantics over the definition of a game is about as exciting as debating if games are art or not
Good point. :/
Then don't play it.

I don't understand the point of this reply. I was explaining my reasons for why I don't like TWD in the context of what makes a game a game, so I've obviously stopped playing it? This post would be more appropriate if I kept on complaining about it while I kept playing it, but I'm not.
 
If I had to, I'd define a game as an entertainment medium based on person interaction and responsiveness. Now, I think you can take that definition and apply it to TWD, but with one key difference: an entertainment medium based on allowed person interaction and responsiveness. Am I making sense? It strings you along until it tells you when you can interact with it.

It's why it's better described as an interactive movie experience. If you wanted to argue that TWD is Experience of the Year, from what I played you'd have a damn good argument. But Game of the Year? I'd be hesitant to say it even qualifies. Even if you disagree with my definition, surely there's an arc where we agree that, say, Halo 4 is more of a game than TWD?
It doesn't string you along any more than Halo would string you along with a cutscene before letting you move. Examining, using things contextually in the environment, and dialogue are the raw mechanical elements in it.

I wouldn't even make a distinction between gradations of game, it's a binary qualifier. Though it's fine if you don't like games that are made for the one and done experience of it, that's what it goes for and what it places all its bets on. I don't like it in games that I would otherwise appreciate more for their mechanics, which is why I don't like the scripted cinematic approach more games are taking these days, but this is rooted in point and click adventure games and excels at that because it's the core of the experience.
 
On the subject of video games, I've been playing a lot of Black Ops 2 lately. I think I like it more than Halo 4's multiplayer, but I'll say that in almost every game you have to deal with a bunch of lag and shots not registering. It can be really frustrating. The pick 10 system is awesome.
can't wait to see the "Pick your SparTen" system in Halo 5
 

Fracas

#fuckonami
On the subject of video games, I've been playing a lot of Black Ops 2 lately. I think I like it more than Halo 4's multiplayer, but I'll say that in almost every game you have to deal with a bunch of lag and shots not registering. It can be really frustrating. The pick 10 system is awesome.
can't wait to see the "Pick your SparTen" system in Halo 5

SMG, knife, 6 perks.

Best game ever.
 

Dirtbag

Member
Ok I just beat episode one of Walking Dead. It felt like a chore to me. One or two cool points and an interesting perspective. I'm glad it exists, but the fact that it wins GOTY near universally is a reflection of the sad state of gaming right now.

It sits much closer to an animated movie then a game.
It is it's own genre right now shared with the few black sheep like it.

The ratio of player controlled VS. fully game-controlled moments is just too skewed for me to qualify as a game of the year candidate.
 

blamite

Member
Ok I just beat episode one of Walking Dead. It felt like a chore to me. One or two cool points and an interesting perspective. I'm glad it exists, but the fact that it wins GOTY near universally is a reflection of the sad state of gaming right now.

It sits much closer to an animated movie then a game.
It is it's own genre right now shared with the few black sheep like it.

The ratio of player controlled VS. fully game-controlled moments is just too skewed for me to qualify as a game of the year candidate.

After the first episode, I kind of feel the same way, although I do like the game for what it is. I'm assuming that it gets much more interesting over the following eisodes as your decision stack up and things get more intense.
 

Tashi

343i Lead Esports Producer
Ok I just beat episode one of Walking Dead. It felt like a chore to me. One or two cool points and an interesting perspective. I'm glad it exists, but the fact that it wins GOTY near universally is a reflection of the sad state of gaming right now.

It sits much closer to an animated movie then a game.
It is it's own genre right now shared with the few black sheep like it.

The ratio of player controlled VS. fully game-controlled moments is just too skewed for me to qualify as a game of the year candidate.

What are you talking about bro? This is art. This is moving the medium forward. What, you wanna play Halo 23 or CoD 54? Pshh no thanks.
 
I feel like I've overdosed on Blops 2 multiplayer for now and I need to play more zombies.

The campaign was very good though, best since CoD4 imo. Could've done without the overly "FUCK YEAH AWESOME!" ending though.
 

ZalinKrow

Member
I don't want to contribute too much to the conversion of this thread to TWD talk, but I played episode 1 of it earlier and had a blast. Personally, I felt involved enough, and I wasn't bored. But the characters and atmosphere were engaging enough for me. I'm not normally into undead related games at all, zombies just bore me, but I can't wait to play episode 2 already. I think GOTY is deserved in this case.

As far as Halo is concerned, it won't be too long before I hit SR130. I'm wondering how much I'll drop off playing after that. I sure wouldn't mind a classic 'weapons on the map' playlist. Ordnance really isn't my thing.
 
I dunno. The Walking Dead is an Adventure Game, in the same vein as Monkey Island, or Sword and Sworcery. Adventure games have also been known as "point-and-click" games in the past, too. I don't think it makes it any less a game than Halo, for example.

That said, they are quite different in how they portray their story. In Halo, you have more or less a sandbox shooter, where a lot of the story is discussed through cutscenes, like a movie; whereas, in the Walking Dead, most of it is shown through dialogue and interaction with other characters, despite the game being much smaller in scope, you still have a meaningful experience. It's just different.

I think this is the downside of labelling them all as "Video Games" under a catch all phrase. There are way too many different sub-genres, RPGs, Adventure, TPS, MOBA, FPS, MMORPG/FPS/whatever, Rhythm, Puzzle, Fighting, etc. And even meta-genres like Casual (Online, or Mobile) vs Core (PC, and Console), but even those don't follow strict lines, either, since the Walking Dead is available on all those platforms, and Halo, only on one.

It's like comparing (the new trilogy) Star Wars to 2001: A Space Odyssey. Except that even those are more similar than these two video games.

/nopointtobemadejustrambling
 

Fuchsdh

Member
I don't want to contribute too much to the conversion of this thread to TWD talk, but I played episode 1 of it earlier and had a blast. Personally, I felt involved enough, and I wasn't bored. But the characters and atmosphere were engaging enough for me. I'm not normally into undead related games at all, zombies just bore me, but I can't wait to play episode 2 already. I think GOTY is deserved in this case.

As far as Halo is concerned, it won't be too long before I hit SR130. I'm wondering how much I'll drop off playing after that. I sure wouldn't mind a classic 'weapons on the map' playlist. Ordnance really isn't my thing.

I really like ordnance, but I think there's just a little too much randomness involved. For global ordnance, either the locations of weapons should be fixed, or the actual weapons themselves should be fixed, but both shouldn't be random. I think a rotating "could get rockets/railgun/sticky det at this point in X minutes" would have been a fresh mixup and make the risk/reward for controlling areas a bit more interesting--case in point, DotA spawns random powerups at one of two locations, but at predetermined times. Players checking those powerups and controlling (or bottling them) causes dramatic changes in how the game plays out (push to gank a lone hero with a double damage powerup, etc.)

Likewise, I love getting rewarded for my kills and performance with personal ordnance, but I think if there was more danger involved (say, the same delay timer on grabbing your ordnance, it appearing like global ordnance on everyone's HUD, etc.) it'd be more interesting.

I've had enemies run past my sticky dets and shotgun ordnances because it doesn't have a waypoint like everything else.

Halo 4 makes me interested in what a class-based Halo shooter would be, but I just feel like they could have integrated some of the ideas with classic Halo gameplay in a more elegant form. Of course people would still complain, but I think there's lots of room for all playstyles.
 

Pop

Member
Walking Dead gets extremely better after episode 1, I'm not implying Ep.1 is bad. TWD is my game of the year. Characters are great, the relationships throughout the game are wonderful especially Lee and Clementine.

dat Ending ;_;
 

Dirtbag

Member
I dunno. The Walking Dead is an Adventure Game, in the same vein as Monkey Island, or Sword and Sworcery. Adventure games have also been known as "point-and-click" games in the past, too. I don't think it makes it any less a game than Halo, for example.

That said, they are quite different in how they portray their story. In Halo, you have more or less a sandbox shooter, where a lot of the story is discussed through cutscenes, like a movie; whereas, in the Walking Dead, most of it is shown through dialogue and interaction with other characters, despite the game being much smaller in scope, you still have a meaningful experience. It's just different.

I think this is the downside of labelling them all as "Video Games" under a catch all phrase. There are way too many different sub-genres, RPGs, Adventure, TPS, MOBA, FPS, MMORPG/FPS/whatever, Rhythm, Puzzle, Fighting, etc. And even meta-genres like Casual (Online, or Mobile) vs Core (PC, and Console), but even those don't follow strict lines, either, since the Walking Dead is available on all those platforms, and Halo, only on one.

It's like comparing (the new trilogy) Star Wars to 2001: A Space Odyssey. Except that even those are more similar than these two video games.

/nopointtobemadejustrambling
The problem for me is just that it's GOTY. I don't really care if it even qualifies as a game or not, but that its considered the best one of the year.

A game doesnt even need a story to be a game. All you need is a system of rules to be determined by skill / luck / smarts / athleticism and measure the outcome. That defines a game.
 

ZalinKrow

Member
I really like ordnance, but I think there's just a little too much randomness involved. For global ordnance, either the locations of weapons should be fixed, or the actual weapons themselves should be fixed, but both shouldn't be random. I think a rotating "could get rockets/railgun/sticky det at this point in X minutes" would have been a fresh mixup and make the risk/reward for controlling areas a bit more interesting--case in point, DotA spawns random powerups at one of two locations, but at predetermined times. Players checking those powerups and controlling (or bottling them) causes dramatic changes in how the game plays out (push to gank a lone hero with a double damage powerup, etc.)

Likewise, I love getting rewarded for my kills and performance with personal ordnance, but I think if there was more danger involved (say, the same delay timer on grabbing your ordnance, it appearing like global ordnance on everyone's HUD, etc.) it'd be more interesting.

I've had enemies run past my sticky dets and shotgun ordnances because it doesn't have a waypoint like everything else.

Halo 4 makes me interested in what a class-based Halo shooter would be, but I just feel like they could have integrated some of the ideas with classic Halo gameplay in a more elegant form. Of course people would still complain, but I think there's lots of room for all playstyles.

Yeah, I completely agree. It's the randomness that kills it for me. To be honest I hate how the new power weapons like the Binary Rifle and Incineration Cannon are introduced into the series with random ordnance. Instead of coming across as rare, powerful and worth the risk, they just seem to show up in the enemies hands half the time (without me knowing they were even in play a lot) and it feels cheap to be killed by them.

I just really miss the map flow from before. I liked knowing that at a certain point the teams would both push for a weapon. It was a really fun dynamic to every match. Now I just never know what to expect.

But people will always complain for sure. I just think the game still has a lot of potential, it just sucks for it to play so much more like the kind of shooters I'm not as into.
 

Tawpgun

Member
The problem for me is just that it's GOTY. I don't really care if it even qualifies as a game or not, but that its considered the best one of the year.

A game doesnt even need a story to be a game. All you need is a system of rules to be determined by skill / luck / smarts / athleticism and measure the outcome. That defines a game.

It's a game. You have no grounds to say it isn't because you'd be DEAD wrong. No opinion about it.

And if you haven't beat it then don't even say that it can't be considered as one of the best of the year.

Episode 1 was fantastic. I played through the rest of them and it was one of the most powerful gaming experiences I've ever had. It did something different and it did it well. It deserved all the praise it got.

If you just played Episode 1 then no, it doesn't deserve that praise. Its supposed to be a full package.
 

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
That's it - I'm officially fed up that you can't drop the freaking flag. The fact that it's auto-pickup bugs me even more.

I've now run into a handful of situations where I'm escorting a teammate and unloading a BR into an enemy when my buddy dies and I unexpectedly grab the flag and switch to my pistol. RAGGGEEE! If that's not bad enough, even if I do get away, I'm stuck with the lame as pistol, meaning I can't utilize nearly the same strategy as previous games. And weapon ownership is utterly pointless if you're rushing for the flag.

On a mildly related note, having a icon track where the flag carriers are is lame as hell. Communication was key in earlier games; a flag runner could utilize significant levels of strategy and trickery to hide with the flag and send the enemy team on a goose hunt in the wrong direction. And lastly, sudden death made final bouts so much more tense.

Overall, CTF is way more quick and way more mindless than it once was - even ignoring all other issues with the game.

And that's my nightly rant, lol.
 

Pop

Member
It's a game. You have no grounds to say it isn't because you'd be DEAD wrong. No opinion about it.

And if you haven't beat it then don't even say that it can't be considered as one of the best of the year.

Episode 1 was fantastic. I played through the rest of them and it was one of the most powerful gaming experiences I've ever had. It did something different and it did it well. It deserved all the praise it got.

If you just played Episode 1 then no, it doesn't deserve that praise. Its supposed to be a full package.

.

Yup
 

heckfu

Banned
Do you have a PC? I play inverted on console (had no idea there wasn't an option on Xbox!), but regular on PC with a mouse and keyboard. I'm sure there's some sort of way you can customize the controls on the PC version.
I'm a Mac kind of guy. And rickenslacker, it was a huge obstacle for me, honestly. I kept focusing way too much on why my hands and brain couldn't communicate with each other than the story. Just wasn't worth spending money on more episodes when the first one was a chore.
 

reggie

Banned
Fuck all of you for playing and enjoying Walking Dead. I totally would except Telltale didn't fucking release it here in Australia. gg to me?
 
That's it - I'm officially fed up that you can't drop the freaking flag. The fact that it's auto-pickup bugs me even more.

I've now run into a handful of situations where I'm escorting a teammate and unloading a BR into an enemy when my buddy dies and I unexpectedly grab the flag and switch to my pistol. RAGGGEEE! If that's not bad enough, even if I do get away, I'm stuck with the lame as pistol, meaning I can't utilize nearly the same strategy as previous games. And weapon ownership is utterly pointless if you're rushing for the flag.

On a mildly related note, having a icon track where the flag carriers are is lame as hell. Communication was key in earlier games; a flag runner could utilize significant levels of strategy and trickery to hide with the flag and send the enemy team on a goose hunt in the wrong direction. And lastly, sudden death made final bouts so much more tense.

Overall, CTF is way more quick and way more mindless than it once was - even ignoring all other issues with the game.

And that's my nightly rant, lol.

Yea but they saved objective!
 

Nowise10

Member
That's it - I'm officially fed up that you can't drop the freaking flag. The fact that it's auto-pickup bugs me even more.

I've now run into a handful of situations where I'm escorting a teammate and unloading a BR into an enemy when my buddy dies and I unexpectedly grab the flag and switch to my pistol. RAGGGEEE! If that's not bad enough, even if I do get away, I'm stuck with the lame as pistol, meaning I can't utilize nearly the same strategy as previous games. And weapon ownership is utterly pointless if you're rushing for the flag.

On a mildly related note, having a icon track where the flag carriers are is lame as hell. Communication was key in earlier games; a flag runner could utilize significant levels of strategy and trickery to hide with the flag and send the enemy team on a goose hunt in the wrong direction. And lastly, sudden death made final bouts so much more tense.

Overall, CTF is way more quick and way more mindless than it once was - even ignoring all other issues with the game.

And that's my nightly rant, lol.

I dont agree with like 40% of the complaints posted here, but I do agree how idioitc it is to make the flag auto-pickup, AND be un-droppable.
 

Moofers

Member
So is this game fucking unplayable for anyone else? I have my NAT set to OPEN and I can't get a goddamned match that isn't totally worthless due to severe lag. I'm not sure what to do. I only have this issue with Halo 4. What gives?
 
Status
Not open for further replies.
Top Bottom